Files
server/src/main.rs
2023-01-25 09:17:52 -05:00

251 lines
7.0 KiB
Rust

mod core;
mod nodes;
mod objects;
#[cfg(feature = "wayland")]
mod wayland;
use crate::core::destroy_queue;
use crate::nodes::{drawable, hmd, input};
use crate::objects::input::mouse_pointer::MousePointer;
use crate::objects::input::sk_controller::SkController;
use crate::objects::input::sk_hand::SkHand;
use self::core::eventloop::EventLoop;
use clap::Parser;
use color_eyre::eyre::Result;
use directories::ProjectDirs;
use stardust_xr::server;
use std::path::PathBuf;
use std::process::Command;
use std::sync::Arc;
use std::time::Duration;
use stereokit::input::Handed;
use stereokit::lifecycle::DisplayMode;
use stereokit::lifecycle::{DepthMode, LogFilter};
use stereokit::render::SphericalHarmonics;
use stereokit::render::StereoKitRender;
use stereokit::texture::Texture;
use stereokit::time::StereoKitTime;
use tokio::{runtime::Handle, sync::oneshot};
use tracing::{debug_span, info};
use tracing_subscriber::{fmt, prelude::*, EnvFilter};
#[derive(Parser)]
#[clap(author, version, about, long_about = None)]
struct CliArgs {
/// Force flatscreen mode and use the mouse pointer as a 3D pointer
#[clap(short, long, action)]
flatscreen: bool,
/// Run Stardust XR as an overlay with given priority
#[clap(id = "PRIORITY", short = 'o', long = "overlay", action)]
overlay_priority: Option<u32>,
/// Don't create a tip input for controller because SOME RUNTIMES will lie
#[clap(long, action)]
disable_controller: bool,
}
struct EventLoopInfo {
tokio_handle: Handle,
socket_path: PathBuf,
}
fn main() -> Result<()> {
let registry = tracing_subscriber::registry();
#[cfg(feature = "profile_app")]
let (chrome_layer, _guard) = tracing_chrome::ChromeLayerBuilder::new()
.include_args(true)
.build();
#[cfg(feature = "profile_app")]
let registry = registry.with(chrome_layer);
#[cfg(feature = "profile_tokio")]
let (console_layer, _) = console_subscriber::ConsoleLayer::builder().build();
#[cfg(feature = "profile_tokio")]
let registry = registry.with(console_layer);
let log_layer = fmt::Layer::new()
.with_thread_names(true)
.with_ansi(true)
.with_filter(EnvFilter::from_default_env());
registry.with(log_layer).init();
let project_dirs = ProjectDirs::from("", "", "stardust").unwrap();
let cli_args = Arc::new(CliArgs::parse());
let stereokit = stereokit::Settings::default()
.app_name("Stardust XR")
.log_filter(LogFilter::None)
.overlay_app(cli_args.overlay_priority.is_some())
.overlay_priority(cli_args.overlay_priority.unwrap_or(u32::MAX))
.disable_desktop_input_window(true)
.display_preference(if cli_args.flatscreen {
DisplayMode::Flatscreen
} else {
DisplayMode::MixedReality
})
.depth_mode(DepthMode::D32)
.init()
.expect("StereoKit failed to initialize");
info!("Init StereoKit");
// Skytex/light stuff
{
let skytex_path = project_dirs.config_dir().join("skytex.hdr");
if let Some((tex, light)) = skytex_path
.exists()
.then(|| Texture::from_cubemap_equirectangular(&stereokit, &skytex_path, true, 100))
.flatten()
{
stereokit.set_skytex(&tex);
stereokit.set_skylight(&light);
} else if let Some(tex) = Texture::cubemap_from_spherical_harmonics(
&stereokit,
&SphericalHarmonics::default(),
16,
0.0,
0.0,
) {
stereokit.set_skytex(&tex);
}
}
let mouse_pointer = cli_args.flatscreen.then(MousePointer::new);
let mut hands =
(!cli_args.flatscreen).then(|| (SkHand::new(Handed::Left), SkHand::new(Handed::Right)));
