refactor(wayland): send frame event right before render

This commit is contained in:
Nova
2025-08-04 19:37:21 -07:00
parent 0384bb8014
commit c5b1869f42

View File

@@ -308,7 +308,7 @@ impl Plugin for WaylandPlugin {
fn finish(&self, app: &mut App) {
app.sub_app_mut(RenderApp)
.add_systems(Render, setup_vulkano_context)
.add_systems(Render, push_used_buffers.in_set(XrRenderSet::PreRender))
.add_systems(Render, before_render.in_set(XrRenderSet::PreRender))
.add_systems(Render, after_render.in_set(XrRenderSet::PostRender));
}
}
@@ -325,7 +325,7 @@ impl Default for UsedBuffers {
}
}
fn push_used_buffers(buffers: Res<UsedBuffers>) {
fn before_render(buffers: Res<UsedBuffers>) {
for buf in WL_SURFACE_REGISTRY
.get_valid_contents()
.into_iter()
@@ -334,13 +334,13 @@ fn push_used_buffers(buffers: Res<UsedBuffers>) {
{
buffers.add_raw(buf);
}
for surface in WL_SURFACE_REGISTRY.get_valid_contents() {
surface.frame_event();
}
}
fn after_render(buffers: Res<UsedBuffers>) {
buffers.clear();
for surface in WL_SURFACE_REGISTRY.get_valid_contents() {
surface.frame_event();
}
}
#[instrument(level = "debug", name = "Wayland frame", skip_all)]