refactor(input): switch to manual handler order

This commit is contained in:
Nova
2024-04-16 08:00:07 -04:00
parent 226554fadc
commit be2f5b8e37
14 changed files with 414 additions and 150 deletions

6
Cargo.lock generated
View File

@@ -2031,8 +2031,8 @@ checksum = "2f2b15926089e5526bb2dd738a2eb0e59034356e06eb71e1cd912358c0e62c4d"
[[package]]
name = "stardust-xr"
version = "0.44.0"
source = "git+https://github.com/StardustXR/core.git#c587446076b92d8a945f4d0e2a872c09f80cc575"
version = "0.45.0"
source = "git+https://github.com/StardustXR/core.git#21120b8924d2a450f4dd92a022d4df40b7e3885d"
dependencies = [
"cluFlock",
"color-rs",
@@ -2052,7 +2052,7 @@ dependencies = [
[[package]]
name = "stardust-xr-schemas"
version = "1.5.3"
source = "git+https://github.com/StardustXR/core.git#c587446076b92d8a945f4d0e2a872c09f80cc575"
source = "git+https://github.com/StardustXR/core.git#21120b8924d2a450f4dd92a022d4df40b7e3885d"
dependencies = [
"flatbuffers",
"flexbuffers",

View File

@@ -170,8 +170,8 @@ fn main() {
.unwrap();
let mut hands = (!cli_args.flatscreen)
.then(|| {
let left = SkHand::new(Handed::Left).ok();
let right = SkHand::new(Handed::Right).ok();
let left = SkHand::new(Handed::Left, &sk).ok();
let right = SkHand::new(Handed::Right, &sk).ok();
left.zip(right)
})
.flatten();

View File

@@ -1,4 +1,4 @@
use super::{DistanceLink, Finger, Hand, InputDataTrait, Joint, Thumb};
use super::{Finger, Hand, InputDataTrait, InputLink, Joint, Thumb};
use crate::nodes::fields::Field;
use crate::nodes::spatial::Spatial;
use glam::{vec3a, Mat4, Quat};
@@ -52,10 +52,7 @@ impl Default for Hand {
}
impl InputDataTrait for Hand {
fn compare_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
self.true_distance(space, field).abs()
}
fn true_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
fn distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
let mut min_distance = f32::MAX;
for tip in [
@@ -70,7 +67,7 @@ impl InputDataTrait for Hand {
min_distance
}
fn update_to(&mut self, distance_link: &DistanceLink, local_to_handler_matrix: Mat4) {
fn update_to(&mut self, input_link: &InputLink, local_to_handler_matrix: Mat4) {
let mut joints: Vec<&mut Joint> = Vec::new();
joints.extend([&mut self.palm, &mut self.wrist]);
@@ -104,10 +101,10 @@ impl InputDataTrait for Hand {
let (_, rotation, position) = joint_matrix.to_scale_rotation_translation();
joint.position = position.into();
joint.rotation = rotation.into();
joint.distance = distance_link
joint.distance = input_link
.handler
.field
.distance(&distance_link.handler.spatial, position.into());
.distance(&input_link.handler.spatial, position.into());
}
}
}

