feat: adaptive sleep delay

This commit is contained in:
Nova
2023-01-14 23:48:49 -05:00
parent c3721872e0
commit ba938dfaf9

View File

@@ -15,6 +15,7 @@ use clap::Parser;
use color_eyre::eyre::Result;
use directories::ProjectDirs;
use std::sync::Arc;
use std::time::Duration;
use stereokit::input::Handed;
use stereokit::lifecycle::DepthMode;
use stereokit::lifecycle::DisplayMode;
@@ -128,6 +129,9 @@ fn main() -> Result<()> {
#[cfg(feature = "wayland")]
let mut wayland = wayland::Wayland::new()?;
info!("Stardust ready!");
let mut last_frame_delta = Duration::ZERO;
let mut sleep_duration = Duration::ZERO;
debug_span!("StereoKit").in_scope(|| {
stereokit.run(
|sk| {
@@ -152,6 +156,26 @@ fn main() -> Result<()> {
}
input::process_input();
nodes::root::Root::logic_step(sk.time_elapsed());
{
let frame_delta = Duration::from_secs_f64(sk.time_elapsed_unscaled());
if last_frame_delta < frame_delta {
if let Some(frame_delta_delta) = frame_delta.checked_sub(last_frame_delta) {
if let Some(new_sleep_duration) =
sleep_duration.checked_sub(frame_delta_delta)
{
sleep_duration = new_sleep_duration;
}
}
} else {
sleep_duration += Duration::from_micros(250);
}
debug_span!("Sleep", ?sleep_duration, ?frame_delta, ?last_frame_delta)
.in_scope(|| {
last_frame_delta = frame_delta;
std::thread::sleep(sleep_duration); // to give clients a chance to even update anything before drawing
});
}
drawable::draw(sk);
#[cfg(feature = "wayland")]