fix(lines): fix the lines material shader
Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
@@ -27,19 +27,12 @@ fn fragment(
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in: VertexOutput,
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@builtin(front_facing) is_front: bool,
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) -> FragmentOutput {
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#ifdef VERTEX_COLORS
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var out: FragmentOutput;
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// apply lighting
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out.color = in.color;
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return out;
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#endif
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// generate a PbrInput struct from the StandardMaterial bindings
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var pbr_input = pbr_input_from_standard_material(in, is_front);
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#ifdef VERTEX_COLORS
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// Multiply emissive color by vertex color
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pbr_input.material.emissive.rgb *= in.color.rgb;
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pbr_input.material.emissive *= vec4(in.color.rgb, 1.0);
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#endif
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// alpha discard
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@@ -56,7 +56,6 @@ impl MaterialExtension for LineExtension {
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pub struct LinesNodePlugin;
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impl Plugin for LinesNodePlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, test_cube);
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app.add_systems(Update, build_line_mesh);
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app.world_mut().resource_mut::<Assets<Shader>>().insert(
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LINE_SHADER_HANDLE.id(),
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@@ -73,28 +72,6 @@ impl Plugin for LinesNodePlugin {
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}
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}
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fn test_cube(
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mut cmds: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<LineMaterial>>,
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) {
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cmds.spawn((
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Transform::from_xyz(0.0, 0.5, 0.0),
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Mesh3d(meshes.add(Cuboid::default())),
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MeshMaterial3d(materials.add(ExtendedMaterial {
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base: BevyMaterial {
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base_color: Color::WHITE,
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perceptual_roughness: 1.0,
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// TODO: this should be Blend
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alpha_mode: AlphaMode::Opaque,
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// emissive: Color::srgba_u8(128, 128, 128, 255).into(),
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..default()
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},
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extension: LineExtension { unused: 0 },
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})),
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));
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}
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fn build_line_mesh(
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mut cmds: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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@@ -259,7 +236,7 @@ fn build_line_mesh(
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perceptual_roughness: 1.0,
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// TODO: this should be Blend
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alpha_mode: AlphaMode::Opaque,
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// emissive: Color::srgba_u8(128, 128, 128, 255).into(),
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emissive: Color::srgba_u8(128/4, 128/4, 128/4, 255).into(),
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..default()
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},
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extension: LineExtension { unused: 0 },
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