View File

@@ -1,5 +1,5 @@
use super::{
input_handler_client, DistanceLink, InputHandlerAspect, INPUT_HANDLER_REGISTRY,
input_handler_client, InputHandlerAspect, InputLink, INPUT_HANDLER_REGISTRY,
INPUT_METHOD_REGISTRY,
};
use crate::{
@@ -7,13 +7,11 @@ use crate::{
nodes::{fields::Field, spatial::Spatial, Aspect, Node},
};
use color_eyre::eyre::Result;
use portable_atomic::AtomicBool;
use stardust_xr::values::Datamap;
use std::sync::{Arc, Weak};
use tracing::instrument;
pub struct InputHandler {
pub enabled: Arc<AtomicBool>,
pub uid: String,
pub node: Weak<Node>,
pub spatial: Arc<Spatial>,
@@ -23,7 +21,6 @@ pub struct InputHandler {
impl InputHandler {
pub fn add_to(node: &Arc<Node>, field: &Arc<Field>) -> Result<()> {
let handler = InputHandler {
enabled: node.enabled.clone(),
uid: node.uid.clone(),
node: Arc::downgrade(node),
spatial: node.get_aspect::<Spatial>().unwrap().clone(),
@@ -39,28 +36,28 @@ impl InputHandler {
Ok(())
}
#[instrument(level = "debug", skip(self, distance_link))]
#[instrument(level = "debug", skip(self, input_link))]
pub(super) fn send_input(
&self,
order: u32,
captured: bool,
distance_link: &DistanceLink,
input_link: &InputLink,
datamap: Datamap,
) {
let Some(node) = self.node.upgrade() else {
return;
};
let Some(method_alias) = distance_link
let Some(method_alias) = input_link
.handler
.method_aliases
.get(&(Arc::as_ptr(&distance_link.method) as usize))
.get(&(Arc::as_ptr(&input_link.method) as usize))
else {
return;
};
let _ = input_handler_client::input(
&node,
&method_alias,
&distance_link.serialize(order, captured, datamap),
&input_link.serialize(order, captured, datamap),
);
}
}

View File

@@ -25,9 +25,9 @@ pub struct InputMethod {
pub data: Mutex<InputDataType>,
pub datamap: Mutex<Datamap>,
pub(super) captures: Registry<InputHandler>,
pub captures: Registry<InputHandler>,
pub(super) handler_aliases: LifeLinkedNodeMap<String>,
pub(super) handler_order: Mutex<Option<Vec<Weak<InputHandler>>>>,
pub(super) handler_order: Mutex<Vec<Weak<InputHandler>>>,
}
impl InputMethod {
pub fn add_to(
@@ -44,7 +44,7 @@ impl InputMethod {
captures: Registry::new(),
datamap: Mutex::new(datamap),
handler_aliases: LifeLinkedNodeMap::default(),
handler_order: Mutex::new(None),
handler_order: Mutex::new(Vec::new()),
};
for handler in INPUT_HANDLER_REGISTRY.get_valid_contents() {
method.handle_new_handler(&handler);
@@ -84,16 +84,12 @@ impl InputMethod {
.add(self as *const InputMethod as usize, &method_alias);
}
pub fn compare_distance(&self, to: &InputHandler) -> f32 {
let distance = self.data.lock().compare_distance(&self.spatial, &to.field);
if self.captures.contains(to) {
distance * 0.5
} else {
distance
}
pub fn distance(&self, to: &Field) -> f32 {
self.data.lock().distance(&self.spatial, to)
}
pub fn true_distance(&self, to: &Field) -> f32 {
self.data.lock().true_distance(&self.spatial, to)
pub fn set_handler_order<'a>(&self, handlers: impl Iterator<Item = &'a Arc<InputHandler>>) {
*self.handler_order.lock() = handlers.map(Arc::downgrade).collect();
}
pub(super) fn handle_new_handler(&self, handler: &InputHandler) {
@@ -137,7 +133,7 @@ impl InputMethod {
.add(handler.uid.clone() + "-field", &rx_field_alias);
}
let _ = input_method_client::new_handler(&method_node, &handler.uid, &handler_node);
let _ = input_method_client::create_handler(&method_node, &handler.uid, &handler_node);
}
pub(super) fn handle_drop_handler(&self, handler: &InputHandler) {
let uid = handler.uid.as_str();
@@ -147,7 +143,7 @@ impl InputMethod {
return;
};
let _ = input_method_client::drop_handler(&tx_node, &uid);
let _ = input_method_client::destroy_handler(&tx_node, &uid);
}
}
impl Aspect for InputMethod {
@@ -176,25 +172,25 @@ impl InputMethodAspect for InputMethod {
fn set_handler_order(
node: Arc<Node>,
_calling_client: Arc<Client>,
handlers: Option<Vec<Arc<Node>>>,
handlers: Vec<Arc<Node>>,
) -> Result<()> {
let input_method = node.get_aspect::<InputMethod>()?;
let Some(handlers) = handlers else {
*input_method.handler_order.lock() = None;
return Ok(());
};
let handlers = handlers
.into_iter()
.filter_map(|p| p.get_aspect::<InputHandler>().ok())
.map(|i| Arc::downgrade(&i))
.collect::<Vec<_>>();
*input_method.handler_order.lock() = Some(handlers);
*input_method.handler_order.lock() = handlers;
Ok(())
}
#[doc = "Have the input handler that this method reference came from capture the method for the next frame."]
fn capture(node: Arc<Node>, _calling_client: Arc<Client>, handler: Arc<Node>) -> Result<()> {
fn request_capture(
node: Arc<Node>,
_calling_client: Arc<Client>,
handler: Arc<Node>,
) -> Result<()> {
let input_method = node.get_aspect::<InputMethod>()?;
let input_handler = handler.get_aspect::<InputHandler>()?;

