refactor(wayland): send frame event right before render
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@@ -308,7 +308,7 @@ impl Plugin for WaylandPlugin {
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fn finish(&self, app: &mut App) {
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app.sub_app_mut(RenderApp)
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.add_systems(Render, setup_vulkano_context)
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.add_systems(Render, push_used_buffers.in_set(XrRenderSet::PreRender))
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.add_systems(Render, before_render.in_set(XrRenderSet::PreRender))
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.add_systems(Render, after_render.in_set(XrRenderSet::PostRender));
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}
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}
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@@ -325,7 +325,7 @@ impl Default for UsedBuffers {
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}
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}
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fn push_used_buffers(buffers: Res<UsedBuffers>) {
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fn before_render(buffers: Res<UsedBuffers>) {
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for buf in WL_SURFACE_REGISTRY
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.get_valid_contents()
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.into_iter()
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@@ -334,13 +334,13 @@ fn push_used_buffers(buffers: Res<UsedBuffers>) {
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{
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buffers.add_raw(buf);
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}
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for surface in WL_SURFACE_REGISTRY.get_valid_contents() {
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surface.frame_event();
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}
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}
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fn after_render(buffers: Res<UsedBuffers>) {
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buffers.clear();
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for surface in WL_SURFACE_REGISTRY.get_valid_contents() {
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surface.frame_event();
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}
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}
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#[instrument(level = "debug", name = "Wayland frame", skip_all)]
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