feat: upgrade stardust-xr version

This commit is contained in:
Nova
2022-10-14 01:11:54 -04:00
parent edc7eefbbc
commit cdd38da4ee
9 changed files with 70 additions and 109 deletions

View File

@@ -32,7 +32,7 @@ prisma = "0.1.1"
slog = "2.7.0" slog = "2.7.0"
slog-stdlog = "4.1.1" slog-stdlog = "4.1.1"
xkbcommon = { version = "0.5.0", default-features = false } xkbcommon = { version = "0.5.0", default-features = false }
stardust-xr = "0.4.1" stardust-xr = "0.5.2"
wayland-backend = "=0.1.0-beta.9" wayland-backend = "=0.1.0-beta.9"
wayland-scanner = "=0.30.0-beta.9" wayland-scanner = "=0.30.0-beta.9"
directories = "4.0.1" directories = "4.0.1"

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@@ -78,7 +78,11 @@ pub fn create_sphere_field_flex(
let info: CreateFieldInfo = deserialize(data)?; let info: CreateFieldInfo = deserialize(data)?;
let node = Node::create(&calling_client, "/field", info.name, true); let node = Node::create(&calling_client, "/field", info.name, true);
let parent = get_spatial_parent_flex(&calling_client, info.parent_path)?; let parent = get_spatial_parent_flex(&calling_client, info.parent_path)?;
let transform = Mat4::from_translation(info.origin.unwrap_or(Vector3::from([0.0; 3])).into()); let transform = Mat4::from_translation(
info.origin
.unwrap_or_else(|| Vector3::from([0.0; 3]))
.into(),
);
let node = node.add_to_scenegraph(); let node = node.add_to_scenegraph();
Spatial::add_to(&node, Some(parent), transform)?; Spatial::add_to(&node, Some(parent), transform)?;
SphereField::add_to(&node, info.radius)?; SphereField::add_to(&node, info.radius)?;

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@@ -1,13 +1,14 @@
use crate::nodes::fields::Field; use crate::nodes::fields::Field;
use crate::nodes::spatial::Spatial; use crate::nodes::spatial::Spatial;
use glam::{vec3a, Mat4}; use glam::{vec3a, Mat4};
use stardust_xr::schemas::{common::JointT, input::InputDataRaw, input_hand::HandT}; use stardust_xr::schemas::flat::{Datamap, Hand as FlatHand, InputDataType, Joint};
use std::sync::Arc; use std::sync::Arc;
use super::{DistanceLink, InputSpecialization}; use super::{DistanceLink, InputSpecialization};
#[derive(Debug, Default)]
pub struct Hand { pub struct Hand {
pub base: HandT, pub base: FlatHand,
pub pinch_strength: f32, pub pinch_strength: f32,
pub grab_strength: f32, pub grab_strength: f32,
} }
@@ -29,15 +30,11 @@ impl InputSpecialization for Hand {
} }
fn serialize( fn serialize(
&self, &self,
fbb: &mut flatbuffers::FlatBufferBuilder,
_distance_link: &DistanceLink, _distance_link: &DistanceLink,
local_to_handler_matrix: Mat4, local_to_handler_matrix: Mat4,
) -> ( ) -> InputDataType {
InputDataRaw, let mut hand = self.base;
flatbuffers::WIPOffset<flatbuffers::UnionWIPOffset>, let mut joints: Vec<&mut Joint> = Vec::new();
) {
let mut hand = self.base.clone();
let mut joints: Vec<&mut JointT> = Vec::new();
joints.extend([&mut hand.palm, &mut hand.wrist]); joints.extend([&mut hand.palm, &mut hand.wrist]);
if let Some(elbow) = &mut hand.elbow { if let Some(elbow) = &mut hand.elbow {
@@ -65,26 +62,23 @@ impl InputSpecialization for Hand {
]); ]);
for joint in joints { for joint in joints {
let rotation: mint::Quaternion<f32> = joint.rotation.clone().into(); let joint_matrix =
let position: mint::Vector3<f32> = joint.position.clone().into(); Mat4::from_rotation_translation(joint.rotation.into(), joint.position.into())
let joint_matrix = Mat4::from_rotation_translation(rotation.into(), position.into()) * local_to_handler_matrix;
* local_to_handler_matrix;
let (_, rotation, position) = joint_matrix.to_scale_rotation_translation(); let (_, rotation, position) = joint_matrix.to_scale_rotation_translation();
let rotation: mint::Quaternion<f32> = rotation.into();
let position: mint::Vector3<f32> = position.into();
joint.position = position.into(); joint.position = position.into();
joint.rotation = rotation.into(); joint.rotation = rotation.into();
} }
(InputDataRaw::Hand, hand.pack(fbb).as_union_value()) InputDataType::Hand(Box::new(hand))
} }
fn serialize_datamap(&self) -> Vec<u8> { fn serialize_datamap(&self) -> Datamap {
let mut fbb = flexbuffers::Builder::default(); let mut fbb = flexbuffers::Builder::default();
let mut map = fbb.start_map(); let mut map = fbb.start_map();
map.push("right", self.base.right); map.push("right", self.base.right);
map.push("pinchStrength", self.pinch_strength); map.push("pinchStrength", self.pinch_strength);
map.push("grabStrength", self.grab_strength); map.push("grabStrength", self.grab_strength);
map.end_map(); map.end_map();
fbb.view().to_vec() Datamap::new(fbb.view().to_vec()).unwrap()
} }
} }