View File

@@ -21,22 +21,17 @@ use std::sync::{Arc, Weak};
use tracing::{debug_span, instrument};
static INPUT_METHOD_REGISTRY: Registry<InputMethod> = Registry::new();
static INPUT_HANDLER_REGISTRY: Registry<InputHandler> = Registry::new();
pub static INPUT_HANDLER_REGISTRY: Registry<InputHandler> = Registry::new();
stardust_xr_server_codegen::codegen_input_protocol!();
pub struct DistanceLink {
distance: f32,
pub struct InputLink {
method: Arc<InputMethod>,
handler: Arc<InputHandler>,
}
impl DistanceLink {
impl InputLink {
fn from(method: Arc<InputMethod>, handler: Arc<InputHandler>) -> Self {
DistanceLink {
distance: method.compare_distance(&handler),
method,
handler,
}
InputLink { method, handler }
}
fn send_input(&self, order: u32, captured: bool, datamap: Datamap) {
@@ -53,7 +48,7 @@ impl DistanceLink {
InputData {
uid: self.method.uid.clone(),
input,
distance: self.method.true_distance(&self.handler.field),
distance: self.method.distance(&self.handler.field),
datamap,
order,
captured,
@@ -61,32 +56,23 @@ impl DistanceLink {
}
}
pub trait InputDataTrait {
fn compare_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32;
fn true_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32;
fn update_to(&mut self, distance_link: &DistanceLink, local_to_handler_matrix: Mat4);
fn distance(&self, space: &Arc<Spatial>, field: &Field) -> f32;
fn update_to(&mut self, input_link: &InputLink, local_to_handler_matrix: Mat4);
}
impl InputDataTrait for InputDataType {
fn compare_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
fn distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
match self {
InputDataType::Pointer(i) => i.compare_distance(space, field),
InputDataType::Hand(i) => i.compare_distance(space, field),
InputDataType::Tip(i) => i.compare_distance(space, field),
InputDataType::Pointer(i) => i.distance(space, field),
InputDataType::Hand(i) => i.distance(space, field),
InputDataType::Tip(i) => i.distance(space, field),
}
}
fn true_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
fn update_to(&mut self, input_link: &InputLink, local_to_handler_matrix: Mat4) {
match self {
InputDataType::Pointer(i) => i.true_distance(space, field),
InputDataType::Hand(i) => i.true_distance(space, field),
InputDataType::Tip(i) => i.true_distance(space, field),
}
}
fn update_to(&mut self, distance_link: &DistanceLink, local_to_handler_matrix: Mat4) {
match self {
InputDataType::Pointer(i) => i.update_to(distance_link, local_to_handler_matrix),
InputDataType::Hand(i) => i.update_to(distance_link, local_to_handler_matrix),
InputDataType::Tip(i) => i.update_to(distance_link, local_to_handler_matrix),
InputDataType::Pointer(i) => i.update_to(input_link, local_to_handler_matrix),
InputDataType::Hand(i) => i.update_to(input_link, local_to_handler_matrix),
InputDataType::Tip(i) => i.update_to(input_link, local_to_handler_matrix),
}
}
}
@@ -144,66 +130,42 @@ pub fn process_input() {
.into_iter()
.filter(|method| *method.enabled.lock())
});
let handlers = INPUT_HANDLER_REGISTRY.get_valid_contents();
const LIMIT: usize = 50;
// const LIMIT: usize = 50;
for method in methods {
for alias in method.node.upgrade().unwrap().aliases.get_valid_contents() {
alias.enabled.store(false, Ordering::Release);
}
debug_span!("Process input method").in_scope(|| {
// Get all valid input handlers and convert them to DistanceLink objects
let distance_links: Vec<DistanceLink> = debug_span!("Generate distance links")
.in_scope(|| {
if let Some(handler_order) = &*method.handler_order.lock() {
handler_order
.iter()
.filter_map(Weak::upgrade)
.filter(|handler| handler.enabled.load(Ordering::Relaxed))
.map(|handler| DistanceLink::from(method.clone(), handler))
.collect()
} else {
let mut distance_links: Vec<_> = handlers
.iter()
.filter(|handler| handler.enabled.load(Ordering::Relaxed))
.map(|handler| {
debug_span!("Create distance link").in_scope(|| {
DistanceLink::from(method.clone(), handler.clone())
})
})
.collect();
// Get all valid input handlers and convert them to InputLink objects
let input_links: Vec<InputLink> = debug_span!("Generate input links").in_scope(|| {
method
.handler_order
.lock()
.iter()
.filter_map(Weak::upgrade)
.filter(|handler| {
let Some(node) = handler.node.upgrade() else {
return false;
};
node.enabled()
})
.map(|handler| InputLink::from(method.clone(), handler))
.collect()
});
// Sort the distance links by their distance in ascending order
debug_span!("Sort distance links").in_scope(|| {
distance_links.sort_unstable_by(|a, b| {
a.distance.abs().partial_cmp(&b.distance.abs()).unwrap()
});
});
distance_links.truncate(LIMIT);
distance_links
}
});
let captures = method.captures.take_valid_contents();
method.captures.clear();
// Iterate over the distance links and send input to them
for (i, distance_link) in distance_links.into_iter().enumerate() {
if let Some(method_alias) = distance_link
for (i, input_link) in input_links.into_iter().enumerate() {
if let Some(method_alias) = input_link
.handler
.method_aliases
.get(&(Arc::as_ptr(&distance_link.method) as usize))
.get(&(Arc::as_ptr(&input_link.method) as usize))
.and_then(|a| a.get_aspect::<Alias>().ok())
{
method_alias.enabled.store(true, Ordering::Release);
}
let captured = captures.contains(&distance_link.handler);
distance_link.send_input(i as u32, captured, method.datamap.lock().clone());
// If the current distance link is in the list of captured input handlers,
// break out of the loop to avoid sending input to the remaining distance links
if captured {
break;
}
input_link.send_input(i as u32, true, method.datamap.lock().clone());
}
});
}

