This commit is contained in:
Krzeszny
2025-10-21 13:30:13 +00:00
committed by hypevhs
parent e9be15c311
commit a5b2db1d7a

View File

@@ -42,20 +42,25 @@ The game will default to the PipeWire API if it can, falling back to the PulseAu
### Glitchy audio
The most straightforward way to fix a glitchy microphone is to force the use of **SDL's ALSA driver** for Resonite's audio:
1. Set the launch argument:
Add the following to Resonite's Launch Options:
````SDL_AUDIO_DRIVER=alsa %command%````
**Note:** If you already have `%command%` in your launch arguments, simply add `SDL_AUDIO_DRIVER=alsa` **before** it.
2. Configure PipeWire for ALSA:
For most users, switching to ALSA **will break all audio** in Resonite unless you configure your audio server, PipeWire, to support your hardware's sample rates.
If this happens:
1. Locate the directory or create it if it doesn't exist:
1. Locate the directory or create it if it doesn't exist:
```$HOME/.config/pipewire/pipewire.conf.d/```
(Remember: The ~/.config folder is often hidden in file browsers)
2. Create the file `01-sample-rates.conf` in that folder. The full path should be
```$HOME/.config/pipewire/pipewire.conf.d/01-sample-rates.conf```
3. Paste the following content into the file to define supported sample rates, and save it:
```
context.properties = {