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@@ -17,8 +17,8 @@ use glam::Mat4;
use nanoid::nanoid; use nanoid::nanoid;
use parking_lot::Mutex; use parking_lot::Mutex;
use serde::Deserialize; use serde::Deserialize;
use stardust_xr::schemas::flex::deserialize; use stardust_xr::schemas::flat::{Datamap, InputDataType};
use stardust_xr::schemas::input::{InputData, InputDataArgs, InputDataRaw}; use stardust_xr::schemas::{flat::InputData, flex::deserialize};
use stardust_xr::values::Transform; use stardust_xr::values::Transform;
use std::ops::Deref; use std::ops::Deref;
use std::sync::atomic::Ordering; use std::sync::atomic::Ordering;
@@ -31,14 +31,10 @@ pub trait InputSpecialization: Send + Sync {
fn distance(&self, space: &Arc<Spatial>, field: &Field) -> f32; fn distance(&self, space: &Arc<Spatial>, field: &Field) -> f32;
fn serialize( fn serialize(
&self, &self,
fbb: &mut flatbuffers::FlatBufferBuilder,
distance_link: &DistanceLink, distance_link: &DistanceLink,
local_to_handler_matrix: Mat4, local_to_handler_matrix: Mat4,
) -> ( ) -> InputDataType;
InputDataRaw, fn serialize_datamap(&self) -> Datamap;
flatbuffers::WIPOffset<flatbuffers::UnionWIPOffset>,
);
fn serialize_datamap(&self) -> Vec<u8>;
} }
pub enum InputType { pub enum InputType {
Pointer(Pointer), Pointer(Pointer),
@@ -95,7 +91,7 @@ impl InputMethod {
fn distance(&self, to: &Field) -> f32 { fn distance(&self, to: &Field) -> f32 {
self.specialization.lock().distance(&self.spatial, to) self.specialization.lock().distance(&self.spatial, to)
} }
fn serialize_datamap(&self) -> Vec<u8> { fn serialize_datamap(&self) -> Datamap {
self.specialization.lock().serialize_datamap() self.specialization.lock().serialize_datamap()
} }
} }
@@ -122,32 +118,22 @@ impl DistanceLink {
}) })
} }
fn send_input(&self, frame: u64, datamap: &[u8]) { fn send_input(&self, frame: u64, datamap: Datamap) {
self.handler.send_input(frame, self, datamap); self.handler.send_input(frame, self, datamap);
} }
fn serialize(&self, datamap: &[u8]) -> Vec<u8> { fn serialize(&self, datamap: Datamap) -> Vec<u8> {
let mut fbb = flatbuffers::FlatBufferBuilder::with_capacity(1024); let input = self.method.specialization.lock().serialize(
let uid = Some(fbb.create_string(&self.method.uid));
let datamap = Some(fbb.create_vector(datamap));
let (input_type, input_data) = self.method.specialization.lock().serialize(
&mut fbb,
self, self,
Spatial::space_to_space_matrix(Some(&self.method.spatial), Some(&self.handler.spatial)), Spatial::space_to_space_matrix(Some(&self.method.spatial), Some(&self.handler.spatial)),
); );
let root = InputData::create( let root = InputData {
&mut fbb, uid: self.method.uid.clone(),
&InputDataArgs { input,
uid, distance: self.distance,
input_type, datamap,
input: Some(input_data), };
distance: self.distance, root.serialize()
datamap,
},
);
fbb.finish(root, None);
Vec::from(fbb.finished_data())
} }
} }
@@ -173,7 +159,7 @@ impl InputHandler {
Ok(()) Ok(())
} }
fn send_input(&self, frame: u64, distance_link: &DistanceLink, datamap: &[u8]) { fn send_input(&self, frame: u64, distance_link: &DistanceLink, datamap: Datamap) {
let data = distance_link.serialize(datamap); let data = distance_link.serialize(datamap);
let node = self.node.upgrade().unwrap(); let node = self.node.upgrade().unwrap();
let method = Arc::downgrade(&distance_link.method); let method = Arc::downgrade(&distance_link.method);
@@ -263,11 +249,11 @@ pub fn process_input() {
}); });
let datamap = method.serialize_datamap(); let datamap = method.serialize_datamap();
let mut last_distance = 0.0;
let frame = FRAME.load(Ordering::Relaxed); let frame = FRAME.load(Ordering::Relaxed);
let captures = method.captures.get_valid_contents(); let captures = method.captures.get_valid_contents();
let mut last_distance = 0.0;
for distance_link in distance_links { for distance_link in distance_links {
distance_link.send_input(frame, &datamap); distance_link.send_input(frame, datamap.clone());
if last_distance != distance_link.distance if last_distance != distance_link.distance
&& captures && captures
.iter() .iter()

