feat: upgrade stereokit

This commit is contained in:
Nova
2024-05-28 09:13:15 -04:00
parent 01c5ad3b04
commit eda50b7d51
27 changed files with 1498 additions and 592 deletions

1048
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -44,7 +44,7 @@ lto = true
[dependencies]
color-eyre = { version = "0.6.2", default-features = false }
clap = { version = "4.2.4", features = ["derive"] }
glam = { version = "0.23.0", features = ["mint"] }
glam = { version = "0.27.0", features = ["mint", "serde"] }
lazy_static = "1.4.0"
mint = "0.5.9"
nanoid = "0.4.0"
@@ -84,13 +84,10 @@ features = [
"renderer_gl",
"wayland_frontend",
]
version = "*"
optional = true
[dependencies.stereokit]
default-features = false
features = ["linux-egl"]
version = "0.16.9"
[dependencies.stereokit-rust]
git = "https://github.com/mvvvv/StereoKit-rust.git"
[dependencies.console-subscriber]
version = "0.2.0"

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@@ -26,11 +26,15 @@ use std::path::{Path, PathBuf};
use std::process::{Child, Command, Stdio};
use std::sync::Arc;
use std::time::Duration;
use stereokit::{
named_colors::BLACK, DepthMode, DisplayMode, Handed, LogLevel, StereoKitMultiThread,
TextureFormat, TextureType,
use stereokit_rust::material::Material;
use stereokit_rust::shader::Shader;
use stereokit_rust::sk::{
sk_quit, AppMode, DepthMode, DisplayBlend, DisplayMode, QuitReason, SkClosures, SkSettings,
};
use stereokit::{DisplayBlend, Sk};
use stereokit_rust::system::{Handed, LogLevel, Renderer, World};
use stereokit_rust::tex::{SHCubemap, Tex, TexFormat, TexType};
use stereokit_rust::ui::Ui;
use stereokit_rust::util::{Color128, Device, Time};
use tokio::sync::Notify;
use tokio::task::LocalSet;
use tokio::{runtime::Handle, sync::oneshot};
@@ -63,7 +67,6 @@ struct CliArgs {
}
static STARDUST_INSTANCE: OnceCell<String> = OnceCell::new();
static SK_MULTITHREAD: OnceCell<Sk> = OnceCell::new();
static STOP_NOTIFIER: Notify = Notify::const_new();
struct EventLoopInfo {
@@ -102,16 +105,16 @@ fn main() {
}
let cli_args = Arc::new(CliArgs::parse());
let sk = stereokit::Settings {
app_name: "Stardust XR".to_string(),
display_preference: if cli_args.flatscreen {
DisplayMode::Flatscreen
let (sk, sk_event_loop) = SkSettings::default()
.app_name("Stardust XR")
.mode(if cli_args.flatscreen {
AppMode::Simulator
} else {
DisplayMode::MixedReality
},
blend_preference: DisplayBlend::AnyTransparent,
depth_mode: DepthMode::D32,
log_filter: match EnvFilter::from_default_env().max_level_hint() {
AppMode::XR
})
.blend_preference(DisplayBlend::AnyTransparent)
.depth_mode(DepthMode::D32)
.log_filter(match EnvFilter::from_default_env().max_level_hint() {
Some(LevelFilter::ERROR) => LogLevel::Error,
Some(LevelFilter::WARN) => LogLevel::Warning,
Some(LevelFilter::INFO) => LogLevel::Inform,
@@ -119,46 +122,35 @@ fn main() {
Some(LevelFilter::TRACE) => LogLevel::Diagnostic,
Some(LevelFilter::OFF) => LogLevel::None,
None => LogLevel::Warning,
},
overlay_app: cli_args.overlay_priority.is_some(),
overlay_priority: cli_args.overlay_priority.unwrap_or(u32::MAX),
disable_desktop_input_window: true,
render_scaling: 2.0,
..Default::default()
}
.init()
.expect("StereoKit failed to initialize");
let _ = SK_MULTITHREAD.set(sk.multithreaded());
})
.overlay_app(cli_args.overlay_priority.is_some())
.overlay_priority(cli_args.overlay_priority.unwrap_or(u32::MAX))
.disable_desktop_input_window(true)
.render_scaling(2.0)
.init()
.expect("StereoKit failed to initialize");
info!("Init StereoKit");
sk.render_set_multisample(0);
sk.material_set_shader(
sk.material_find("default/material_pbr").unwrap(),
sk.shader_find("default/shader_pbr_clip").unwrap(),
);
Renderer::multisample(0);
Material::default().shader(Shader::pbr_clip());
Ui::enable_far_interact(false);
// Skytex/light stuff
{
if let Some((light, tex)) = project_dirs
if let Some(sky) = project_dirs
.as_ref()
.and_then(|dirs| {
let skytex_path = dirs.config_dir().join("skytex.hdr");
skytex_path
.exists()
.then(|| sk.tex_create_cubemap_file(&skytex_path, true, 100).ok())
})
.flatten()
.map(|dirs| dirs.config_dir().join("skytex.hdr"))
.filter(|f| f.exists())
.and_then(|p| SHCubemap::from_cubemap_equirectangular(p, true, 100).ok())
{
sk.render_set_skytex(&tex);
sk.render_set_skylight(light);
sky.render_as_sky();
} else {
sk.render_set_skytex(sk.tex_gen_color(
BLACK,
Renderer::skytex(Tex::gen_color(
Color128::BLACK,
1,
1,
TextureType::CUBEMAP,
TextureFormat::RGBA32,
TexType::Cubemap,
TexFormat::RGBA32,
));
}
}
@@ -170,33 +162,25 @@ fn main() {
.unwrap();
let mut hands = (!cli_args.flatscreen)
.then(|| {
let left = SkHand::new(Handed::Left, &sk).ok();
let right = SkHand::new(Handed::Right, &sk).ok();
let left = SkHand::new(Handed::Left).ok();
let right = SkHand::new(Handed::Right).ok();
left.zip(right)
})
.flatten();
let mut controllers = (!cli_args.flatscreen && !cli_args.disable_controller)
.then(|| {
let left = SkController::new(&sk, Handed::Left).ok();
let right = SkController::new(&sk, Handed::Right).ok();
let left = SkController::new(Handed::Left).ok();
let right = SkController::new(Handed::Right).ok();
left.zip(right)
})
.flatten();
let eye_pointer = (sk.active_display_mode() == DisplayMode::MixedReality
&& sk.device_has_eye_gaze())
let eye_pointer = (sk.get_active_display_mode() == DisplayMode::MixedReality
&& Device::has_eye_gaze())
.then(EyePointer::new)
.transpose()
.unwrap();
if hands.is_none() {
sk.input_hand_visible(Handed::Left, false);
sk.input_hand_visible(Handed::Right, false);
}
let play_space = sk
.world_has_bounds()
.then(|| PlaySpace::new().ok())
.flatten();
let play_space = World::has_bounds().then(|| PlaySpace::new().ok()).flatten();
let (info_sender, info_receiver) = oneshot::channel::<EventLoopInfo>();
let event_thread = std::thread::Builder::new()
@@ -229,47 +213,48 @@ fn main() {
let mut last_frame_delta = Duration::ZERO;
let mut sleep_duration = Duration::ZERO;
debug_span!("StereoKit").in_scope(|| {
sk.run(
|sk| {
SkClosures::run_app(
sk,
sk_event_loop,
|_sk, token| {
let _span = debug_span!("StereoKit step");
let _span = _span.enter();
hmd::frame(sk);
camera::update(sk);
hmd::frame();
camera::update(token);
#[cfg(feature = "wayland")]
wayland.frame_event(sk);
wayland.frame_event();
destroy_queue::clear();
if let Some(mouse_pointer) = &mut mouse_pointer {
mouse_pointer.update(sk);
mouse_pointer.update();
}
if let Some((left_hand, right_hand)) = &mut hands {
left_hand.update(!cli_args.disable_controller, sk);
right_hand.update(!cli_args.disable_controller, sk);
left_hand.update(!cli_args.disable_controller, token);
right_hand.update(!cli_args.disable_controller, token);
}
if let Some((left_controller, right_controller)) = &mut controllers {
left_controller.update(sk);
right_controller.update(sk);
left_controller.update(token);
right_controller.update(token);
}
if let Some(eye_pointer) = &eye_pointer {
eye_pointer.update(sk);
eye_pointer.update();
}
if let Some(play_space) = &play_space {
play_space.update(sk);
play_space.update();
}
input::process_input();
nodes::root::Root::send_frame_events(sk.time_elapsed_unscaled());
nodes::root::Root::send_frame_events(Time::get_step_unscaled());
adaptive_sleep(
sk,
&mut last_frame_delta,
&mut sleep_duration,
Duration::from_micros(250),
);
#[cfg(feature = "wayland")]
wayland.update(sk);
drawable::draw(sk);
audio::update(sk);
wayland.update();
drawable::draw(token);
audio::update();
#[cfg(feature = "wayland")]
wayland.make_context_current();
},
@@ -295,12 +280,11 @@ fn main() {
}
fn adaptive_sleep(
sk: &impl StereoKitMultiThread,
last_frame_delta: &mut Duration,
sleep_duration: &mut Duration,
sleep_duration_increase: Duration,
) {
let frame_delta = Duration::from_secs_f64(sk.time_elapsed_unscaled());
let frame_delta = Duration::from_secs_f64(Time::get_step_unscaled());
if *last_frame_delta < frame_delta {
if let Some(frame_delta_delta) = frame_delta.checked_sub(*last_frame_delta) {
if let Some(new_sleep_duration) = sleep_duration.checked_sub(frame_delta_delta) {
@@ -346,7 +330,7 @@ async fn event_loop(
info!("Cleanly shut down event loop");
unsafe {
stereokit::sys::sk_quit();
sk_quit(QuitReason::SystemClose);
}
Ok(())