View File

@@ -1,4 +1,4 @@
use super::{DistanceLink, InputDataTrait, Pointer};
use super::{InputDataTrait, InputLink, Pointer};
use crate::nodes::{
fields::{Field, Ray, RayMarchResult},
spatial::Spatial,
@@ -29,27 +29,17 @@ impl Pointer {
}
}
impl InputDataTrait for Pointer {
fn compare_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
let ray_info = self.ray_march(space, field);
if ray_info.min_distance > 0.0 {
ray_info.deepest_point_distance + 1000.0
} else {
ray_info
.deepest_point_distance
.hypot(0.001 / ray_info.min_distance)
}
}
fn true_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
fn distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
let ray_info = self.ray_march(space, field);
ray_info.min_distance
}
fn update_to(&mut self, distance_link: &DistanceLink, mut local_to_handler_matrix: Mat4) {
fn update_to(&mut self, input_link: &InputLink, mut local_to_handler_matrix: Mat4) {
local_to_handler_matrix =
Mat4::from_rotation_translation(self.orientation.into(), self.origin.into())
* local_to_handler_matrix;
let (_, orientation, origin) = local_to_handler_matrix.to_scale_rotation_translation();
let ray_march = self.ray_march(&distance_link.method.spatial, &distance_link.handler.field);
let ray_march = self.ray_march(&input_link.method.spatial, &input_link.handler.field);
let direction = local_to_handler_matrix
.transform_vector3(vec3(0.0, 0.0, -1.0))
.normalize();

