feat: upgrade stardust-xr version

This commit is contained in:
Nova
2022-10-14 01:11:54 -04:00
parent edc7eefbbc
commit cdd38da4ee
9 changed files with 70 additions and 109 deletions

View File

@@ -32,7 +32,7 @@ prisma = "0.1.1"
slog = "2.7.0"
slog-stdlog = "4.1.1"
xkbcommon = { version = "0.5.0", default-features = false }
stardust-xr = "0.4.1"
stardust-xr = "0.5.2"
wayland-backend = "=0.1.0-beta.9"
wayland-scanner = "=0.30.0-beta.9"
directories = "4.0.1"

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@@ -78,7 +78,11 @@ pub fn create_sphere_field_flex(
let info: CreateFieldInfo = deserialize(data)?;
let node = Node::create(&calling_client, "/field", info.name, true);
let parent = get_spatial_parent_flex(&calling_client, info.parent_path)?;
let transform = Mat4::from_translation(info.origin.unwrap_or(Vector3::from([0.0; 3])).into());
let transform = Mat4::from_translation(
info.origin
.unwrap_or_else(|| Vector3::from([0.0; 3]))
.into(),
);
let node = node.add_to_scenegraph();
Spatial::add_to(&node, Some(parent), transform)?;
SphereField::add_to(&node, info.radius)?;

View File

@@ -1,13 +1,14 @@
use crate::nodes::fields::Field;
use crate::nodes::spatial::Spatial;
use glam::{vec3a, Mat4};
use stardust_xr::schemas::{common::JointT, input::InputDataRaw, input_hand::HandT};
use stardust_xr::schemas::flat::{Datamap, Hand as FlatHand, InputDataType, Joint};
use std::sync::Arc;
use super::{DistanceLink, InputSpecialization};
#[derive(Debug, Default)]
pub struct Hand {
pub base: HandT,
pub base: FlatHand,
pub pinch_strength: f32,
pub grab_strength: f32,
}
@@ -29,15 +30,11 @@ impl InputSpecialization for Hand {
}
fn serialize(
&self,
fbb: &mut flatbuffers::FlatBufferBuilder,
_distance_link: &DistanceLink,
local_to_handler_matrix: Mat4,
) -> (
InputDataRaw,
flatbuffers::WIPOffset<flatbuffers::UnionWIPOffset>,
) {
let mut hand = self.base.clone();
let mut joints: Vec<&mut JointT> = Vec::new();
) -> InputDataType {
let mut hand = self.base;
let mut joints: Vec<&mut Joint> = Vec::new();
joints.extend([&mut hand.palm, &mut hand.wrist]);
if let Some(elbow) = &mut hand.elbow {
@@ -65,26 +62,23 @@ impl InputSpecialization for Hand {
]);
for joint in joints {
let rotation: mint::Quaternion<f32> = joint.rotation.clone().into();
let position: mint::Vector3<f32> = joint.position.clone().into();
let joint_matrix = Mat4::from_rotation_translation(rotation.into(), position.into())
* local_to_handler_matrix;
let joint_matrix =
Mat4::from_rotation_translation(joint.rotation.into(), joint.position.into())
* local_to_handler_matrix;
let (_, rotation, position) = joint_matrix.to_scale_rotation_translation();
let rotation: mint::Quaternion<f32> = rotation.into();
let position: mint::Vector3<f32> = position.into();
joint.position = position.into();
joint.rotation = rotation.into();
}
(InputDataRaw::Hand, hand.pack(fbb).as_union_value())
InputDataType::Hand(Box::new(hand))
}
fn serialize_datamap(&self) -> Vec<u8> {
fn serialize_datamap(&self) -> Datamap {
let mut fbb = flexbuffers::Builder::default();
let mut map = fbb.start_map();
map.push("right", self.base.right);
map.push("pinchStrength", self.pinch_strength);
map.push("grabStrength", self.grab_strength);
map.end_map();
fbb.view().to_vec()
Datamap::new(fbb.view().to_vec()).unwrap()
}
}

