refactor(input): flexible datamaps

This commit is contained in:
Nova
2022-10-14 08:01:07 -04:00
parent 6cba9a010f
commit e0be6ecea9
9 changed files with 86 additions and 94 deletions

View File

@@ -3,10 +3,10 @@ use crate::nodes::{
spatial::Spatial,
};
use glam::Mat4;
use stardust_xr::schemas::flat::{Hand as FlatHand, Joint};
use stardust_xr::schemas::flat::{Datamap, Hand as FlatHand, Joint};
use std::sync::{Arc, Weak};
use stereokit::{
input::{Handed, Joint as SkJoint},
input::{ButtonState, Handed, Joint as SkJoint},
StereoKit,
};
@@ -32,19 +32,17 @@ impl SkHand {
right: handed == Handed::Right,
..Default::default()
},
pinch_strength: 0.0,
grab_strength: 0.0,
})),
),
handed,
}
}
pub fn update(&mut self, sk: &StereoKit) {
let sk_hand = sk.input_hand(self.handed);
if let InputType::Hand(hand) = &mut *self.hand.specialization.lock() {
let sk_hand = *sk.input_hand(self.handed);
let controller = sk.input_controller(self.handed);
*self.hand.enabled.lock() =
controller.tracked.is_inactive() && sk_hand.tracked_state.is_active();
*self.hand.enabled.lock() = controller.tracked.contains(ButtonState::Inactive)
&& sk_hand.tracked_state.contains(ButtonState::Active);
if *self.hand.enabled.lock() {
hand.base.thumb.tip = convert_joint(sk_hand.fingers[0][4]);
hand.base.thumb.distal = convert_joint(sk_hand.fingers[0][3]);
@@ -75,20 +73,13 @@ impl SkHand {
(sk_hand.fingers[0][0].radius + sk_hand.fingers[4][0].radius) * 0.5;
hand.base.elbow = None;
//hand.pinch_strength = sk_hand.pinch_activation;
//hand.grab_strength = sk_hand.grip_activation;
hand.pinch_strength = if sk_hand.pinch_state.is_active() {
1.0
} else {
0.0
};
hand.grab_strength = if sk_hand.grip_state.is_active() {
1.0
} else {
0.0
};
}
}
let mut fbb = flexbuffers::Builder::default();
let mut map = fbb.start_map();
map.push("grabStrength", sk_hand.grip_activation);
map.push("pinchStrength", sk_hand.pinch_activation);
map.end_map();
*self.hand.datamap.lock() = Datamap::new(fbb.take_buffer()).ok();
}
}