feat(objects): simulated input switching
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@@ -230,12 +230,7 @@ fn stereokit_loop(
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sk_ready_notifier.notify_waiters();
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info!("Stardust ready!");
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let mut objects = ServerObjects::new(
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intentional_flatscreen,
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&sk,
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hmd,
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World::has_bounds().then_some(play_space),
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);
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let mut objects = ServerObjects::new(&sk, hmd, World::has_bounds().then_some(play_space));
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if World::has_bounds() && World::get_bounds_size().x != 0.0 && World::get_bounds_size().y != 0.0
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{
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let dbus_connection = dbus_connection.clone();
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