let mut controllers = (!cli_args.flatscreen && !cli_args.disable_controller).then(|| {
(
SkController::new(Handed::Left),
SkController::new(Handed::Right),
)
});
if hands.is_none() {
unsafe {
stereokit::sys::input_hand_visible(stereokit::sys::handed__handed_left, false as i32);
stereokit::sys::input_hand_visible(stereokit::sys::handed__handed_right, false as i32);
}
}
let (event_stop_tx, event_stop_rx) = oneshot::channel::<()>();
let (info_sender, info_receiver) = oneshot::channel::<EventLoopInfo>();
let event_thread = std::thread::Builder::new()
.name("event_loop".to_owned())
.spawn(move || event_loop(info_sender, event_stop_rx))?;
let event_loop_info = info_receiver.blocking_recv()?;
let _tokio_handle = event_loop_info.tokio_handle.enter();
#[cfg(feature = "wayland")]
let mut wayland = wayland::Wayland::new()?;
info!("Stardust ready!");
let _startup = Command::new(project_dirs.config_dir().join("startup"))
.env("WAYLAND_DISPLAY", &wayland.socket_name)
.env(
"STARDUST_INSTANCE",
event_loop_info.socket_path.file_name().unwrap(),
)
.spawn();
let mut last_frame_delta = Duration::ZERO;
let mut sleep_duration = Duration::ZERO;
debug_span!("StereoKit").in_scope(|| {
stereokit.run(
|sk| {
let _span = debug_span!("StereoKit step");
let _span = _span.enter();
hmd::frame(sk);
#[cfg(feature = "wayland")]
wayland.frame(sk);
destroy_queue::clear();
if let Some(mouse_pointer) = &mouse_pointer {
mouse_pointer.update(sk);
}
if let Some((left_hand, right_hand)) = &mut hands {
left_hand.update(sk);
right_hand.update(sk);
}
if let Some((left_controller, right_controller)) = &mut controllers {
left_controller.update(sk);
right_controller.update(sk);
}
input::process_input();
nodes::root::Root::logic_step(sk.time_elapsed());
{
let frame_delta = Duration::from_secs_f64(sk.time_elapsed_unscaled());
if last_frame_delta < frame_delta {
if let Some(frame_delta_delta) = frame_delta.checked_sub(last_frame_delta) {
if let Some(new_sleep_duration) =
sleep_duration.checked_sub(frame_delta_delta)
{
sleep_duration = new_sleep_duration;
}
}
} else {
sleep_duration += Duration::from_micros(250);
}
debug_span!("Sleep", ?sleep_duration, ?frame_delta, ?last_frame_delta)
.in_scope(|| {
last_frame_delta = frame_delta;
std::thread::sleep(sleep_duration); // to give clients a chance to even update anything before drawing
});
}
drawable::draw(sk);
#[cfg(feature = "wayland")]
wayland.make_context_current();
},
|_| {
info!("Cleanly shut down StereoKit");
},
)
});
#[cfg(feature = "wayland")]
drop(wayland);
let _ = event_stop_tx.send(());
event_thread
.join()
.expect("Failed to cleanly shut down event loop")?;
info!("Cleanly shut down Stardust");
Ok(())
}
// #[tokio::main]
#[tokio::main]
async fn event_loop(
info_sender: oneshot::Sender<EventLoopInfo>,
stop_rx: oneshot::Receiver<()>,
) -> color_eyre::eyre::Result<()> {
let socket_path = server::get_free_socket_path().unwrap();
let _event_loop = EventLoop::new(socket_path.clone()).expect("Couldn't create server socket");
info!("Init event loop");
info!(
socket_path = ?socket_path.display(),
"Stardust socket created"
);
let _ = info_sender.send(EventLoopInfo {
tokio_handle: Handle::current(),
socket_path,
});
let result = tokio::select! {
biased;
_ = tokio::signal::ctrl_c() => Ok(()),
_ = stop_rx => Ok(()),
};
info!("Cleanly shut down event loop");
unsafe {
stereokit::sys::sk_quit();
}
result
}