refactor(wayland): move shaders to separate module
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@@ -1,7 +1,8 @@
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pub mod compositor;
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pub mod shaders;
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pub mod surface;
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pub mod xdg_decoration;
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mod xdg_shell;
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pub mod xdg_shell;
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use std::{ffi::c_void, sync::Arc};
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use anyhow::{ensure, Result};
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4
src/wayland/shaders/mod.rs
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4
src/wayland/shaders/mod.rs
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@@ -0,0 +1,4 @@
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#![allow(dead_code)]
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pub const GAMMA_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_gamma.sks");
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pub const SIMULA_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_simula.sks");
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@@ -11,8 +11,7 @@ use stereokit::{
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StereoKit,
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};
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// const GAMMA_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_gamma.sks");
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const SIMULA_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_simula.sks");
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use super::shaders::SIMULA_SHADER_BYTES;
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pub struct CoreSurface {
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pub(crate) wl_tex: RefCell<Option<SendWrapper<Gles2Texture>>>,
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