fix: better pointer compare distance algorithm

This commit is contained in:
Nova
2023-05-10 23:44:36 -04:00
parent e5dfd9d3df
commit ef0142183d

View File

@@ -28,7 +28,9 @@ impl Pointer {
impl InputSpecialization for Pointer {
fn compare_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
let ray_info = self.ray_march(space, field);
ray_info.deepest_point_distance.hypot(ray_info.min_distance)
ray_info
.deepest_point_distance
.hypot(ray_info.min_distance.recip())
}
fn true_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
let ray_info = self.ray_march(space, field);