View File

@@ -1,4 +1,4 @@
use super::{DistanceLink, InputDataTrait, Tip};
use super::{InputDataTrait, InputLink, Tip};
use crate::nodes::{fields::Field, spatial::Spatial};
use glam::{Mat4, Quat};
use std::sync::Arc;
@@ -12,13 +12,10 @@ impl Default for Tip {
}
}
impl InputDataTrait for Tip {
fn compare_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
field.distance(space, self.origin.into()).abs()
}
fn true_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
fn distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
field.distance(space, self.origin.into())
}
fn update_to(&mut self, _distance_link: &DistanceLink, mut local_to_handler_matrix: Mat4) {
fn update_to(&mut self, _input_link: &InputLink, mut local_to_handler_matrix: Mat4) {
local_to_handler_matrix *=
Mat4::from_rotation_translation(self.orientation.into(), self.origin.into());
let (_, orientation, origin) = local_to_handler_matrix.to_scale_rotation_translation();

View File

@@ -55,7 +55,7 @@ pub type Method = fn(Arc<Node>, Arc<Client>, Message, MethodResponseSender);
stardust_xr_server_codegen::codegen_node_protocol!();
pub struct Node {
pub enabled: Arc<AtomicBool>,
enabled: Arc<AtomicBool>,
pub(super) uid: String,
path: String,
client: Weak<Client>,
@@ -113,6 +113,9 @@ impl Node {
.scenegraph
.add_node(self))
}
pub fn enabled(&self) -> bool {
self.enabled.load(Ordering::Relaxed)
}
pub fn destroy(&self) {
if let Some(client) = self.get_client() {
client.scenegraph.remove_node(self.get_path());

View File

@@ -74,7 +74,7 @@ impl Root {
message: Message,
) -> Result<()> {
let prefixes: Vec<PathBuf> = deserialize(message.as_ref())?;
info!(?client, ?prefixes, "Set base prefixes");
info!(?calling_client, ?prefixes, "Set base prefixes");
*calling_client.base_resource_prefixes.lock() = prefixes;
Ok(())
}

View File

@@ -1,13 +1,14 @@
use crate::{
core::client::INTERNAL_CLIENT,
nodes::{
input::{InputDataType, InputMethod, Pointer},
fields::Ray,
input::{InputDataType, InputMethod, Pointer, INPUT_HANDLER_REGISTRY},
spatial::Spatial,
Node,
},
};
use color_eyre::eyre::Result;
use glam::Mat4;
use glam::{vec3, Mat4};
use nanoid::nanoid;
use serde::{Deserialize, Serialize};
use stardust_xr::values::Datamap;
@@ -56,5 +57,47 @@ impl EyePointer {
// Set pointer input datamap
*self.pointer.datamap.lock() = Datamap::from_typed(EyeDatamap { eye: 2 }).unwrap();
}
// send input to all the input handlers that are the closest to the ray as possible
let rx = INPUT_HANDLER_REGISTRY
.get_valid_contents()
.into_iter()
// filter out all the disabled handlers
.filter(|handler| {
let Some(node) = handler.node.upgrade() else {
return false;
};
node.enabled()
})
// ray march to all the enabled handlers' fields
.map(|handler| {
let result = handler.field.ray_march(Ray {
origin: vec3(0.0, 0.0, 0.0),
direction: vec3(0.0, 0.0, -1.0),
space: self.spatial.clone(),
});
(vec![handler], result)
})
// make sure the field isn't at the pointer origin and that it's being hit
.filter(|(_, result)| result.deepest_point_distance > 0.01 && result.min_distance < 0.0)
// .inspect(|(_, result)| {
// dbg!(result);
// })
// now collect all handlers that are same distance if they're the closest
.reduce(|(mut handlers_a, result_a), (handlers_b, result_b)| {
if (result_a.deepest_point_distance - result_b.deepest_point_distance).abs() < 0.001
{
// distance is basically the same
handlers_a.extend(handlers_b);
(handlers_a, result_a)
} else if result_a.deepest_point_distance < result_b.deepest_point_distance {
(handlers_a, result_a)
} else {
(handlers_b, result_b)
}
})
.map(|(rx, _)| rx)
.unwrap_or_default();
self.pointer.set_handler_order(rx.iter());
}
}

