feat(objects): simulated input switching
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@@ -230,12 +230,7 @@ fn stereokit_loop(
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sk_ready_notifier.notify_waiters();
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info!("Stardust ready!");
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let mut objects = ServerObjects::new(
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intentional_flatscreen,
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&sk,
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hmd,
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World::has_bounds().then_some(play_space),
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);
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let mut objects = ServerObjects::new(&sk, hmd, World::has_bounds().then_some(play_space));
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if World::has_bounds() && World::get_bounds_size().x != 0.0 && World::get_bounds_size().y != 0.0
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{
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let dbus_connection = dbus_connection.clone();
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@@ -44,8 +44,7 @@ impl Default for MouseEvent {
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}
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}
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#[derive(Debug, Clone, Deserialize, Serialize)]
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#[derive(Default)]
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#[derive(Debug, Clone, Deserialize, Serialize, Default)]
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pub struct KeyboardEvent {
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pub keyboard: (),
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pub xkbv1: (),
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@@ -370,9 +369,9 @@ fn map_key(key: Key) -> Option<u32> {
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Key::F3 => Some(input_event_codes::KEY_F3!()),
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Key::F4 => Some(input_event_codes::KEY_F4!()),
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Key::F5 => Some(input_event_codes::KEY_F5!()),
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Key::F6 => Some(input_event_codes::KEY_F6!()),
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Key::F7 => Some(input_event_codes::KEY_F7!()),
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Key::F8 => Some(input_event_codes::KEY_F8!()),
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// Key::F6 => Some(input_event_codes::KEY_F6!()),
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// Key::F7 => Some(input_event_codes::KEY_F7!()),
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// Key::F8 => Some(input_event_codes::KEY_F8!()),
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Key::F9 => Some(input_event_codes::KEY_F9!()),
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Key::F10 => Some(input_event_codes::KEY_F10!()),
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Key::F11 => Some(input_event_codes::KEY_F11!()),
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@@ -16,7 +16,7 @@ use input::{
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use std::sync::Arc;
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use stereokit_rust::{
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sk::{DisplayMode, MainThreadToken, Sk},
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system::{Handed, Input, World},
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system::{Handed, Input, Key, World},
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util::Device,
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};
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use zbus::{interface, Connection};
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@@ -24,47 +24,47 @@ use zbus::{interface, Connection};
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pub mod input;
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pub mod play_space;
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enum Inputs {
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XR {
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controllers: (SkController, SkController),
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hands: (SkHand, SkHand),
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eye_pointer: Option<EyePointer>,
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},
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MousePointer(MousePointer),
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Controllers((SkController, SkController)),
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Hands((SkHand, SkHand)),
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}
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pub struct ServerObjects {
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hmd: Arc<Spatial>,
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play_space: Option<Arc<Spatial>>,
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mouse_pointer: Option<MousePointer>,
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hands: Option<(SkHand, SkHand)>,
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controllers: Option<(SkController, SkController)>,
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eye_pointer: Option<EyePointer>,
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inputs: Inputs,
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}
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impl ServerObjects {
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pub fn new(
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intentional_flatscreen: bool,
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sk: &Sk,
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hmd: Arc<Spatial>,
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play_space: Option<Arc<Spatial>>,
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) -> ServerObjects {
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pub fn new(sk: &Sk, hmd: Arc<Spatial>, play_space: Option<Arc<Spatial>>) -> ServerObjects {
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let inputs = if sk.get_active_display_mode() == DisplayMode::MixedReality {
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Inputs::XR {
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controllers: (
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SkController::new(Handed::Left).unwrap(),
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SkController::new(Handed::Right).unwrap(),
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),
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hands: (
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SkHand::new(Handed::Left).unwrap(),
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SkHand::new(Handed::Right).unwrap(),
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),
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eye_pointer: Device::has_eye_gaze()
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.then(EyePointer::new)
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.transpose()
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.unwrap(),
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}
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} else {
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Inputs::MousePointer(MousePointer::new().unwrap())
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};
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ServerObjects {
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hmd,
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play_space,
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mouse_pointer: intentional_flatscreen
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.then(MousePointer::new)
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.transpose()
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.unwrap(),
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hands: (!intentional_flatscreen)
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.then(|| {
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let left = SkHand::new(Handed::Left).ok();
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let right = SkHand::new(Handed::Right).ok();
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left.zip(right)
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})
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.flatten(),
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controllers: (!intentional_flatscreen)
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.then(|| {
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let left = SkController::new(Handed::Left).ok();
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let right = SkController::new(Handed::Right).ok();
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left.zip(right)
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})
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.flatten(),
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eye_pointer: (sk.get_active_display_mode() == DisplayMode::MixedReality
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&& Device::has_eye_gaze())
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.then(EyePointer::new)
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.transpose()
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.unwrap(),
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inputs,
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}
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}
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@@ -85,19 +85,47 @@ impl ServerObjects {
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));
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}
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if let Some(mouse_pointer) = self.mouse_pointer.as_mut() {
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mouse_pointer.update();
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if sk.get_active_display_mode() != DisplayMode::MixedReality {
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if Input::key(Key::F6).is_just_inactive() {
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self.inputs = Inputs::MousePointer(MousePointer::new().unwrap());
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}
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if Input::key(Key::F7).is_just_inactive() {
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self.inputs = Inputs::Controllers((
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SkController::new(Handed::Left).unwrap(),
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SkController::new(Handed::Right).unwrap(),
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));
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}
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if Input::key(Key::F8).is_just_inactive() {
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self.inputs = Inputs::Hands((
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SkHand::new(Handed::Left).unwrap(),
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SkHand::new(Handed::Right).unwrap(),
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));
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}
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}
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if let Some((left_hand, right_hand)) = self.hands.as_mut() {
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left_hand.update(sk, token);
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right_hand.update(sk, token);
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}
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if let Some((left_controller, right_controller)) = self.controllers.as_mut() {
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left_controller.update(token);
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right_controller.update(token);
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}
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if let Some(eye_pointer) = self.eye_pointer.as_ref() {
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eye_pointer.update();
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match &mut self.inputs {
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Inputs::XR {
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controllers: (left_controller, right_controller),
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hands: (left_hand, right_hand),
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eye_pointer,
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} => {
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left_hand.update(sk, token);
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right_hand.update(sk, token);
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left_controller.update(token);
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right_controller.update(token);
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if let Some(eye_pointer) = eye_pointer {
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eye_pointer.update();
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}
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}
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Inputs::MousePointer(mouse_pointer) => mouse_pointer.update(),
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Inputs::Controllers((left, right)) => {
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left.update(token);
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right.update(token);
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}
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Inputs::Hands((left, right)) => {
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left.update(sk, token);
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right.update(sk, token);
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}
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}
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}
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}
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