View File

@@ -17,8 +17,8 @@ use glam::Mat4;
use nanoid::nanoid;
use parking_lot::Mutex;
use serde::Deserialize;
use stardust_xr::schemas::flex::deserialize;
use stardust_xr::schemas::input::{InputData, InputDataArgs, InputDataRaw};
use stardust_xr::schemas::flat::{Datamap, InputDataType};
use stardust_xr::schemas::{flat::InputData, flex::deserialize};
use stardust_xr::values::Transform;
use std::ops::Deref;
use std::sync::atomic::Ordering;
@@ -31,14 +31,10 @@ pub trait InputSpecialization: Send + Sync {
fn distance(&self, space: &Arc<Spatial>, field: &Field) -> f32;
fn serialize(
&self,
fbb: &mut flatbuffers::FlatBufferBuilder,
distance_link: &DistanceLink,
local_to_handler_matrix: Mat4,
) -> (
InputDataRaw,
flatbuffers::WIPOffset<flatbuffers::UnionWIPOffset>,
);
fn serialize_datamap(&self) -> Vec<u8>;
) -> InputDataType;
fn serialize_datamap(&self) -> Datamap;
}
pub enum InputType {
Pointer(Pointer),
@@ -95,7 +91,7 @@ impl InputMethod {
fn distance(&self, to: &Field) -> f32 {
self.specialization.lock().distance(&self.spatial, to)
}
fn serialize_datamap(&self) -> Vec<u8> {
fn serialize_datamap(&self) -> Datamap {
self.specialization.lock().serialize_datamap()
}
}
@@ -122,32 +118,22 @@ impl DistanceLink {
})
}
fn send_input(&self, frame: u64, datamap: &[u8]) {
fn send_input(&self, frame: u64, datamap: Datamap) {
self.handler.send_input(frame, self, datamap);
}
fn serialize(&self, datamap: &[u8]) -> Vec<u8> {
let mut fbb = flatbuffers::FlatBufferBuilder::with_capacity(1024);
let uid = Some(fbb.create_string(&self.method.uid));
let datamap = Some(fbb.create_vector(datamap));
let (input_type, input_data) = self.method.specialization.lock().serialize(
&mut fbb,
fn serialize(&self, datamap: Datamap) -> Vec<u8> {
let input = self.method.specialization.lock().serialize(
self,
Spatial::space_to_space_matrix(Some(&self.method.spatial), Some(&self.handler.spatial)),
);
let root = InputData::create(
&mut fbb,
&InputDataArgs {
uid,
input_type,
input: Some(input_data),
distance: self.distance,
datamap,
},
);
fbb.finish(root, None);
Vec::from(fbb.finished_data())
let root = InputData {
uid: self.method.uid.clone(),
input,
distance: self.distance,
datamap,
};
root.serialize()
}
}
@@ -173,7 +159,7 @@ impl InputHandler {
Ok(())
}
fn send_input(&self, frame: u64, distance_link: &DistanceLink, datamap: &[u8]) {
fn send_input(&self, frame: u64, distance_link: &DistanceLink, datamap: Datamap) {
let data = distance_link.serialize(datamap);
let node = self.node.upgrade().unwrap();
let method = Arc::downgrade(&distance_link.method);
@@ -263,11 +249,11 @@ pub fn process_input() {
});
let datamap = method.serialize_datamap();
let mut last_distance = 0.0;
let frame = FRAME.load(Ordering::Relaxed);
let captures = method.captures.get_valid_contents();
let mut last_distance = 0.0;
for distance_link in distance_links {
distance_link.send_input(frame, &datamap);
distance_link.send_input(frame, datamap.clone());
if last_distance != distance_link.distance
&& captures
.iter()

View File

@@ -2,7 +2,7 @@ use super::{DistanceLink, InputSpecialization};
use crate::nodes::fields::{ray_march, Field, Ray, RayMarchResult};
use crate::nodes::spatial::Spatial;
use glam::{vec3, Mat4};
use stardust_xr::schemas::{input::InputDataRaw, input_pointer};
use stardust_xr::schemas::flat::{Datamap, InputDataType, Pointer as FlatPointer};
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
@@ -38,13 +38,9 @@ impl InputSpecialization for Pointer {
}
fn serialize(
&self,
fbb: &mut flatbuffers::FlatBufferBuilder,
distance_link: &DistanceLink,
local_to_handler_matrix: Mat4,
) -> (
InputDataRaw,
flatbuffers::WIPOffset<flatbuffers::UnionWIPOffset>,
) {
) -> InputDataType {
let (_, orientation, origin) = local_to_handler_matrix.to_scale_rotation_translation();
let direction = local_to_handler_matrix.transform_vector3(vec3(0_f32, 0_f32, 1_f32));
let ray_march = self.ray_march(
@@ -53,26 +49,18 @@ impl InputSpecialization for Pointer {
);
let deepest_point = (direction * ray_march.deepest_point_distance) + origin;
let origin: mint::Vector3<f32> = origin.into();
let orientation: mint::Quaternion<f32> = orientation.into();
let deepest_point: mint::Vector3<f32> = deepest_point.into();
let pointer = input_pointer::Pointer::create(
fbb,
&input_pointer::PointerArgs {
origin: Some(&origin.into()),
orientation: Some(&orientation.into()),
deepest_point: Some(&deepest_point.into()),
},
);
(InputDataRaw::Pointer, pointer.as_union_value())
InputDataType::Pointer(FlatPointer {
origin: origin.into(),
orientation: orientation.into(),
deepest_point: deepest_point.into(),
})
}
fn serialize_datamap(&self) -> Vec<u8> {
fn serialize_datamap(&self) -> Datamap {
let mut fbb = flexbuffers::Builder::default();
let mut map = fbb.start_map();
map.push("grab", self.grab.load(Ordering::Relaxed));
map.push("select", self.select.load(Ordering::Relaxed));
map.end_map();
fbb.view().to_vec()
Datamap::new(fbb.view().to_vec()).unwrap()
}
}