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@@ -15,7 +15,7 @@ use stardust_xr::values::ResourceID;
use std::ops::DerefMut;
use std::sync::Arc;
use std::{ffi::OsStr, path::PathBuf};
use stereokit::{Sound as SkSound, SoundInstance, StereoKitDraw};
use stereokit_rust::sound::{Sound as SkSound, SoundInst};
static SOUND_REGISTRY: Registry<Sound> = Registry::new();
@@ -26,7 +26,7 @@ pub struct Sound {
volume: f32,
pending_audio_path: PathBuf,
sk_sound: OnceCell<SendWrapper<SkSound>>,
instance: Mutex<Option<SoundInstance>>,
instance: Mutex<Option<SoundInst>>,
stop: Mutex<Option<()>>,
play: Mutex<Option<()>>,
}
@@ -53,24 +53,21 @@ impl Sound {
Ok(sound_arc)
}
fn update(&self, sk: &impl StereoKitDraw) {
fn update(&self) {
let sound = self.sk_sound.get_or_init(|| {
SendWrapper::new(sk.sound_create(self.pending_audio_path.clone()).unwrap())
SendWrapper::new(SkSound::from_file(self.pending_audio_path.clone()).unwrap())
});
if self.stop.lock().take().is_some() {
if let Some(instance) = self.instance.lock().take() {
sk.sound_inst_stop(instance);
instance.stop();
}
}
if self.instance.lock().is_none() && self.play.lock().take().is_some() {
self.instance.lock().replace(sk.sound_play(
sound.as_ref(),
vec3(0.0, 0.0, 0.0),
self.volume,
));
let instance = sound.play(vec3(0.0, 0.0, 0.0), Some(self.volume));
self.instance.lock().replace(instance);
}
if let Some(instance) = self.instance.lock().deref_mut() {
sk.sound_inst_set_pos(*instance, self.space.global_transform().w_axis.xyz());
instance.position(self.space.global_transform().w_axis.xyz());
}
}
}
@@ -98,9 +95,9 @@ impl Drop for Sound {
}
}
pub fn update(sk: &impl StereoKitDraw) {
pub fn update() {
for sound in SOUND_REGISTRY.get_valid_contents() {
sound.update(sk)
sound.update()
}
}

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@@ -4,12 +4,14 @@ use crate::{
nodes::{spatial::Spatial, Aspect, Node},
};
use color_eyre::eyre::Result;
use glam::Vec3A;
use glam::Vec3;
use parking_lot::Mutex;
use portable_atomic::{AtomicBool, Ordering};
use prisma::Lerp;
use std::{collections::VecDeque, sync::Arc};
use stereokit::{bounds_grow_to_fit_pt, Bounds, Color128, LinePoint as SkLinePoint, StereoKitDraw};
use stereokit_rust::{
maths::Bounds, sk::MainThreadToken, system::LinePoint as SkLinePoint, util::Color128,
};
static LINES_REGISTRY: Registry<Lines> = Registry::new();
@@ -29,7 +31,7 @@ impl Lines {
if let Ok(lines) = node.get_aspect::<Lines>() {
for line in &*lines.data.lock() {
for point in &line.points {
bounds = bounds_grow_to_fit_pt(bounds, point.point);
bounds.grown_point(Vec3::from(point.point));
}
}
}
@@ -47,7 +49,7 @@ impl Lines {
Ok(lines)
}
fn draw(&self, draw_ctx: &impl StereoKitDraw) {
fn draw(&self, token: &MainThreadToken) {
let transform_mat = self.space.global_transform();
let data = self.data.lock().clone();
for line in &data {
@@ -55,15 +57,9 @@ impl Lines {
.points
.iter()
.map(|p| SkLinePoint {
pt: transform_mat.transform_point3a(Vec3A::from(p.point)).into(),
pt: transform_mat.transform_point3(Vec3::from(p.point)).into(),
thickness: p.thickness,
color: stereokit::sys::color128::from([
p.color.c.r,
p.color.c.g,
p.color.c.b,
p.color.a,
])
.into(),
color: Color128::new(p.color.c.r, p.color.c.g, p.color.c.b, p.color.a).into(),
})
.collect();
if line.cyclic && !points.is_empty() {
@@ -78,9 +74,7 @@ impl Lines {
};
let connect_point = SkLinePoint {
pt: transform_mat
.transform_point3a(
Vec3A::from(first.point).lerp(Vec3A::from(last.point), 0.5),
)
.transform_point3(Vec3::from(first.point).lerp(Vec3::from(last.point), 0.5))
.into(),
thickness: (first.thickness + last.thickness) * 0.5,
color: color.into(),
@@ -88,7 +82,7 @@ impl Lines {
points.push_front(connect_point.clone());
points.push_back(connect_point);
}
draw_ctx.line_add_listv(points.make_contiguous());
stereokit_rust::system::Lines::add_list(token, points.make_contiguous());
}
}
}
@@ -108,10 +102,10 @@ impl Drop for Lines {
}
}
pub fn draw_all(draw_ctx: &impl StereoKitDraw) {
pub fn draw_all(token: &MainThreadToken) {
for lines in LINES_REGISTRY.get_valid_contents() {
if lines.enabled.load(Ordering::Relaxed) {
lines.draw(draw_ctx);
lines.draw(token);
}
}
}

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@@ -16,22 +16,22 @@ use color_eyre::eyre::{self, Result};
use parking_lot::Mutex;
use stardust_xr::values::ResourceID;
use std::{ffi::OsStr, path::PathBuf, sync::Arc};
use stereokit::StereoKitDraw;
use stereokit_rust::{sk::MainThreadToken, system::Renderer, tex::SHCubemap};
// #[instrument(level = "debug", skip(sk))]
pub fn draw(sk: &impl StereoKitDraw) {
lines::draw_all(sk);
model::draw_all(sk);
text::draw_all(sk);
pub fn draw(token: &MainThreadToken) {
lines::draw_all(token);
model::draw_all(token);
text::draw_all(token);
if let Some(skytex) = QUEUED_SKYTEX.lock().take() {
if let Ok((_skylight, skytex)) = sk.tex_create_cubemap_file(&skytex, true, i32::MAX) {
sk.render_set_skytex(&skytex);
if let Ok(skytex) = SHCubemap::from_cubemap_equirectangular(&skytex, true, 100) {
Renderer::skytex(skytex.tex);
}
}
if let Some(skylight) = QUEUED_SKYLIGHT.lock().take() {
if let Ok((skylight, _)) = sk.tex_create_cubemap_file(&skylight, true, i32::MAX) {
sk.render_set_skylight(skylight);
if let Ok(skylight) = SHCubemap::from_cubemap_equirectangular(&skylight, true, 100) {
Renderer::skylight(skylight.sh);
}
}
}

