feat: adaptive sleep delay
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24
src/main.rs
24
src/main.rs
@@ -15,6 +15,7 @@ use clap::Parser;
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use color_eyre::eyre::Result;
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use directories::ProjectDirs;
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use std::sync::Arc;
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use std::time::Duration;
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use stereokit::input::Handed;
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use stereokit::lifecycle::DepthMode;
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use stereokit::lifecycle::DisplayMode;
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@@ -128,6 +129,9 @@ fn main() -> Result<()> {
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#[cfg(feature = "wayland")]
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let mut wayland = wayland::Wayland::new()?;
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info!("Stardust ready!");
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let mut last_frame_delta = Duration::ZERO;
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let mut sleep_duration = Duration::ZERO;
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debug_span!("StereoKit").in_scope(|| {
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stereokit.run(
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|sk| {
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@@ -152,6 +156,26 @@ fn main() -> Result<()> {
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}
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input::process_input();
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nodes::root::Root::logic_step(sk.time_elapsed());
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{
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let frame_delta = Duration::from_secs_f64(sk.time_elapsed_unscaled());
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if last_frame_delta < frame_delta {
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if let Some(frame_delta_delta) = frame_delta.checked_sub(last_frame_delta) {
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if let Some(new_sleep_duration) =
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sleep_duration.checked_sub(frame_delta_delta)
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{
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sleep_duration = new_sleep_duration;
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}
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}
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} else {
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sleep_duration += Duration::from_micros(250);
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}
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debug_span!("Sleep", ?sleep_duration, ?frame_delta, ?last_frame_delta)
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.in_scope(|| {
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last_frame_delta = frame_delta;
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std::thread::sleep(sleep_duration); // to give clients a chance to even update anything before drawing
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});
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}
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drawable::draw(sk);
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#[cfg(feature = "wayland")]
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