fix: annoying clippy

This commit is contained in:
Nova
2025-07-28 14:29:03 -07:00
parent fe2410e92a
commit aadf6f6f07

View File

@@ -152,28 +152,16 @@ fn build_line_mesh(
RenderAssetUsages::RENDER_WORLD,
);
if vertex_colors.iter().flatten().any(|v| !v.is_finite()) {
panic!(
"vertex colors contains non finite float: {:#?}",
vertex_colors
);
panic!("vertex colors contains non finite float: {vertex_colors:#?}",);
}
if vertex_normals.iter().any(|v| !v.is_finite()) {
panic!(
"normals contains non finite dir: {:#?}",
vertex_normals
);
panic!("normals contains non finite dir: {vertex_normals:#?}",);
}
if vertex_normals.iter().any(|v| !v.is_normalized()) {
panic!(
"normals contains non normalized dir: {:#?}",
vertex_normals
);
panic!("normals contains non normalized dir: {vertex_normals:#?}",);
}
if vertex_positions.iter().any(|v| !v.is_finite()) {
panic!(
"vertex positions contains non finite pos: {:#?}",
vertex_positions
);
panic!("vertex positions contains non finite pos: {vertex_positions:#?}",);
}
mesh.insert_indices(Indices::U32(vertex_indices));
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, vertex_colors);