feat(input): create tip input

This commit is contained in:
Nova
2022-10-14 23:57:00 -04:00
parent e0be6ecea9
commit a0e05b11af
2 changed files with 49 additions and 2 deletions

View File

@@ -82,6 +82,8 @@ impl InputMethod {
"Internal: Node does not have a spatial attached!"
);
node.add_local_signal("setDatamap", InputMethod::set_datamap);
let method = InputMethod {
uid: node.uid.clone(),
enabled: Mutex::new(true),
@@ -94,6 +96,17 @@ impl InputMethod {
let _ = node.input_method.set(method);
Ok(())
}
fn set_datamap(node: &Node, _calling_client: Arc<Client>, data: &[u8]) -> Result<()> {
node.input_method
.get()
.unwrap()
.datamap
.lock()
.replace(Datamap::new(data.to_vec())?);
Ok(())
}
fn distance(&self, to: &Field) -> f32 {
self.specialization.lock().distance(&self.spatial, to)
}
@@ -197,6 +210,7 @@ impl Drop for InputHandler {
pub fn create_interface(client: &Arc<Client>) {
let node = Node::create(client, "", "input", false);
node.add_local_signal("createInputHandler", create_input_handler_flex);
node.add_local_signal("createInputMethodTip", tip::create_tip_flex);
node.add_to_scenegraph();
}