Restructur and start dedicated pages for user tutorials #7
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This ...
btw we can probably just remove all the stardust schema docs on the site given there's kdl files in the core repo that do that now
@@ -0,0 +7,4 @@Stardust XR _(formerly known as Stardust)_ is an XR [display server](https://itsfoss.com/display-server) designed for Linux-based systems<!-- (possibly most unix-based too, but untested)-->.<br/>Unlike traditional display servers that focus on 2D screens, Stardust XR introduces new conventions to utilize unbounded 3D space in virtual or real environments.## Priorities@technobaboo please check if i narrowd it down
@@ -0,0 +28,4 @@## Projects & Components- [**telescope**](https://github.com/StardustXR/telescope): bundle most used components to have a demo environment set upthat is the part where I'm most lacking ... I would say merge this pull and discust this list in a new pull
@@ -0,0 +1,35 @@---I have no idea but @technobaboo if you provide me with an scetch I'll create an mermaidjs out of it
@@ -0,0 +1,5 @@# Glossary- **Item**: a virtual object that represents data- **Panel Shells**: 3D UIs around 2D appsthis allso needs input from the @technobaboo
ok we should do that in an seperate pull
I still think the official website should contain the protocol documentation too ... but that could be done with code(docs)-generation and in a seperate subcategory later on ...
@@ -0,0 +7,4 @@Stardust XR _(formerly known as Stardust)_ is an XR [display server](https://itsfoss.com/display-server) designed for Linux-based systems<!-- (possibly most unix-based too, but untested)-->.<br/>Unlike traditional display servers that focus on 2D screens, Stardust XR introduces new conventions to utilize unbounded 3D space in virtual or real environments.## Prioritiesseems pretty good, yea!!
also also keep in mind we're probably gonna redo the site entirely soon so any changes we make here don't have to be perfect but are great for if the redo gets delayed or just as a framework
sure there still is lot of TODOs in my pull but it at least make things a bit more discoverable
and if you use it to get some ideas for the new docs thats great too :)
should i just merge this in right now or resolve all the threads?
ah I can do that too - I know some git
ok for the rest I need input from your side ... hop you dont mind
i don't mind at all, i'll resolve some threads with more info
@@ -0,0 +28,4 @@## Projects & Components- [**telescope**](https://github.com/StardustXR/telescope): bundle most used components to have a demo environment set upsure thing
@@ -0,0 +1,35 @@---sorry it took me so long but i got it!
@@ -0,0 +1,35 @@---it doesn't cover everything but the basic architecture
@@ -0,0 +1,5 @@# Glossary- **Item**: a virtual object that represents data- **Panel Shells**: 3D UIs around 2D appsuhhh yeah for now that's probably the only glossary item that's unknown by XR devs, will need to revisit it though
@@ -0,0 +1,35 @@---depends on #9I just used your image for now ...@@ -0,0 +1,5 @@# Glossary- **Item**: a virtual object that represents data- **Panel Shells**: 3D UIs around 2D appswell If you know a good source where the OpenXR glossary is documented I'll just refference it and we can only document stardust specific terms here ... else if such thing does not exist, we can be the list for others ...
not everybody is an XR dev >D
to #9 I still thin for the time being mrermaidjs support should be added, as it is quite helpfull.
for the diagram you provided, that was easyer to just be provided as an image for now ...
@technobaboo I guess this is ready now?