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@@ -1,61 +1,54 @@
use super::{MaterialParameter, ModelAspect, ModelPartAspect, Node};
use crate::core::client::Client;
use crate::core::destroy_queue;
use crate::core::node_collections::LifeLinkedNodeMap;
use crate::core::registry::Registry;
use crate::core::resource::get_resource_file;
use crate::nodes::spatial::Spatial;
use crate::nodes::Aspect;
use crate::SK_MULTITHREAD;
use color_eyre::eyre::{eyre, Result};
use glam::{Mat4, Vec2, Vec3};
use once_cell::sync::OnceCell;
use parking_lot::Mutex;
use portable_atomic::{AtomicBool, Ordering};
use rustc_hash::FxHashMap;
use send_wrapper::SendWrapper;
use stardust_xr::values::ResourceID;
use stereokit_rust::material::Transparency;
use stereokit_rust::maths::Bounds;
use stereokit_rust::sk::MainThreadToken;
use stereokit_rust::{material::Material, model::Model as SKModel, tex::Tex, util::Color128};
use std::ffi::OsStr;
use std::path::PathBuf;
use std::sync::{Arc, Weak};
use stereokit::named_colors::WHITE;
use stereokit::{
Bounds, Color128, Material, Model as SKModel, RenderLayer, Shader, StereoKitDraw,
StereoKitMultiThread, Transparency,
};
static MODEL_REGISTRY: Registry<Model> = Registry::new();
static HOLDOUT_MATERIAL: OnceCell<Arc<Material>> = OnceCell::new();
static HOLDOUT_MATERIAL: OnceCell<Arc<SendWrapper<Material>>> = OnceCell::new();
impl MaterialParameter {
fn apply_to_material(
&self,
client: &Client,
sk: &impl StereoKitMultiThread,
material: &Material,
parameter_name: &str,
) {
fn apply_to_material(&self, client: &Client, material: &Material, parameter_name: &str) {
let mut params = material.get_all_param_info();
match self {
MaterialParameter::Bool(val) => {
sk.material_set_bool(material, parameter_name, *val);
params.set_bool(parameter_name, *val);
}
MaterialParameter::Int(val) => {
sk.material_set_int(material, parameter_name, *val);
params.set_int(parameter_name, &[*val]);
}
MaterialParameter::UInt(val) => {
sk.material_set_uint(material, parameter_name, *val);
params.set_uint(parameter_name, &[*val]);
}
MaterialParameter::Float(val) => {
sk.material_set_float(material, parameter_name, *val);
params.set_float(parameter_name, *val);
}
MaterialParameter::Vec2(val) => {
sk.material_set_vector2(material, parameter_name, *val);
params.set_vec2(parameter_name, Vec2::from(*val));
}
MaterialParameter::Vec3(val) => {
sk.material_set_vector3(material, parameter_name, *val);
params.set_vec3(parameter_name, Vec3::from(*val));
}
MaterialParameter::Color(val) => {
sk.material_set_color(
material,
params.set_color(
parameter_name,
Color128::new(val.c.r, val.c.g, val.c.b, val.a),
);
@@ -66,8 +59,8 @@ impl MaterialParameter {
else {
return;
};
if let Ok(tex) = sk.tex_create_file(texture_path, true, 0) {
sk.material_set_texture(material, parameter_name, &tex);
if let Ok(tex) = Tex::from_file(texture_path, true, None) {
params.set_texture(parameter_name, &tex);
}
}
}
@@ -80,57 +73,27 @@ pub struct ModelPart {
space: Arc<Spatial>,
model: Weak<Model>,
pending_material_parameters: Mutex<FxHashMap<String, MaterialParameter>>,
pending_material_replacement: Mutex<Option<Arc<Material>>>,
pending_material_replacement: Mutex<Option<Arc<SendWrapper<Material>>>>,
}
impl ModelPart {
fn create_for_model(sk: &impl StereoKitMultiThread, model: &Arc<Model>, sk_model: &SKModel) {
fn create_for_model(model: &Arc<Model>, sk_model: &SKModel) {
HOLDOUT_MATERIAL.get_or_init(|| {
let mat = sk.material_copy(Material::UNLIT);
sk.material_set_transparency(&mat, Transparency::None);
sk.material_set_color(
&mat,
"color",
stereokit::sys::color128 {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.0,
},
);
Arc::new(mat)
let mut mat = Material::copy(Material::unlit());
mat.transparency(Transparency::None);
mat.color_tint(Color128::BLACK_TRANSPARENT);
Arc::new(SendWrapper::new(mat))
});
let first_root_part = sk.model_node_get_root(sk_model);
let mut current_option_part = Some(first_root_part);
while let Some(current_part) = &mut current_option_part {
ModelPart::create(sk, model, sk_model, *current_part);
if let Some(child) = sk.model_node_child(sk_model, *current_part) {
*current_part = child;
} else if let Some(sibling) = sk.model_node_sibling(sk_model, *current_part) {
*current_part = sibling;
} else {
while let Some(current_part) = &mut current_option_part {
if let Some(sibling) = sk.model_node_sibling(sk_model, *current_part) {
*current_part = sibling;
break;
}
current_option_part = sk.model_node_parent(sk_model, *current_part);
}
}
let nodes = sk_model.get_nodes();
for part in nodes.all() {
ModelPart::create(model, &part);
}
}
fn create(
sk: &impl StereoKitMultiThread,
model: &Arc<Model>,
sk_model: &SKModel,
id: i32,
) -> Option<Arc<Self>> {
let parent_node = sk
.model_node_parent(sk_model, id)
.and_then(|id| model.parts.get(&id));
fn create(model: &Arc<Model>, part: &stereokit_rust::model::ModelNode) -> Option<Arc<Self>> {
let parent_node = part
.get_parent()
.and_then(|part| model.parts.get(part.get_id()));
let parent_part = parent_node
.as_ref()
.and_then(|node| node.get_aspect::<ModelPart>().ok());
@@ -138,7 +101,8 @@ impl ModelPart {
let stardust_model_part = model.space.node()?;
let client = stardust_model_part.get_client()?;
let mut part_path = parent_part.map(|n| n.path.clone()).unwrap_or_default();
part_path.push(sk.model_node_get_name(sk_model, id)?);
part_path.push(part.get_name().unwrap());
let node = client.scenegraph.add_node(Node::create_parent_name(
&client,
stardust_model_part.get_path(),
@@ -148,10 +112,12 @@ impl ModelPart {
let spatial_parent = parent_node
.and_then(|n| n.get_aspect::<Spatial>().ok())
.unwrap_or_else(|| model.space.clone());
let local_transform = unsafe { part.get_local_transform().m };
let space = Spatial::add_to(
&node,
Some(spatial_parent),
sk.model_node_get_transform_local(sk_model, id),
Mat4::from_cols_array(&local_transform),
false,
);
@@ -163,23 +129,24 @@ impl ModelPart {
let Ok(model_part) = node.get_aspect::<ModelPart>() else {
return Bounds::default();
};
let Some(sk) = SK_MULTITHREAD.get() else {
return Bounds::default();
};
let Some(model) = model_part.model.upgrade() else {
return Bounds::default();
};
let Some(sk_model) = model.sk_model.get() else {
return Bounds::default();
};
let Some(sk_mesh) = sk.model_node_get_mesh(sk_model, model_part.id) else {
let nodes = sk_model.get_nodes();
let Some(model_node) = nodes.get_index(model_part.id) else {
return Bounds::default();
};
sk.mesh_get_bounds(sk_mesh)
let Some(sk_mesh) = model_node.get_mesh() else {
return Bounds::default();
};
sk_mesh.get_bounds()
});
let model_part = Arc::new(ModelPart {
id,
id: *part.get_id(),
path: part_path,
space,
model: Arc::downgrade(model),
@@ -188,17 +155,31 @@ impl ModelPart {
});
<ModelPart as ModelPartAspect>::add_node_members(&node);
node.add_aspect_raw(model_part.clone());
model.parts.add(id, &node);
model.parts.add(*part.get_id(), &node);
Some(model_part)
}
pub fn replace_material(&self, replacement: Arc<Material>) {
pub fn replace_material(&self, replacement: Arc<SendWrapper<Material>>) {
self.pending_material_replacement
.lock()
.replace(replacement);
}
/// only to be run on the main thread
pub fn replace_material_now(&self, replacement: &Material) {
let Some(model) = self.model.upgrade() else {
return;
};
let Some(sk_model) = model.sk_model.get() else {
return;
};
let nodes = sk_model.get_nodes();
let Some(mut part) = nodes.get_index(self.id) else {
return;
};
part.material(replacement);
}
fn update(&self, sk: &impl StereoKitDraw) {
fn update(&self) {
let Some(model) = self.model.upgrade() else {
return;
};
@@ -208,28 +189,37 @@ impl ModelPart {
let Some(node) = model.space.node() else {
return;
};
let nodes = sk_model.get_nodes();
let Some(mut part) = nodes.get_index(self.id) else {
return;
};
part.model_transform(Spatial::space_to_space_matrix(
Some(&self.space),
Some(&model.space),
));
let Some(client) = node.get_client() else {
return;
};
if let Some(material_replacement) = self.pending_material_replacement.lock().take() {
sk.model_node_set_material(sk_model, self.id, material_replacement.as_ref().as_ref());
part.material(&**material_replacement);
}
let mut material_parameters = self.pending_material_parameters.lock();
for (parameter_name, parameter_value) in material_parameters.drain() {
let Some(material) = sk.model_node_get_material(sk_model, self.id) else {
continue;
};
let new_material = sk.material_copy(material);
parameter_value.apply_to_material(&client, sk, &new_material, parameter_name.as_str());
sk.model_node_set_material(sk_model, self.id, &new_material);
// todo: find all materials with identical parameters and batch them into 1 material again
'mat_params: {
let mut material_parameters = self.pending_material_parameters.lock();
if !material_parameters.is_empty() {
let Some(material) = part.get_material() else {
break 'mat_params;
};
let new_material = Material::copy(&material);
part.material(&new_material);
for (parameter_name, parameter_value) in material_parameters.drain() {
parameter_value.apply_to_material(&client, &new_material, &parameter_name);
}
}
}
sk.model_node_set_transform_model(
sk_model,
self.id,
Spatial::space_to_space_matrix(Some(&self.space), Some(&model.space)),
);
}
}
impl Aspect for ModelPart {
@@ -261,15 +251,12 @@ impl ModelPartAspect for ModelPart {
}
pub struct Model {
self_ref: Weak<Model>,
enabled: Arc<AtomicBool>,
space: Arc<Spatial>,
_resource_id: ResourceID,
sk_model: OnceCell<SKModel>,
parts: LifeLinkedNodeMap<i32>,
}
unsafe impl Send for Model {}
unsafe impl Sync for Model {}
impl Model {
pub fn add_to(node: &Arc<Node>, resource_id: ResourceID) -> Result<Arc<Model>> {
@@ -280,8 +267,7 @@ impl Model {
)
.ok_or_else(|| eyre!("Resource not found"))?;
let model = Arc::new_cyclic(|self_ref| Model {
self_ref: self_ref.clone(),
let model = Arc::new(Model {
enabled: node.enabled.clone(),
space: node.get_aspect::<Spatial>().unwrap().clone(),
_resource_id: resource_id,
@@ -290,51 +276,50 @@ impl Model {
});
MODEL_REGISTRY.add_raw(&model);
let sk = SK_MULTITHREAD.get().unwrap();
let sk_model = sk.model_copy(
sk.model_create_file(pending_model_path.to_str().unwrap(), None::<Shader>)?,
);
ModelPart::create_for_model(sk, &model.self_ref.upgrade().unwrap(), &sk_model);
// technically doing this in anything but the main thread isn't a good idea but dangit we need those model nodes ASAP
let sk_model = SKModel::copy(SKModel::from_file(
pending_model_path.to_str().unwrap(),
None,
)?);
ModelPart::create_for_model(&model, &sk_model);
let _ = model.sk_model.set(sk_model);
node.add_aspect_raw(model.clone());
Ok(model)
}
fn draw(&self, sk: &impl StereoKitDraw) {
fn draw(&self, token: &MainThreadToken) {
let Some(sk_model) = self.sk_model.get() else {
return;
};
for model_node_node in self.parts.nodes() {
if let Ok(model_node) = model_node_node.get_aspect::<ModelPart>() {
model_node.update(sk);
model_node.update();
};
}
sk.model_draw(
sk_model,
self.space.global_transform(),
WHITE,
RenderLayer::LAYER0,
);
if self.enabled.load(Ordering::Relaxed) {
sk_model.draw(token, self.space.global_transform(), None, None);
}
}
}
// TODO: proper hread safety in stereokit_rust (probably just bind stereokit directly)
unsafe impl Send for Model {}
unsafe impl Sync for Model {}
impl Aspect for Model {
const NAME: &'static str = "Model";
}
impl ModelAspect for Model {}
impl Drop for Model {
fn drop(&mut self) {
if let Some(sk_model) = self.sk_model.take() {
destroy_queue::add(sk_model);
}
// if let Some(sk_model) = self.sk_model.take() {
// destroy_queue::add(sk_model);
// }
MODEL_REGISTRY.remove(self);
}
}
pub fn draw_all(sk: &impl StereoKitDraw) {
pub fn draw_all(token: &MainThreadToken) {
for model in MODEL_REGISTRY.get_valid_contents() {
if model.enabled.load(Ordering::Relaxed) {
model.draw(sk);
}
model.draw(token);
}
}

