feat: upgrade stardust-xr version
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@@ -24,7 +24,7 @@ impl MousePointer {
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self.pointer.spatial.set_local_transform_components(
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None,
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Transform {
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position: Some(ray.pos.into()),
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position: Some(ray.pos),
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rotation: Some(
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glam::Quat::from_rotation_arc(vec3(0.0, 0.0, 1.0), ray.dir.into()).into(),
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),
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