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website/docs/stardust-protocol/server/objects/root.md
2021-09-28 04:38:42 -05:00

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# /
Object managing the client/server relationship as a whole.
## Signals
### `subscribeLogicStep(string path, string method)`
Executes `method` on object at `path` on the client when the main logic loop of the server starts each frame.
`method` must have arguments of `(double delta, double timeToRender)`.
`delta` gives the time in seconds between the current time and the last time the logic loop executed while `timeToRender` gives the time in ms since epoch when the current frame is expected to reach the user's eyes (returns 0 for now).
### `disconnect(null)`
Lets the server know that the client wishes to disconnect. After this it can be assumed the client is disconnected from the server.