fix: update connect method documentation to clarify socketPath behavior
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@@ -17,9 +17,10 @@ public:
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using NodeId = std::uint64_t;
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using NodeId = std::uint64_t;
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// Connect to the StardustXR compositor via IPC.
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// Connect to the StardustXR compositor via IPC.
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// Returns true on success. If socketPath is empty, uses defaultSocketPath().
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// Returns true on success. Searches standard socket locations if socketPath is empty.
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bool connect(const std::string& socketPath = {});
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bool connect(const std::string& socketPath = {});
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// Create a 3D node with an initial transform. Optionally parent it.
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// Create a 3D node with an initial transform. Optionally parent it.
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NodeId createNode(const std::string& name,
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NodeId createNode(const std::string& name,
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const glm::mat4& transform = glm::mat4(1.0f),
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const glm::mat4& transform = glm::mat4(1.0f),
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