refactor(wayland): move shaders to separate module
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@@ -11,8 +11,7 @@ use stereokit::{
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StereoKit,
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};
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// const GAMMA_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_gamma.sks");
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const SIMULA_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_simula.sks");
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use super::shaders::SIMULA_SHADER_BYTES;
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pub struct CoreSurface {
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pub(crate) wl_tex: RefCell<Option<SendWrapper<Gles2Texture>>>,
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