fix(fields): ray marching direction normalize

This commit is contained in:
Nova
2024-02-06 08:59:40 -05:00
parent d4b7c3f61a
commit d5d63b2f89

View File

@@ -87,7 +87,9 @@ pub trait FieldTrait: Send + Sync + 'static {
let ray_to_field_matrix =
Spatial::space_to_space_matrix(Some(&ray.space), Some(self.spatial_ref()));
let mut ray_point = ray_to_field_matrix.transform_point3a(ray.origin.into());
let ray_direction = ray_to_field_matrix.transform_vector3a(ray.direction.into());
let ray_direction = ray_to_field_matrix
.transform_vector3a(ray.direction.into())
.normalize();
while result.ray_steps < MAX_RAY_STEPS && result.ray_length < MAX_RAY_LENGTH {
let distance = self.local_distance(ray_point);