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@@ -2,7 +2,7 @@ use super::{DistanceLink, InputSpecialization};
use crate::nodes::fields::{ray_march, Field, Ray, RayMarchResult}; use crate::nodes::fields::{ray_march, Field, Ray, RayMarchResult};
use crate::nodes::spatial::Spatial; use crate::nodes::spatial::Spatial;
use glam::{vec3, Mat4}; use glam::{vec3, Mat4};
use stardust_xr::schemas::{input::InputDataRaw, input_pointer}; use stardust_xr::schemas::flat::{Datamap, InputDataType, Pointer as FlatPointer};
use std::sync::atomic::{AtomicBool, Ordering}; use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc; use std::sync::Arc;
@@ -38,13 +38,9 @@ impl InputSpecialization for Pointer {
} }
fn serialize( fn serialize(
&self, &self,
fbb: &mut flatbuffers::FlatBufferBuilder,
distance_link: &DistanceLink, distance_link: &DistanceLink,
local_to_handler_matrix: Mat4, local_to_handler_matrix: Mat4,
) -> ( ) -> InputDataType {
InputDataRaw,
flatbuffers::WIPOffset<flatbuffers::UnionWIPOffset>,
) {
let (_, orientation, origin) = local_to_handler_matrix.to_scale_rotation_translation(); let (_, orientation, origin) = local_to_handler_matrix.to_scale_rotation_translation();
let direction = local_to_handler_matrix.transform_vector3(vec3(0_f32, 0_f32, 1_f32)); let direction = local_to_handler_matrix.transform_vector3(vec3(0_f32, 0_f32, 1_f32));
let ray_march = self.ray_march( let ray_march = self.ray_march(
@@ -53,26 +49,18 @@ impl InputSpecialization for Pointer {
); );
let deepest_point = (direction * ray_march.deepest_point_distance) + origin; let deepest_point = (direction * ray_march.deepest_point_distance) + origin;
let origin: mint::Vector3<f32> = origin.into(); InputDataType::Pointer(FlatPointer {
let orientation: mint::Quaternion<f32> = orientation.into(); origin: origin.into(),
let deepest_point: mint::Vector3<f32> = deepest_point.into(); orientation: orientation.into(),
deepest_point: deepest_point.into(),
let pointer = input_pointer::Pointer::create( })
fbb,
&input_pointer::PointerArgs {
origin: Some(&origin.into()),
orientation: Some(&orientation.into()),
deepest_point: Some(&deepest_point.into()),
},
);
(InputDataRaw::Pointer, pointer.as_union_value())
} }
fn serialize_datamap(&self) -> Vec<u8> { fn serialize_datamap(&self) -> Datamap {
let mut fbb = flexbuffers::Builder::default(); let mut fbb = flexbuffers::Builder::default();
let mut map = fbb.start_map(); let mut map = fbb.start_map();
map.push("grab", self.grab.load(Ordering::Relaxed)); map.push("grab", self.grab.load(Ordering::Relaxed));
map.push("select", self.select.load(Ordering::Relaxed)); map.push("select", self.select.load(Ordering::Relaxed));
map.end_map(); map.end_map();
fbb.view().to_vec() Datamap::new(fbb.view().to_vec()).unwrap()
} }
} }

