feat: openxr transparency when available
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@@ -23,7 +23,9 @@ use std::sync::Arc;
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use std::time::Duration;
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use stereokit_rust::material::Material;
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use stereokit_rust::shader::Shader;
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use stereokit_rust::sk::{sk_quit, AppMode, DepthMode, OriginMode, QuitReason, SkSettings};
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use stereokit_rust::sk::{
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sk_quit, AppMode, DepthMode, DisplayBlend, OriginMode, QuitReason, SkSettings,
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};
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use stereokit_rust::system::{LogLevel, Renderer};
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use stereokit_rust::tex::{SHCubemap, Tex, TexFormat, TexType};
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use stereokit_rust::ui::Ui;
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@@ -174,6 +176,7 @@ fn stereokit_loop(
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) {
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let sk = SkSettings::default()
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.app_name("Stardust XR")
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.blend_preference(DisplayBlend::AnyTransparent)
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.mode(if args.flatscreen {
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AppMode::Simulator
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} else {
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