View File

@@ -5,7 +5,7 @@ use crate::{
mask_matches, pulse_receiver_client, PulseSender, KEYMAPS, PULSE_RECEIVER_REGISTRY,
},
fields::{Field, Ray},
input::{InputDataType, InputMethod, Pointer},
input::{InputDataType, InputHandler, InputMethod, Pointer, INPUT_HANDLER_REGISTRY},
spatial::Spatial,
Node,
},
@@ -52,6 +52,7 @@ pub struct MousePointer {
node: Arc<Node>,
spatial: Arc<Spatial>,
pointer: Arc<InputMethod>,
capture: Option<Arc<InputHandler>>,
mouse_datamap: MouseEvent,
keyboard_datamap: KeyboardEvent,
keyboard_sender: Arc<PulseSender>,
@@ -84,6 +85,7 @@ impl MousePointer {
node,
spatial,
pointer,
capture: None,
mouse_datamap: Default::default(),
keyboard_datamap: Default::default(),
keyboard_sender,
@@ -134,9 +136,106 @@ impl MousePointer {
self.mouse_datamap.scroll_discrete = vec2(0.0, mouse.scroll_change / 120.0);
*self.pointer.datamap.lock() = Datamap::from_typed(&self.mouse_datamap).unwrap();
}
self.target_pointer_input();
self.send_keyboard_input(sk);
}
fn target_pointer_input(&mut self) {
// remove the capture when it's removed from captures list
if let Some(capture) = &self.capture {
if !self
.pointer
.captures
.get_valid_contents()
.contains(&capture)
{
self.capture.take();
}
}
// add the capture that's the closest if we don't have one
if self.capture.is_none() {
if let Some(new_capture) = self
.pointer
.captures
.get_valid_contents()
.into_iter()
.map(|h| {
(
h.clone(),
h.field.ray_march(Ray {
origin: vec3(0.0, 0.0, 0.0),
direction: vec3(0.0, 0.0, -1.0),
space: self.spatial.clone(),
}),
)
})
.reduce(|(handlers_a, result_a), (handlers_b, result_b)| {
if result_a.min_distance < result_b.min_distance {
(handlers_a, result_a)
} else {
(handlers_b, result_b)
}
})
.map(|(rx, _)| rx)
{
self.capture = Some(new_capture.clone());
}
}
// make sure that if something is captured only send input to it
if let Some(capture) = &self.capture {
self.pointer.set_handler_order([capture].into_iter());
return;
}
// send input to all the input handlers that are the closest to the ray as possible
self.pointer.set_handler_order(
INPUT_HANDLER_REGISTRY
.get_valid_contents()
.into_iter()
// filter out all the disabled handlers
.filter(|handler| {
let Some(node) = handler.node.upgrade() else {
return false;
};
node.enabled()
})
// ray march to all the enabled handlers' fields
.map(|handler| {
let result = handler.field.ray_march(Ray {
origin: vec3(0.0, 0.0, 0.0),
direction: vec3(0.0, 0.0, -1.0),
space: self.spatial.clone(),
});
(vec![handler], result)
})
// make sure the field isn't at the pointer origin and that it's being hit
.filter(|(_, result)| {
result.deepest_point_distance > 0.01 && result.min_distance < 0.0
})
// .inspect(|(_, result)| {
// dbg!(result);
// })
// now collect all handlers that are same distance if they're the closest
.reduce(|(mut handlers_a, result_a), (handlers_b, result_b)| {
if (result_a.deepest_point_distance - result_b.deepest_point_distance).abs()
< 0.001
{
// distance is basically the same
handlers_a.extend(handlers_b);
(handlers_a, result_a)
} else if result_a.deepest_point_distance < result_b.deepest_point_distance {
(handlers_a, result_a)
} else {
(handlers_b, result_b)
}
})
.map(|(rx, _)| rx)
.unwrap_or_default()
.iter(),
);
}
fn send_keyboard_input(&mut self, sk: &impl StereoKitMultiThread) {
let rx = PULSE_RECEIVER_REGISTRY
.get_valid_contents()