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@@ -3,7 +3,7 @@ use crate::nodes::fields::Field;
use crate::nodes::spatial::Spatial; use crate::nodes::spatial::Spatial;
use glam::{vec3a, Mat4}; use glam::{vec3a, Mat4};
use portable_atomic::AtomicF32; use portable_atomic::AtomicF32;
use stardust_xr::schemas::{input::InputDataRaw, input_tip}; use stardust_xr::schemas::flat::{Datamap, InputDataType, Tip as FlatTip};
use std::sync::atomic::Ordering; use std::sync::atomic::Ordering;
use std::sync::Arc; use std::sync::Arc;
@@ -20,34 +20,22 @@ impl InputSpecialization for Tip {
} }
fn serialize( fn serialize(
&self, &self,
fbb: &mut flatbuffers::FlatBufferBuilder,
_distance_link: &DistanceLink, _distance_link: &DistanceLink,
local_to_handler_matrix: Mat4, local_to_handler_matrix: Mat4,
) -> ( ) -> InputDataType {
InputDataRaw,
flatbuffers::WIPOffset<flatbuffers::UnionWIPOffset>,
) {
let (_, orientation, origin) = local_to_handler_matrix.to_scale_rotation_translation(); let (_, orientation, origin) = local_to_handler_matrix.to_scale_rotation_translation();
InputDataType::Tip(FlatTip {
let origin: mint::Vector3<f32> = origin.into(); origin: origin.into(),
let orientation: mint::Quaternion<f32> = orientation.into(); orientation: orientation.into(),
radius: self.radius.load(Ordering::Relaxed),
let tip = input_tip::Tip::create( })
fbb,
&input_tip::TipArgs {
origin: Some(&origin.into()),
orientation: Some(&orientation.into()),
radius: self.radius.load(Ordering::Relaxed),
},
);
(InputDataRaw::Tip, tip.as_union_value())
} }
fn serialize_datamap(&self) -> Vec<u8> { fn serialize_datamap(&self) -> Datamap {
let mut fbb = flexbuffers::Builder::default(); let mut fbb = flexbuffers::Builder::default();
let mut map = fbb.start_map(); let mut map = fbb.start_map();
map.push("grab", self.grab.load(Ordering::Relaxed)); map.push("grab", self.grab.load(Ordering::Relaxed));
map.push("select", self.select.load(Ordering::Relaxed)); map.push("select", self.select.load(Ordering::Relaxed));
map.end_map(); map.end_map();
fbb.view().to_vec() Datamap::new(fbb.view().to_vec()).unwrap()
} }
} }

