feat(scenegraph): get node through aliases
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@@ -22,14 +22,21 @@ impl Scenegraph {
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}
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pub fn add_node(&self, node: Node) -> Arc<Node> {
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let path = node.get_path().to_string();
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let node_arc = Arc::new(node);
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self.nodes.insert(path, node_arc.clone());
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self.add_node_raw(node_arc.clone());
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node_arc
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}
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pub fn add_node_raw(&self, node: Arc<Node>) {
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let path = node.get_path().to_string();
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self.nodes.insert(path, node);
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}
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pub fn get_node(&self, path: &str) -> Option<Arc<Node>> {
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Some(self.nodes.get(path)?.clone())
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let mut node = self.nodes.get(path)?.clone();
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if let Some(alias) = node.alias.get() {
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node = alias.original.upgrade()?;
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}
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Some(node)
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}
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pub fn remove_node(&self, path: &str) -> Option<Arc<Node>> {
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