fix(objects): properly destroy nodes

This commit is contained in:
Nova
2024-06-30 22:45:20 -04:00
parent 1e8d3a3d4c
commit b3fa529f77
6 changed files with 46 additions and 25 deletions

View File

@@ -4,7 +4,7 @@ use crate::{
fields::FieldTrait,
input::{InputDataType, InputHandler, InputMethod, Tip, INPUT_HANDLER_REGISTRY},
spatial::Spatial,
Node,
Node, OwnedNode,
},
};
use color_eyre::eyre::Result;
@@ -28,7 +28,7 @@ struct ControllerDatamap {
}
pub struct SkController {
_node: Arc<Node>,
_node: OwnedNode,
input: Arc<InputMethod>,
handed: Handed,
model: Model,
@@ -38,8 +38,8 @@ pub struct SkController {
}
impl SkController {
pub fn new(handed: Handed) -> Result<Self> {
let _node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph()?;
Spatial::add_to(&_node, None, Mat4::IDENTITY, false);
let _node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph_owned()?;
Spatial::add_to(&_node.0, None, Mat4::IDENTITY, false);
let model = Model::copy(Model::from_memory(
"cursor.glb",
include_bytes!("cursor.glb"),
@@ -51,7 +51,7 @@ impl SkController {
model_node.material(&material);
let tip = InputDataType::Tip(Tip::default());
let input = InputMethod::add_to(
&_node,
&_node.0,
tip,
Datamap::from_typed(ControllerDatamap::default())?,
)?;