View File

@@ -4,14 +4,14 @@ use smithay::backend::renderer::gles::{
GlesError,
};
use std::mem::transmute;
use stereokit::Shader;
use stereokit_rust::shader::Shader;
use tracing::error;
// Simula shader with fancy lanzcos sampling
pub const UNLIT_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_gamma.sks");
pub const UNLIT_SHADER_BYTES: &[u8] = include_bytes!("assets/shaders/shader_unlit_gamma.hlsl.sks");
// Simula shader with fancy lanzcos sampling
pub const PANEL_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_simula.sks");
pub const PANEL_SHADER_BYTES: &[u8] = include_bytes!("assets/shaders/shader_unlit_simula.hlsl.sks");
struct FfiAssetHeader {
asset_type: i32,

View File

@@ -8,8 +8,11 @@ use once_cell::sync::OnceCell;
use parking_lot::Mutex;
use portable_atomic::{AtomicBool, Ordering};
use std::{ffi::OsStr, path::PathBuf, sync::Arc};
use stereokit::{
named_colors::WHITE, Color128, StereoKitDraw, TextAlign, TextFit, TextStyle as SkTextStyle,
use stereokit_rust::{
font::Font,
sk::MainThreadToken,
system::{TextAlign, TextFit, TextStyle as SkTextStyle},
util::{Color128, Color32},
};
use super::{TextAspect, TextStyle};
@@ -18,13 +21,13 @@ static TEXT_REGISTRY: Registry<Text> = Registry::new();
fn convert_align(x_align: super::XAlign, y_align: super::YAlign) -> TextAlign {
match (x_align, y_align) {
(super::XAlign::Left, super::YAlign::Top) => TextAlign::Left,
(super::XAlign::Left, super::YAlign::Top) => TextAlign::TopLeft,
(super::XAlign::Left, super::YAlign::Center) => TextAlign::CenterLeft,
(super::XAlign::Left, super::YAlign::Bottom) => TextAlign::BottomLeft,
(super::XAlign::Center, super::YAlign::Top) => TextAlign::Center,
(super::XAlign::Center, super::YAlign::Center) => TextAlign::Center,
(super::XAlign::Center, super::YAlign::Bottom) => TextAlign::BottomCenter,
(super::XAlign::Right, super::YAlign::Top) => TextAlign::Right,
(super::XAlign::Right, super::YAlign::Top) => TextAlign::TopRight,
(super::XAlign::Right, super::YAlign::Center) => TextAlign::CenterRight,
(super::XAlign::Right, super::YAlign::Bottom) => TextAlign::BottomRight,
}
@@ -59,16 +62,16 @@ impl Text {
Ok(text)
}
fn draw(&self, sk: &impl StereoKitDraw) {
fn draw(&self, token: &MainThreadToken) {
let style =
self.style
.get_or_try_init(|| -> Result<SkTextStyle, color_eyre::eyre::Error> {
let font = self
.font_path
.as_deref()
.and_then(|path| sk.font_create(path).ok())
.unwrap_or_else(|| sk.font_find("default/font").unwrap());
Ok(unsafe { sk.text_make_style(font, 1.0, WHITE) })
.and_then(|path| Font::from_file(path).ok())
.unwrap_or_default();
Ok(SkTextStyle::from_font(font, 1.0, Color32::WHITE))
});
if let Ok(style) = style {
@@ -81,7 +84,8 @@ impl Text {
data.character_height,
));
if let Some(bounds) = &data.bounds {
sk.text_add_in(
stereokit_rust::system::Text::add_in(
token,
&*text,
transform,
Vec2::from(bounds.bounds) / data.character_height,
@@ -92,21 +96,40 @@ impl Text {
super::TextFit::Exact => TextFit::Exact,
super::TextFit::Overflow => TextFit::Overflow,
},
*style,
convert_align(bounds.anchor_align_x, bounds.anchor_align_y),
convert_align(data.text_align_x, data.text_align_y),
vec3(0.0, 0.0, 0.0),
Color128::from([data.color.c.r, data.color.c.g, data.color.c.b, data.color.a]),
Some(style.clone()),
Some(Color128::new(
data.color.c.r,
data.color.c.g,
data.color.c.b,
data.color.a,
)),
data.bounds
.as_ref()
.map(|b| convert_align(b.anchor_align_x, b.anchor_align_y)),
Some(convert_align(data.text_align_x, data.text_align_y)),
None,
None,
None,
);
} else {
sk.text_add_at(
stereokit_rust::system::Text::add_at(
token,
&*text,
transform,
*style,
TextAlign::Center,
convert_align(data.text_align_x, data.text_align_y),
vec3(0.0, 0.0, 0.0),
Color128::from([data.color.c.r, data.color.c.g, data.color.c.b, data.color.a]),
Some(*style),
Some(Color128::new(
data.color.c.r,
data.color.c.g,
data.color.c.b,
data.color.a,
)),
data.bounds
.as_ref()
.map(|b| convert_align(b.anchor_align_x, b.anchor_align_y)),
Some(convert_align(data.text_align_x, data.text_align_y)),
None,
None,
None,
);
}
}
@@ -141,10 +164,10 @@ impl Drop for Text {
}
}
pub fn draw_all(sk: &impl StereoKitDraw) {
pub fn draw_all(token: &MainThreadToken) {
for text in TEXT_REGISTRY.get_valid_contents() {
if text.enabled.load(Ordering::Relaxed) {
text.draw(sk);
text.draw(token);
}
}
}