View File

@@ -1,7 +1,7 @@
use crate::{
core::client::INTERNAL_CLIENT,
nodes::{
input::{InputDataType, InputMethod, Tip},
input::{InputDataType, InputHandler, InputMethod, Tip, INPUT_HANDLER_REGISTRY},
spatial::Spatial,
Node,
},
@@ -26,8 +26,9 @@ struct ControllerDatamap {
pub struct SkController {
_node: Arc<Node>,
input: Arc<InputMethod>,
model: Model,
handed: Handed,
model: Model,
capture: Option<Arc<InputHandler>>,
datamap: ControllerDatamap,
}
impl SkController {
@@ -56,6 +57,7 @@ impl SkController {
input,
handed,
model,
capture: None,
datamap: Default::default(),
})
}
@@ -79,5 +81,85 @@ impl SkController {
self.datamap.grab = controller.grip;
self.datamap.scroll = controller.stick;
*self.input.datamap.lock() = Datamap::from_typed(&self.datamap).unwrap();
// remove the capture when it's removed from captures list
if let Some(capture) = &self.capture {
if !self.input.captures.get_valid_contents().contains(&capture) {
self.capture.take();
}
}
// add the capture that's the closest if we don't have one
if self.capture.is_none() {
self.capture = self
.input
.captures
.get_valid_contents()
.into_iter()
.map(|handler| {
(
handler.clone(),
handler
.field
.distance(&self.input.spatial, [0.0; 3].into())
.abs(),
)
})
.reduce(|(handlers_a, distance_a), (handlers_b, distance_b)| {
if distance_a < distance_b {
(handlers_a, distance_a)
} else {
(handlers_b, distance_b)
}
})
.map(|(rx, _)| rx);
}
// make sure that if something is captured only send input to it
if let Some(capture) = &self.capture {
self.input.set_handler_order([capture].into_iter());
return;
}
// send input to all the input handlers that are the closest to the ray as possible
self.input.set_handler_order(
INPUT_HANDLER_REGISTRY
.get_valid_contents()
.into_iter()
// filter out all the disabled handlers
.filter(|handler| {
let Some(node) = handler.node.upgrade() else {
return false;
};
node.enabled()
})
// get the unsigned distance to the handler's field (unsigned so giant fields won't always eat input)
.map(|handler| {
(
vec![handler.clone()],
handler
.field
.distance(&self.input.spatial, [0.0; 3].into())
.abs(),
)
})
// .inspect(|(_, result)| {
// dbg!(result);
// })
// now collect all handlers that are same distance if they're the closest
.reduce(|(mut handlers_a, distance_a), (handlers_b, distance_b)| {
if (distance_a - distance_b).abs() < 0.001 {
// distance is basically the same (within 1mm)
handlers_a.extend(handlers_b);
(handlers_a, distance_a)
} else if distance_a < distance_b {
(handlers_a, distance_a)
} else {
(handlers_b, distance_b)
}
})
.map(|(rx, _)| rx)
.unwrap_or_default()
.iter(),
);
}
}

