fix(objects): properly destroy nodes
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@@ -4,7 +4,7 @@ use crate::{
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fields::FieldTrait,
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input::{InputDataType, InputHandler, InputMethod, Tip, INPUT_HANDLER_REGISTRY},
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spatial::Spatial,
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Node,
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Node, OwnedNode,
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},
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};
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use color_eyre::eyre::Result;
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@@ -28,7 +28,7 @@ struct ControllerDatamap {
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}
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pub struct SkController {
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_node: Arc<Node>,
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_node: OwnedNode,
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input: Arc<InputMethod>,
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handed: Handed,
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model: Model,
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@@ -38,8 +38,8 @@ pub struct SkController {
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}
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impl SkController {
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pub fn new(handed: Handed) -> Result<Self> {
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let _node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph()?;
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Spatial::add_to(&_node, None, Mat4::IDENTITY, false);
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let _node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph_owned()?;
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Spatial::add_to(&_node.0, None, Mat4::IDENTITY, false);
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let model = Model::copy(Model::from_memory(
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"cursor.glb",
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include_bytes!("cursor.glb"),
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@@ -51,7 +51,7 @@ impl SkController {
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model_node.material(&material);
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let tip = InputDataType::Tip(Tip::default());
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let input = InputMethod::add_to(
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&_node,
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&_node.0,
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tip,
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Datamap::from_typed(ControllerDatamap::default())?,
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)?;
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