View File

@@ -6,7 +6,7 @@ use crate::{
use color_eyre::eyre::Result;
use glam::{vec3, Mat4};
use std::sync::Arc;
use stereokit::StereoKitMultiThread;
use stereokit_rust::system::Input;
lazy_static::lazy_static! {
static ref HMD: Arc<Node> = create();
@@ -19,9 +19,9 @@ fn create() -> Arc<Node> {
node
}
pub fn frame(sk: &impl StereoKitMultiThread) {
pub fn frame() {
let spatial = HMD.get_aspect::<Spatial>().unwrap();
let hmd_pose = sk.input_head();
let hmd_pose = Input::get_head();
*spatial.transform.lock() = Mat4::from_scale_rotation_translation(
vec3(1.0, 1.0, 1.0),
hmd_pose.orientation.into(),

View File

@@ -25,6 +25,7 @@ pub struct InputMethod {
pub data: Mutex<InputDataType>,
pub datamap: Mutex<Datamap>,
pub capture_requests: Registry<InputHandler>,
pub captures: Registry<InputHandler>,
pub(super) handler_aliases: LifeLinkedNodeMap<String>,
pub(super) handler_order: Mutex<Vec<Weak<InputHandler>>>,
@@ -41,6 +42,7 @@ impl InputMethod {
enabled: Mutex::new(true),
spatial: node.get_aspect::<Spatial>().unwrap().clone(),
data: Mutex::new(data),
capture_requests: Registry::new(),
captures: Registry::new(),
datamap: Mutex::new(datamap),
handler_aliases: LifeLinkedNodeMap::default(),
@@ -166,9 +168,7 @@ impl InputMethodRefAspect for InputMethod {
let input_method = node.get_aspect::<InputMethod>()?;
let input_handler = handler.get_aspect::<InputHandler>()?;
input_method.captures.add_raw(&input_handler);
// input_method_client::
// node.send_remote_signal("capture", message)
input_method.capture_requests.add_raw(&input_handler);
Ok(())
}
}

View File

@@ -154,7 +154,6 @@ pub fn process_input() {
.collect()
});
method.captures.clear();
// Iterate over the distance links and send input to them
for (i, input_link) in input_links.into_iter().enumerate() {
if let Some(method_alias) = input_link
@@ -165,8 +164,13 @@ pub fn process_input() {
{
method_alias.enabled.store(true, Ordering::Release);
}
input_link.send_input(i as u32, true, method.datamap.lock().clone());
input_link.send_input(
i as u32,
method.captures.contains(&input_link.handler),
method.datamap.lock().clone(),
);
}
method.capture_requests.clear();
});
}
}

View File

@@ -19,12 +19,19 @@ use mint::{RowMatrix4, Vector2};
use nanoid::nanoid;
use once_cell::sync::OnceCell;
use parking_lot::Mutex;
use send_wrapper::SendWrapper;
use serde::Deserialize;
use stardust_xr::schemas::flex::{deserialize, serialize};
use std::sync::Arc;
use stereokit::{
Color128, Material, Rect, RenderLayer, StereoKitDraw, Tex, TextureType, Transparency,
use stereokit_rust::{
material::{Material, Transparency},
shader::Shader,
sk::MainThreadToken,
system::Renderer,
tex::{Tex, TexFormat, TexType},
util::Color128,
};
use tracing::error;
lazy_static! {
pub(super) static ref ITEM_TYPE_INFO_CAMERA: TypeInfo = TypeInfo {
@@ -46,8 +53,8 @@ struct FrameInfo {
pub struct CameraItem {
space: Arc<Spatial>,
frame_info: Mutex<FrameInfo>,
sk_tex: OnceCell<Tex>,
sk_mat: OnceCell<Arc<Material>>,
sk_tex: OnceCell<SendWrapper<Tex>>,
sk_mat: OnceCell<Arc<SendWrapper<Material>>>,
applied_to: Registry<ModelPart>,
apply_to: Registry<ModelPart>,
}
@@ -111,52 +118,54 @@ impl CameraItem {
Ok(serialize(id)?.into())
}
pub fn update(&self, sk: &impl StereoKitDraw) {
pub fn update(&self, token: &MainThreadToken) {
let frame_info = self.frame_info.lock();
let sk_tex = self.sk_tex.get_or_init(|| {
sk.tex_gen_color(
SendWrapper::new(Tex::gen_color(
Color128::default(),
frame_info.px_size.x as i32,
frame_info.px_size.y as i32,
TextureType::RENDER_TARGET,
stereokit::TextureFormat::RGBA32Linear,
)
});
let sk_mat = self.sk_mat.get_or_init(|| {
let shader = sk.shader_create_mem(&UNLIT_SHADER_BYTES).unwrap();
let mat = sk.material_create(&shader);
sk.material_set_texture(&mat, "diffuse", sk_tex.as_ref());
sk.material_set_transparency(&mat, Transparency::Blend);
Arc::new(mat)
TexType::Rendertarget,
TexFormat::RGBA32Linear,
))
});
let sk_mat = self
.sk_mat
.get_or_try_init(|| -> Result<Arc<SendWrapper<Material>>> {
let shader = Shader::from_memory(&UNLIT_SHADER_BYTES)?;
let mut mat = Material::new(&shader, None);
mat.get_all_param_info().set_texture("diffuse", &**sk_tex);
mat.transparency(Transparency::Blend);
Ok(Arc::new(SendWrapper::new(mat)))
});
let Ok(sk_mat) = sk_mat else {
error!("unable to make camera item stereokit texture");
return;
};
for model_part in self.apply_to.take_valid_contents() {
model_part.replace_material(sk_mat.clone())
}
if !self.applied_to.is_empty() {
sk.render_to(
sk_tex,
frame_info.proj_matrix,
Renderer::render_to(
token,
&**sk_tex,
self.space.global_transform(),
RenderLayer::all(),
stereokit::RenderClear::All,
Rect {
x: 0.0,
y: 0.0,
w: 0.0,
h: 0.0,
},
);
frame_info.proj_matrix,
None,
None,
None,
)
}
}
}
pub fn update(sk: &impl StereoKitDraw) {
pub fn update(token: &MainThreadToken) {
for camera in ITEM_TYPE_INFO_CAMERA.items.get_valid_contents() {
let ItemType::Camera(camera) = &camera.specialization else {
continue;
};
camera.update(sk);
camera.update(token);
}
}

View File

@@ -7,7 +7,7 @@ use crate::core::client::Client;
use crate::core::registry::Registry;
use crate::create_interface;
use color_eyre::eyre::{eyre, Result};
use glam::{vec3a, Mat4, Quat};
use glam::{vec3a, Mat4, Quat, Vec3};
use mint::Vector3;
use nanoid::nanoid;
use once_cell::sync::OnceCell;
@@ -15,7 +15,7 @@ use parking_lot::Mutex;
use std::fmt::Debug;
use std::ptr;
use std::sync::{Arc, Weak};
use stereokit::{bounds_grow_to_fit_box, Bounds};
use stereokit_rust::maths::Bounds;
stardust_xr_server_codegen::codegen_spatial_protocol!();
impl Transform {
@@ -104,11 +104,7 @@ impl Spatial {
.map(|b| (b)(&node))
.unwrap_or_default();
for child in self.children.get_valid_contents() {
bounds = bounds_grow_to_fit_box(
bounds,
child.get_bounding_box(),
Some(child.local_transform()),
);
bounds.grown_box(child.get_bounding_box(), child.local_transform());
}
bounds
}
@@ -253,8 +249,8 @@ impl SpatialRefAspect for Spatial {
let bounds = this_spatial.get_bounding_box();
Ok(BoundingBox {
center: mint::Vector3::from(bounds.center),
size: mint::Vector3::from(bounds.dimensions),
center: Vec3::from(bounds.center).into(),
size: Vec3::from(bounds.dimensions).into(),
})
}
@@ -267,21 +263,18 @@ impl SpatialRefAspect for Spatial {
let relative_spatial = relative_to.get_aspect::<Spatial>()?;
let center = Spatial::space_to_space_matrix(Some(&this_spatial), Some(&relative_spatial))
.transform_point3([0.0; 3].into());
let bounds = bounds_grow_to_fit_box(
Bounds {
center,
dimensions: [0.0; 3].into(),
},
let mut bounds = Bounds {
center: center.into(),
dimensions: [0.0; 3].into(),
};
bounds.grown_box(
this_spatial.get_bounding_box(),
Some(Spatial::space_to_space_matrix(
Some(&this_spatial),
Some(&relative_spatial),
)),
Spatial::space_to_space_matrix(Some(&this_spatial), Some(&relative_spatial)),
);
Ok(BoundingBox {
center: mint::Vector3::from(bounds.center),
size: mint::Vector3::from(bounds.dimensions),
center: Vec3::from(bounds.center).into(),
size: Vec3::from(bounds.dimensions).into(),
})
}

