fix: better pointer compare distance algorithm
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@@ -28,7 +28,9 @@ impl Pointer {
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impl InputSpecialization for Pointer {
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impl InputSpecialization for Pointer {
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fn compare_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
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fn compare_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
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let ray_info = self.ray_march(space, field);
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let ray_info = self.ray_march(space, field);
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ray_info.deepest_point_distance.hypot(ray_info.min_distance)
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ray_info
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.deepest_point_distance
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.hypot(ray_info.min_distance.recip())
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}
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}
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fn true_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
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fn true_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
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let ray_info = self.ray_march(space, field);
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let ray_info = self.ray_march(space, field);
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