fix(wayland): shading

This commit is contained in:
Nova
2025-07-08 16:46:19 -07:00
parent cb9460c344
commit dfb59ee7fa
2 changed files with 5 additions and 4 deletions

View File

@@ -47,7 +47,7 @@ impl ShmBufferBacking {
},
TextureDimension::D2,
&[255, 0, 255, 255],
TextureFormat::Rgba8Unorm,
TextureFormat::Rgba8UnormSrgb,
RenderAssetUsages::all(),
);
images.add(image)

View File

@@ -132,9 +132,10 @@ impl Surface {
// params.set_float("alpha_min", 0.0);
// params.set_float("alpha_max", 1.0);
let material = BevyMaterial::default();
materials.add(material)
materials.add(BevyMaterial {
unlit: true,
..Default::default()
})
});
if let Some(new_tex) = buffer.update_tex(images) {