View File

@@ -13,7 +13,7 @@ use nanoid::nanoid;
use serde::{Deserialize, Serialize};
use stardust_xr::values::Datamap;
use std::sync::Arc;
use stereokit::StereoKitMultiThread;
use stereokit_rust::system::Input;
#[derive(Default, Deserialize, Serialize)]
pub struct EyeDatamap {
@@ -46,13 +46,11 @@ impl EyePointer {
Ok(EyePointer { spatial, pointer })
}
pub fn update(&self, sk: &impl StereoKitMultiThread) {
let ray = sk.input_eyes();
self.spatial
.set_local_transform(Mat4::from_rotation_translation(
ray.orientation,
ray.position,
));
pub fn update(&self) {
let ray = Input::get_eyes();
self.spatial.set_local_transform(
Mat4::from_rotation_translation(ray.orientation.into(), ray.position.into()).into(),
);
{
// Set pointer input datamap
*self.pointer.datamap.lock() = Datamap::from_typed(EyeDatamap { eye: 2 }).unwrap();

View File

@@ -11,24 +11,38 @@ use crate::{
},
};
use color_eyre::eyre::Result;
use glam::{vec2, vec3, Mat4, Vec2, Vec3};
use glam::{vec3, Mat4, Vec3};
use mint::Vector2;
use nanoid::nanoid;
use serde::{Deserialize, Serialize};
use stardust_xr::values::Datamap;
use std::{convert::TryFrom, sync::Arc};
use stereokit::{ray_from_mouse, ButtonState, Key, StereoKitMultiThread};
use std::sync::Arc;
use stereokit_rust::system::{Input, Key};
use xkbcommon::xkb::{Context, Keymap, FORMAT_TEXT_V1};
#[derive(Default, Deserialize, Serialize)]
#[derive(Deserialize, Serialize)]
struct MouseEvent {
select: f32,
middle: f32,
context: f32,
grab: f32,
scroll_continuous: Vec2,
scroll_discrete: Vec2,
scroll_continuous: Vector2<f32>,
scroll_discrete: Vector2<f32>,
raw_input_events: Vec<u32>,
}
impl Default for MouseEvent {
fn default() -> Self {
MouseEvent {
select: 0.0,
middle: 0.0,
context: 0.0,
grab: 0.0,
scroll_continuous: [0.0; 2].into(),
scroll_discrete: [0.0; 2].into(),
raw_input_events: vec![],
}
}
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct KeyboardEvent {
@@ -91,53 +105,48 @@ impl MousePointer {
keyboard_sender,
})
}
pub fn update(&mut self, sk: &impl StereoKitMultiThread) {
let mouse = sk.input_mouse();
pub fn update(&mut self) {
let mouse = Input::get_mouse();
let ray = ray_from_mouse(mouse.pos).unwrap();
let ray = mouse.get_ray();
self.spatial.set_local_transform(
Mat4::look_to_rh(
Vec3::from(ray.pos),
Vec3::from(ray.dir),
Vec3::from(ray.position),
Vec3::from(ray.direction),
vec3(0.0, 1.0, 0.0),
)
.inverse(),
);
{
// Set pointer input datamap
self.mouse_datamap.select =
if sk.input_key(Key::MouseLeft).contains(ButtonState::ACTIVE) {
1.0f32
} else {
0.0f32
};
self.mouse_datamap.middle =
if sk.input_key(Key::MouseCenter).contains(ButtonState::ACTIVE) {
1.0f32
} else {
0.0f32
};
self.mouse_datamap.context =
if sk.input_key(Key::MouseRight).contains(ButtonState::ACTIVE) {
1.0f32
} else {
0.0f32
};
self.mouse_datamap.grab = if sk.input_key(Key::MouseBack).contains(ButtonState::ACTIVE)
|| sk
.input_key(Key::MouseForward)
.contains(ButtonState::ACTIVE)
self.mouse_datamap.select = if Input::key(Key::MouseLeft).is_active() {
1.0f32
} else {
0.0f32
};
self.mouse_datamap.middle = if Input::key(Key::MouseCenter).is_active() {
1.0f32
} else {
0.0f32
};
self.mouse_datamap.context = if Input::key(Key::MouseRight).is_active() {
1.0f32
} else {
0.0f32
};
self.mouse_datamap.grab = if Input::key(Key::MouseBack).is_active()
|| Input::key(Key::MouseForward).is_active()
{
1.0f32
} else {
0.0f32
};
self.mouse_datamap.scroll_continuous = vec2(0.0, mouse.scroll_change / 120.0);
self.mouse_datamap.scroll_discrete = vec2(0.0, mouse.scroll_change / 120.0);
self.mouse_datamap.scroll_continuous = [0.0, mouse.scroll_change / 120.0].into();
self.mouse_datamap.scroll_discrete = [0.0, mouse.scroll_change / 120.0].into();
*self.pointer.datamap.lock() = Datamap::from_typed(&self.mouse_datamap).unwrap();
}
self.target_pointer_input();
self.send_keyboard_input(sk);
self.send_keyboard_input();
}
fn target_pointer_input(&mut self) {
@@ -145,7 +154,7 @@ impl MousePointer {
if let Some(capture) = &self.capture {
if !self
.pointer
.captures
.capture_requests
.get_valid_contents()
.contains(&capture)
{
@@ -156,7 +165,7 @@ impl MousePointer {
if self.capture.is_none() {
if let Some(new_capture) = self
.pointer
.captures
.capture_requests
.get_valid_contents()
.into_iter()
.map(|h| {
@@ -183,8 +192,10 @@ impl MousePointer {
}
// make sure that if something is captured only send input to it
self.pointer.captures.clear();
if let Some(capture) = &self.capture {
self.pointer.set_handler_order([capture].into_iter());
self.pointer.captures.add_raw(capture);
return;
}
@@ -236,7 +247,7 @@ impl MousePointer {
);
}
fn send_keyboard_input(&mut self, sk: &impl StereoKitMultiThread) {
fn send_keyboard_input(&mut self) {
let rx = PULSE_RECEIVER_REGISTRY
.get_valid_contents()
.into_iter()
@@ -263,12 +274,12 @@ impl MousePointer {
if let Some(rx) = rx {
let keys = (8_u32..254)
.filter_map(|i| Key::try_from(i).ok())
.filter_map(|k| Some((map_key(k)?, sk.input_key(k))))
.map(|i| unsafe { std::mem::transmute(i) })
.filter_map(|k| Some((map_key(k)?, Input::key(k))))
.filter_map(|(i, k)| {
if k.contains(ButtonState::JUST_ACTIVE) {
if k.is_just_active() {
Some(i as i32)
} else if k.contains(ButtonState::JUST_INACTIVE) {
} else if k.is_just_inactive() {
Some(-(i as i32))
} else {
None

View File

@@ -11,9 +11,10 @@ use glam::{Mat4, Vec2, Vec3};
use serde::{Deserialize, Serialize};
use stardust_xr::values::Datamap;
use std::sync::Arc;
use stereokit::{
named_colors::WHITE, ButtonState, Handed, Model, RenderLayer, StereoKitDraw,
StereoKitMultiThread,
use stereokit_rust::{
model::Model,
sk::MainThreadToken,
system::{Handed, Input},
};
#[derive(Default, Deserialize, Serialize)]
@@ -32,7 +33,7 @@ pub struct SkController {
datamap: ControllerDatamap,
}
impl SkController {
pub fn new(sk: &impl StereoKitMultiThread, handed: Handed) -> Result<Self> {
pub fn new(handed: Handed) -> Result<Self> {
let _node = Node::create_parent_name(
&INTERNAL_CLIENT,
"",
@@ -45,7 +46,7 @@ impl SkController {
)
.add_to_scenegraph()?;
Spatial::add_to(&_node, None, Mat4::IDENTITY, false);
let model = sk.model_create_mem("cursor.glb", include_bytes!("cursor.glb"), None)?;
let model = Model::from_memory("cursor.glb", include_bytes!("cursor.glb"), None)?;
let tip = InputDataType::Tip(Tip::default());
let input = InputMethod::add_to(
&_node,
@@ -61,30 +62,35 @@ impl SkController {
datamap: Default::default(),
})
}
pub fn update(&mut self, sk: &impl StereoKitDraw) {
let controller = sk.input_controller(self.handed);
*self.input.enabled.lock() = controller.tracked.contains(ButtonState::ACTIVE);
pub fn update(&mut self, token: &MainThreadToken) {
let controller = Input::controller(self.handed);
*self.input.enabled.lock() = controller.tracked.is_active();
if *self.input.enabled.lock() {
let world_transform = Mat4::from_rotation_translation(
controller.aim.orientation,
controller.aim.position,
controller.aim.orientation.into(),
controller.aim.position.into(),
);
sk.model_draw(
&self.model,
self.model.draw(
token,
world_transform * Mat4::from_scale(Vec3::ONE * 0.02),
WHITE,
RenderLayer::LAYER0,
None,
None,
);
self.input.spatial.set_local_transform(world_transform);
}
self.datamap.select = controller.trigger;
self.datamap.grab = controller.grip;
self.datamap.scroll = controller.stick;
self.datamap.scroll = controller.stick.into();
*self.input.datamap.lock() = Datamap::from_typed(&self.datamap).unwrap();
// remove the capture when it's removed from captures list
if let Some(capture) = &self.capture {
if !self.input.captures.get_valid_contents().contains(&capture) {
if !self
.input
.capture_requests
.get_valid_contents()
.contains(&capture)
{
self.capture.take();
}
}
@@ -92,7 +98,7 @@ impl SkController {
if self.capture.is_none() {
self.capture = self
.input
.captures
.capture_requests
.get_valid_contents()
.into_iter()
.map(|handler| {
@@ -115,8 +121,10 @@ impl SkController {
}
// make sure that if something is captured only send input to it
self.input.captures.clear();
if let Some(capture) = &self.capture {
self.input.set_handler_order([capture].into_iter());
self.input.captures.add_raw(capture);
return;
}