View File

@@ -1,5 +1,6 @@
use crate::core::client::INTERNAL_CLIENT;
use crate::nodes::input::InputDataType;
use crate::nodes::fields::Field;
use crate::nodes::input::{InputDataType, InputHandler, INPUT_HANDLER_REGISTRY};
use crate::nodes::{
input::{Hand, InputMethod, Joint},
spatial::Spatial,
@@ -10,8 +11,9 @@ use glam::Mat4;
use nanoid::nanoid;
use serde::{Deserialize, Serialize};
use stardust_xr::values::Datamap;
use std::f32::INFINITY;
use std::sync::Arc;
use stereokit::{ButtonState, HandJoint, Handed, StereoKitMultiThread};
use stereokit::{ButtonState, Color128, HandJoint, Handed, Material, StereoKitMultiThread};
fn convert_joint(joint: HandJoint) -> Joint {
Joint {
@@ -30,12 +32,14 @@ struct HandDatamap {
pub struct SkHand {
_node: Arc<Node>,
input: Arc<InputMethod>,
handed: Handed,
material: Material,
input: Arc<InputMethod>,
capture: Option<Arc<InputHandler>>,
datamap: HandDatamap,
}
impl SkHand {
pub fn new(handed: Handed) -> Result<Self> {
pub fn new(handed: Handed, sk: &impl StereoKitMultiThread) -> Result<Self> {
let _node = Node::create_parent_name(&INTERNAL_CLIENT, "", &nanoid!(), false)
.add_to_scenegraph()?;
Spatial::add_to(&_node, None, Mat4::IDENTITY, false);
@@ -45,10 +49,15 @@ impl SkHand {
});
let datamap = Datamap::from_typed(HandDatamap::default())?;
let input = InputMethod::add_to(&_node, hand, datamap)?;
let material = sk.material_copy(Material::HAND);
sk.input_hand_material(handed, Material(material.0));
Ok(SkHand {
_node,
input,
handed,
material,
input,
capture: None,
datamap: Default::default(),
})
}
@@ -98,5 +107,94 @@ impl SkHand {
self.datamap.pinch_strength = sk_hand.pinch_activation;
self.datamap.grab_strength = sk_hand.grip_activation;
*self.input.datamap.lock() = Datamap::from_typed(&self.datamap).unwrap();
// remove the capture when it's removed from captures list
if let Some(capture) = &self.capture {
if !self.input.captures.get_valid_contents().contains(&capture) {
self.capture.take();
sk.material_set_color(&self.material, "color", Color128::new_rgb(1.0, 1.0, 1.0));
}
}
// add the capture that's the closest if we don't have one
if self.capture.is_none() {
self.capture = self
.input
.captures
.get_valid_contents()
.into_iter()
.map(|handler| (handler.clone(), self.compare_distance(&handler.field).abs()))
.reduce(|(handlers_a, distance_a), (handlers_b, distance_b)| {
if distance_a < distance_b {
(handlers_a, distance_a)
} else {
(handlers_b, distance_b)
}
})
.map(|(rx, _)| rx);
if self.capture.is_some() {
sk.material_set_color(&self.material, "color", Color128::new_rgb(0.0, 1.0, 0.75));
}
}
// make sure that if something is captured only send input to it
if let Some(capture) = &self.capture {
self.input.set_handler_order([capture].into_iter());
return;
}
// send input to all the input handlers that are the closest to the ray as possible
self.input.set_handler_order(
INPUT_HANDLER_REGISTRY
.get_valid_contents()
.into_iter()
// filter out all the disabled handlers
.filter(|handler| {
let Some(node) = handler.node.upgrade() else {
return false;
};
node.enabled()
})
// get the unsigned distance to the handler's field (unsigned so giant fields won't always eat input)
.map(|handler| {
(
vec![handler.clone()],
self.compare_distance(&handler.field).abs(),
)
})
// .inspect(|(_, result)| {
// dbg!(result);
// })
// now collect all handlers that are same distance if they're the closest
.reduce(|(mut handlers_a, distance_a), (handlers_b, distance_b)| {
if (distance_a - distance_b).abs() < 0.001 {
// distance is basically the same (within 1mm)
handlers_a.extend(handlers_b);
(handlers_a, distance_a)
} else if distance_a < distance_b {
(handlers_a, distance_a)
} else {
(handlers_b, distance_b)
}
})
.map(|(rx, _)| rx)
.unwrap_or_default()
.iter(),
);
}
fn compare_distance(&self, field: &Field) -> f32 {
let InputDataType::Hand(hand) = &*self.input.data.lock() else {
return INFINITY;
};
let spatial = &self.input.spatial;
let thumb_tip_distance = field.distance(spatial, hand.thumb.tip.position.into());
let index_tip_distance = field.distance(spatial, hand.index.tip.position.into());
let middle_tip_distance = field.distance(spatial, hand.middle.tip.position.into());
let ring_tip_distance = field.distance(spatial, hand.ring.tip.position.into());
(thumb_tip_distance * 0.3)
+ (index_tip_distance * 0.4)
+ (middle_tip_distance * 0.15)
+ (ring_tip_distance * 0.15)
}
}