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@@ -24,7 +24,7 @@ impl MousePointer {
self.pointer.spatial.set_local_transform_components( self.pointer.spatial.set_local_transform_components(
None, None,
Transform { Transform {
position: Some(ray.pos.into()), position: Some(ray.pos),
rotation: Some( rotation: Some(
glam::Quat::from_rotation_arc(vec3(0.0, 0.0, 1.0), ray.dir.into()).into(), glam::Quat::from_rotation_arc(vec3(0.0, 0.0, 1.0), ray.dir.into()).into(),
), ),

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@@ -30,8 +30,8 @@ impl SkController {
self.tip.spatial.set_local_transform_components( self.tip.spatial.set_local_transform_components(
None, None,
Transform { Transform {
position: Some(controller.pose.position.into()), position: Some(controller.pose.position),
rotation: Some(controller.pose.orientation.into()), rotation: Some(controller.pose.orientation),
scale: None, scale: None,
}, },
); );

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@@ -3,17 +3,17 @@ use crate::nodes::{
spatial::Spatial, spatial::Spatial,
}; };
use glam::Mat4; use glam::Mat4;
use stardust_xr::schemas::{common::JointT, input_hand::HandT}; use stardust_xr::schemas::flat::{Hand as FlatHand, Joint};
use std::sync::{Arc, Weak}; use std::sync::{Arc, Weak};
use stereokit::{ use stereokit::{
input::{Handed, Joint as SkJoint}, input::{Handed, Joint as SkJoint},
StereoKit, StereoKit,
}; };
fn convert_joint(joint: SkJoint) -> JointT { fn convert_joint(joint: SkJoint) -> Joint {
JointT { Joint {
position: joint.position.into(), position: joint.position,
rotation: joint.orientation.into(), rotation: joint.orientation,
radius: joint.radius, radius: joint.radius,
} }
} }
@@ -24,13 +24,14 @@ pub struct SkHand {
} }
impl SkHand { impl SkHand {
pub fn new(handed: Handed) -> Self { pub fn new(handed: Handed) -> Self {
let mut sk_hand = HandT::default();
sk_hand.right = handed == Handed::Right;
SkHand { SkHand {
hand: InputMethod::new( hand: InputMethod::new(
Spatial::new(Weak::new(), None, Mat4::IDENTITY), Spatial::new(Weak::new(), None, Mat4::IDENTITY),
InputType::Hand(Box::new(Hand { InputType::Hand(Box::new(Hand {
base: sk_hand, base: FlatHand {
right: handed == Handed::Right,
..Default::default()
},
pinch_strength: 0.0, pinch_strength: 0.0,
grab_strength: 0.0, grab_strength: 0.0,
})), })),
@@ -63,13 +64,13 @@ impl SkHand {
finger.metacarpal = convert_joint(sk_finger[0]); finger.metacarpal = convert_joint(sk_finger[0]);
} }
hand.base.palm.position = sk_hand.palm.position.into(); hand.base.palm.position = sk_hand.palm.position;
hand.base.palm.rotation = sk_hand.palm.orientation.into(); hand.base.palm.rotation = sk_hand.palm.orientation;
hand.base.palm.radius = hand.base.palm.radius =
(sk_hand.fingers[2][0].radius + sk_hand.fingers[2][1].radius) * 0.5; (sk_hand.fingers[2][0].radius + sk_hand.fingers[2][1].radius) * 0.5;
hand.base.wrist.position = sk_hand.wrist.position.into(); hand.base.wrist.position = sk_hand.wrist.position;
hand.base.wrist.rotation = sk_hand.wrist.orientation.into(); hand.base.wrist.rotation = sk_hand.wrist.orientation;
hand.base.wrist.radius = hand.base.wrist.radius =
(sk_hand.fingers[0][0].radius + sk_hand.fingers[4][0].radius) * 0.5; (sk_hand.fingers[0][0].radius + sk_hand.fingers[4][0].radius) * 0.5;