View File

@@ -7,18 +7,20 @@ use crate::nodes::{
Node,
};
use color_eyre::eyre::Result;
use glam::Mat4;
use glam::{Mat4, Quat, Vec3};
use nanoid::nanoid;
use serde::{Deserialize, Serialize};
use stardust_xr::values::Datamap;
use std::f32::INFINITY;
use std::sync::Arc;
use stereokit::{ButtonState, Color128, HandJoint, Handed, Material, StereoKitMultiThread};
use stereokit_rust::sk::MainThreadToken;
use stereokit_rust::system::{HandJoint, Handed, Input, LinePoint, Lines};
use stereokit_rust::util::Color128;
fn convert_joint(joint: HandJoint) -> Joint {
Joint {
position: joint.position.into(),
rotation: joint.orientation.into(),
position: Vec3::from(joint.position).into(),
rotation: Quat::from(joint.orientation).into(),
radius: joint.radius,
distance: 0.0,
}
@@ -33,13 +35,12 @@ struct HandDatamap {
pub struct SkHand {
_node: Arc<Node>,
handed: Handed,
material: Material,
input: Arc<InputMethod>,
capture: Option<Arc<InputHandler>>,
datamap: HandDatamap,
}
impl SkHand {
pub fn new(handed: Handed, sk: &impl StereoKitMultiThread) -> Result<Self> {
pub fn new(handed: Handed) -> Result<Self> {
let _node = Node::create_parent_name(&INTERNAL_CLIENT, "", &nanoid!(), false)
.add_to_scenegraph()?;
Spatial::add_to(&_node, None, Mat4::IDENTITY, false);
@@ -50,29 +51,21 @@ impl SkHand {
let datamap = Datamap::from_typed(HandDatamap::default())?;
let input = InputMethod::add_to(&_node, hand, datamap)?;
let material = sk.material_copy(Material::HAND);
unsafe { sk.material_addref(&material); }
sk.input_hand_material(handed, Material(material.0));
Input::hand_visible(handed, false);
Ok(SkHand {
_node,
handed,
material,
input,
capture: None,
datamap: Default::default(),
})
}
pub fn update(&mut self, controller_enabled: bool, sk: &impl StereoKitMultiThread) {
let sk_hand = sk.input_hand(self.handed);
pub fn update(&mut self, controller_enabled: bool, token: &MainThreadToken) {
let sk_hand = Input::hand(self.handed);
if let InputDataType::Hand(hand) = &mut *self.input.data.lock() {
let controller_active = controller_enabled
&& sk
.input_controller(self.handed)
.tracked
.contains(ButtonState::ACTIVE);
*self.input.enabled.lock() =
!controller_active && sk_hand.tracked_state.contains(ButtonState::ACTIVE);
sk.input_hand_visible(self.handed, *self.input.enabled.lock());
let controller_active =
controller_enabled && Input::controller(self.handed).is_tracked();
*self.input.enabled.lock() = !controller_active && sk_hand.tracked.is_active();
if *self.input.enabled.lock() {
hand.thumb.tip = convert_joint(sk_hand.fingers[0][4]);
hand.thumb.distal = convert_joint(sk_hand.fingers[0][3]);
@@ -92,17 +85,27 @@ impl SkHand {
finger.metacarpal = convert_joint(sk_finger[0]);
}
hand.palm.position = sk_hand.palm.position.into();
hand.palm.rotation = sk_hand.palm.orientation.into();
hand.palm.position = Vec3::from(sk_hand.palm.position).into();
hand.palm.rotation = Quat::from(sk_hand.palm.orientation).into();
hand.palm.radius =
(sk_hand.fingers[2][0].radius + sk_hand.fingers[2][1].radius) * 0.5;
hand.wrist.position = sk_hand.wrist.position.into();
hand.wrist.rotation = sk_hand.wrist.orientation.into();
hand.wrist.position = Vec3::from(sk_hand.wrist.position).into();
hand.wrist.rotation = Quat::from(sk_hand.wrist.orientation).into();
hand.wrist.radius =
(sk_hand.fingers[0][0].radius + sk_hand.fingers[4][0].radius) * 0.5;
hand.elbow = None;
self.draw(
token,
if self.capture.is_none() {
Color128::new_rgb(1.0, 1.0, 1.0)
} else {
Color128::new_rgb(0.0, 1.0, 0.75)
},
hand,
);
}
}
self.datamap.pinch_strength = sk_hand.pinch_activation;
@@ -111,16 +114,20 @@ impl SkHand {
// remove the capture when it's removed from captures list
if let Some(capture) = &self.capture {
if !self.input.captures.get_valid_contents().contains(&capture) {
if !self
.input
.capture_requests
.get_valid_contents()
.contains(&capture)
{
self.capture.take();
sk.material_set_color(&self.material, "color", Color128::new_rgb(1.0, 1.0, 1.0));
}
}
// add the capture that's the closest if we don't have one
if self.capture.is_none() {
self.capture = self
.input
.captures
.capture_requests
.get_valid_contents()
.into_iter()
.map(|handler| (handler.clone(), self.compare_distance(&handler.field).abs()))
@@ -132,14 +139,13 @@ impl SkHand {
}
})
.map(|(rx, _)| rx);
if self.capture.is_some() {
sk.material_set_color(&self.material, "color", Color128::new_rgb(0.0, 1.0, 0.75));
}
}
// make sure that if something is captured only send input to it
self.input.captures.clear();
if let Some(capture) = &self.capture {
self.input.set_handler_order([capture].into_iter());
self.input.captures.add_raw(capture);
return;
}
@@ -183,6 +189,77 @@ impl SkHand {
);
}
fn draw(&self, token: &MainThreadToken, color: Color128, hand: &Hand) {
// thumb
Lines::add_list(
token,
&[
joint_to_line_point(&hand.thumb.tip, color),
joint_to_line_point(&hand.thumb.distal, color),
joint_to_line_point(&hand.thumb.proximal, color),
joint_to_line_point(&hand.thumb.metacarpal, color),
],
);
// index
Lines::add_list(
token,
&[
joint_to_line_point(&hand.index.tip, color),
joint_to_line_point(&hand.index.distal, color),
joint_to_line_point(&hand.index.intermediate, color),
joint_to_line_point(&hand.index.proximal, color),
joint_to_line_point(&hand.index.metacarpal, color),
],
);
// middle
Lines::add_list(
token,
&[
joint_to_line_point(&hand.middle.tip, color),
joint_to_line_point(&hand.middle.distal, color),
joint_to_line_point(&hand.middle.intermediate, color),
joint_to_line_point(&hand.middle.proximal, color),
joint_to_line_point(&hand.middle.metacarpal, color),
],
);
// ring
Lines::add_list(
token,
&[
joint_to_line_point(&hand.ring.tip, color),
joint_to_line_point(&hand.ring.distal, color),
joint_to_line_point(&hand.ring.intermediate, color),
joint_to_line_point(&hand.ring.proximal, color),
joint_to_line_point(&hand.ring.metacarpal, color),
],
);
// little
Lines::add_list(
token,
&[
joint_to_line_point(&hand.little.tip, color),
joint_to_line_point(&hand.little.distal, color),
joint_to_line_point(&hand.little.intermediate, color),
joint_to_line_point(&hand.little.proximal, color),
joint_to_line_point(&hand.little.metacarpal, color),
],
);
// palm
Lines::add_list(
token,
&[
joint_to_line_point(&hand.wrist, color),
joint_to_line_point(&hand.thumb.metacarpal, color),
joint_to_line_point(&hand.index.metacarpal, color),
joint_to_line_point(&hand.middle.metacarpal, color),
joint_to_line_point(&hand.ring.metacarpal, color),
joint_to_line_point(&hand.little.metacarpal, color),
joint_to_line_point(&hand.wrist, color),
],
);
}
fn compare_distance(&self, field: &Field) -> f32 {
let InputDataType::Hand(hand) = &*self.input.data.lock() else {
return INFINITY;
@@ -199,3 +276,11 @@ impl SkHand {
+ (ring_tip_distance * 0.15)
}
}
fn joint_to_line_point(joint: &Joint, color: Color128) -> LinePoint {
LinePoint {
pt: Vec3::from(joint.position).into(),
thickness: joint.radius * 2.0,
color: color.into(),
}
}

