fix(wayland): shading
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@@ -47,7 +47,7 @@ impl ShmBufferBacking {
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},
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TextureDimension::D2,
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&[255, 0, 255, 255],
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TextureFormat::Rgba8Unorm,
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TextureFormat::Rgba8UnormSrgb,
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RenderAssetUsages::all(),
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);
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images.add(image)
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@@ -132,9 +132,10 @@ impl Surface {
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// params.set_float("alpha_min", 0.0);
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// params.set_float("alpha_max", 1.0);
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let material = BevyMaterial::default();
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materials.add(material)
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materials.add(BevyMaterial {
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unlit: true,
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..Default::default()
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})
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});
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if let Some(new_tex) = buffer.update_tex(images) {
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