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@@ -3,7 +3,7 @@ use crate::nodes::fields::Field;
use crate::nodes::spatial::Spatial;
use glam::{vec3a, Mat4};
use portable_atomic::AtomicF32;
use stardust_xr::schemas::{input::InputDataRaw, input_tip};
use stardust_xr::schemas::flat::{Datamap, InputDataType, Tip as FlatTip};
use std::sync::atomic::Ordering;
use std::sync::Arc;
@@ -20,34 +20,22 @@ impl InputSpecialization for Tip {
}
fn serialize(
&self,
fbb: &mut flatbuffers::FlatBufferBuilder,
_distance_link: &DistanceLink,
local_to_handler_matrix: Mat4,
) -> (
InputDataRaw,
flatbuffers::WIPOffset<flatbuffers::UnionWIPOffset>,
) {
) -> InputDataType {
let (_, orientation, origin) = local_to_handler_matrix.to_scale_rotation_translation();
let origin: mint::Vector3<f32> = origin.into();
let orientation: mint::Quaternion<f32> = orientation.into();
let tip = input_tip::Tip::create(
fbb,
&input_tip::TipArgs {
origin: Some(&origin.into()),
orientation: Some(&orientation.into()),
radius: self.radius.load(Ordering::Relaxed),
},
);
(InputDataRaw::Tip, tip.as_union_value())
InputDataType::Tip(FlatTip {
origin: origin.into(),
orientation: orientation.into(),
radius: self.radius.load(Ordering::Relaxed),
})
}
fn serialize_datamap(&self) -> Vec<u8> {
fn serialize_datamap(&self) -> Datamap {
let mut fbb = flexbuffers::Builder::default();
let mut map = fbb.start_map();
map.push("grab", self.grab.load(Ordering::Relaxed));
map.push("select", self.select.load(Ordering::Relaxed));
map.end_map();
fbb.view().to_vec()
Datamap::new(fbb.view().to_vec()).unwrap()
}
}

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@@ -24,7 +24,7 @@ impl MousePointer {
self.pointer.spatial.set_local_transform_components(
None,
Transform {
position: Some(ray.pos.into()),
position: Some(ray.pos),
rotation: Some(
glam::Quat::from_rotation_arc(vec3(0.0, 0.0, 1.0), ray.dir.into()).into(),
),

View File

@@ -30,8 +30,8 @@ impl SkController {
self.tip.spatial.set_local_transform_components(
None,
Transform {
position: Some(controller.pose.position.into()),
rotation: Some(controller.pose.orientation.into()),
position: Some(controller.pose.position),
rotation: Some(controller.pose.orientation),
scale: None,
},
);

View File

@@ -3,17 +3,17 @@ use crate::nodes::{
spatial::Spatial,
};
use glam::Mat4;
use stardust_xr::schemas::{common::JointT, input_hand::HandT};
use stardust_xr::schemas::flat::{Hand as FlatHand, Joint};
use std::sync::{Arc, Weak};
use stereokit::{
input::{Handed, Joint as SkJoint},
StereoKit,
};
fn convert_joint(joint: SkJoint) -> JointT {
JointT {
position: joint.position.into(),
rotation: joint.orientation.into(),
fn convert_joint(joint: SkJoint) -> Joint {
Joint {
position: joint.position,
rotation: joint.orientation,
radius: joint.radius,
}
}
@@ -24,13 +24,14 @@ pub struct SkHand {
}
impl SkHand {
pub fn new(handed: Handed) -> Self {
let mut sk_hand = HandT::default();
sk_hand.right = handed == Handed::Right;
SkHand {
hand: InputMethod::new(
Spatial::new(Weak::new(), None, Mat4::IDENTITY),
InputType::Hand(Box::new(Hand {
base: sk_hand,
base: FlatHand {
right: handed == Handed::Right,
..Default::default()
},
pinch_strength: 0.0,
grab_strength: 0.0,
})),
@@ -63,13 +64,13 @@ impl SkHand {
finger.metacarpal = convert_joint(sk_finger[0]);
}
hand.base.palm.position = sk_hand.palm.position.into();
hand.base.palm.rotation = sk_hand.palm.orientation.into();
hand.base.palm.position = sk_hand.palm.position;
hand.base.palm.rotation = sk_hand.palm.orientation;
hand.base.palm.radius =
(sk_hand.fingers[2][0].radius + sk_hand.fingers[2][1].radius) * 0.5;
hand.base.wrist.position = sk_hand.wrist.position.into();
hand.base.wrist.rotation = sk_hand.wrist.orientation.into();
hand.base.wrist.position = sk_hand.wrist.position;
hand.base.wrist.rotation = sk_hand.wrist.orientation;
hand.base.wrist.radius =
(sk_hand.fingers[0][0].radius + sk_hand.fingers[4][0].radius) * 0.5;