View File

@@ -6,7 +6,7 @@ use mint::Vector2;
use nanoid::nanoid;
use serde::{Deserialize, Serialize};
use stardust_xr::values::Datamap;
use stereokit::StereoKitMultiThread;
use stereokit_rust::system::World;
use crate::{
core::client::INTERNAL_CLIENT,
@@ -59,23 +59,14 @@ impl PlaySpace {
_pulse_rx: pulse_rx,
})
}
pub fn update(&self, sk: &impl StereoKitMultiThread) {
let pose = sk.world_get_bounds_pose();
self.spatial
.set_local_transform(Mat4::from_rotation_translation(
pose.orientation,
pose.position,
));
pub fn update(&self) {
let pose = World::get_bounds_pose();
self.spatial.set_local_transform(
Mat4::from_rotation_translation(pose.orientation.into(), pose.position.into()).into(),
);
let Field::Box(box_field) = self.field.as_ref() else {
return;
};
box_field.set_size(
[
sk.world_get_bounds_size().x,
0.0,
sk.world_get_bounds_size().y,
]
.into(),
);
box_field.set_size([World::get_bounds_size().x, 0.0, World::get_bounds_size().y].into());
}
}

View File

@@ -24,7 +24,6 @@ use crate::{core::task, wayland::state::ClientState};
use color_eyre::eyre::{ensure, Result};
use once_cell::sync::OnceCell;
use parking_lot::Mutex;
use sk::StereoKitDraw;
use smithay::backend::allocator::dmabuf::Dmabuf;
use smithay::backend::egl::EGLContext;
use smithay::backend::renderer::gles::GlesRenderer;
@@ -42,7 +41,7 @@ use std::{
os::unix::{net::UnixListener, prelude::FromRawFd},
sync::Arc,
};
use stereokit as sk;
use stereokit_rust::system::{Backend, BackendGraphics};
use tokio::sync::mpsc::UnboundedReceiver;
use tokio::{
io::unix::AsyncFd, net::UnixListener as AsyncUnixListener, sync::mpsc, task::JoinHandle,
@@ -59,16 +58,15 @@ struct EGLRawHandles {
}
fn get_sk_egl() -> Result<EGLRawHandles> {
ensure!(
unsafe { sk::sys::backend_graphics_get() }
== sk::sys::backend_graphics__backend_graphics_opengles_egl,
Backend::graphics() == BackendGraphics::OpenGLESEGL,
"StereoKit is not running using EGL!"
);
Ok(unsafe {
EGLRawHandles {
display: sk::sys::backend_opengl_egl_get_display() as *const c_void,
config: sk::sys::backend_opengl_egl_get_config() as *const c_void,
context: sk::sys::backend_opengl_egl_get_context() as *const c_void,
display: stereokit_rust::system::backend_opengl_egl_get_display() as *const c_void,
config: stereokit_rust::system::backend_opengl_egl_get_config() as *const c_void,
context: stereokit_rust::system::backend_opengl_egl_get_context() as *const c_void,
}
})
}
@@ -196,8 +194,8 @@ impl Wayland {
})?)
}
#[instrument(level = "debug", name = "Wayland frame", skip(self, sk))]
pub fn update(&mut self, sk: &impl StereoKitDraw) {
#[instrument(level = "debug", name = "Wayland frame", skip(self))]
pub fn update(&mut self) {
while let Ok((dmabuf, notifier)) = self.dmabuf_rx.try_recv() {
if self.renderer.import_dmabuf(&dmabuf, None).is_err() {
if let Some(notifier) = notifier {
@@ -206,15 +204,15 @@ impl Wayland {
}
}
for core_surface in CORE_SURFACES.get_valid_contents() {
core_surface.process(sk, &mut self.renderer);
core_surface.process(&mut self.renderer);
}
self.display.flush_clients(None);
}
pub fn frame_event(&self, sk: &impl StereoKitDraw) {
pub fn frame_event(&self) {
for core_surface in CORE_SURFACES.get_valid_contents() {
core_surface.frame(sk, self.output.clone());
core_surface.frame(self.output.clone());
}
}

View File

@@ -19,9 +19,11 @@ use smithay::{
wayland::compositor::{self, SurfaceData},
};
use std::{cell::RefCell, ffi::c_void, sync::Arc, time::Duration};
use stereokit::{
Material, Shader, StereoKitDraw, Tex, TextureAddress, TextureFormat, TextureSample,
TextureType, Transparency,
use stereokit_rust::{
material::{Material, Transparency},
shader::Shader,
tex::{Tex, TexAddress, TexFormat, TexSample, TexType},
util::Time,
};
pub static CORE_SURFACES: Registry<CoreSurface> = Registry::new();
@@ -40,8 +42,8 @@ pub struct CoreSurface {
pub dh: DisplayHandle,
pub weak_surface: wayland_server::Weak<WlSurface>,
mapped_data: Mutex<Option<CoreSurfaceData>>,
sk_tex: OnceCell<Tex>,
sk_mat: OnceCell<Arc<Material>>,
sk_tex: OnceCell<SendWrapper<Mutex<Tex>>>,
sk_mat: OnceCell<SendWrapper<Mutex<Material>>>,
material_offset: Mutex<Delta<u32>>,
on_mapped: Mutex<Box<dyn Fn() + Send + Sync>>,
on_commit: Mutex<Box<dyn Fn(u32) + Send + Sync>>,
@@ -85,24 +87,28 @@ impl CoreSurface {
*self.on_commit.lock() = Box::new(|_| {});
}
pub fn process(&self, sk: &impl StereoKitDraw, renderer: &mut GlesRenderer) {
pub fn process(&self, renderer: &mut GlesRenderer) {
let Some(wl_surface) = self.wl_surface() else {
return;
};
let sk_tex = self
.sk_tex
.get_or_init(|| sk.tex_create(TextureType::IMAGE_NO_MIPS, TextureFormat::RGBA32));
let sk_tex = self.sk_tex.get_or_init(|| {
SendWrapper::new(Mutex::new(Tex::new(
TexType::ImageNomips,
TexFormat::RGBA32Linear,
nanoid::nanoid!(),
)))
});
self.sk_mat.get_or_init(|| {
let shader = sk.shader_create_mem(&PANEL_SHADER_BYTES);
let shader = Shader::from_memory(&PANEL_SHADER_BYTES).unwrap();
// let _ = renderer.with_context(|c| unsafe {
// shader_inject(c, &mut shader, SIMULA_VERT_STR, SIMULA_FRAG_STR)
// });
let mat = sk.material_create(shader.as_ref().unwrap_or(Shader::UI.as_ref()));
sk.material_set_texture(&mat, "diffuse", sk_tex.as_ref());
sk.material_set_transparency(&mat, Transparency::Blend);
Arc::new(mat)
let mut mat = Material::new(shader, None);
mat.diffuse_tex(sk_tex.lock().as_ref());
mat.transparency(Transparency::Blend);
SendWrapper::new(Mutex::new(mat))
});
// Let smithay handle buffer management (has to be done here as RendererSurfaceStates is not thread safe)
@@ -146,22 +152,22 @@ impl CoreSurface {
let Some(sk_mat) = self.sk_mat.get() else {
return;
};
unsafe {
sk.tex_set_surface(
sk_tex.as_ref(),
sk_tex
.lock()
.set_native_surface(
smithay_tex.tex_id() as usize as *mut c_void,
TextureType::IMAGE_NO_MIPS,
TexType::ImageNomips,
smithay::backend::renderer::gles::ffi::RGBA8.into(),
smithay_tex.width() as i32,
smithay_tex.height() as i32,
1,
false,
);
sk.tex_set_sample(sk_tex.as_ref(), TextureSample::Point);
sk.tex_set_address(sk_tex.as_ref(), TextureAddress::Clamp);
}
)
.sample_mode(TexSample::Point)
.address_mode(TexAddress::Clamp);
if let Some(material_offset) = self.material_offset.lock().delta() {
sk.material_set_queue_offset(sk_mat.as_ref().as_ref(), *material_offset as i32);
sk_mat.lock().queue_offset(*material_offset as i32);
}
let Some(surface_size) = renderer_surface_state.surface_size() else {
@@ -180,7 +186,7 @@ impl CoreSurface {
self.apply_surface_materials();
}
pub fn frame(&self, sk: &impl StereoKitDraw, output: Output) {
pub fn frame(&self, output: Output) {
let Some(wl_surface) = self.wl_surface() else {
return;
};
@@ -188,7 +194,7 @@ impl CoreSurface {
send_frames_surface_tree(
&wl_surface,
&output,
Duration::from_secs_f64(sk.time_get()),
Duration::from_secs_f64(Time::get_total_unscaled()),
None,
|_, _| Some(output.clone()),
);
@@ -204,8 +210,9 @@ impl CoreSurface {
fn apply_surface_materials(&self) {
if let Some(sk_mat) = self.sk_mat.get() {
let sk_mat = sk_mat.lock();
for model_node in self.pending_material_applications.get_valid_contents() {
model_node.replace_material(sk_mat.clone());
model_node.replace_material_now(sk_mat.as_ref());
}
self.pending_material_applications.clear();
}