feat: synchronize BridgeState nodes with global shared state on each frame
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@@ -38,6 +38,17 @@ impl Migrate for BridgeState { type Old = Self; }
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impl ClientState for BridgeState {
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const APP_ID: &'static str = "org.stardustxr.starworld";
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fn initial_state_update(&mut self) {}
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fn on_frame(&mut self, _info: &stardust_xr_fusion::root::FrameInfo) {
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// Sync from the global shared state on each frame
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if let Ok(ctrl) = CTRL.lock() {
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if let Some(shared) = &ctrl.shared_state {
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if let Ok(shared_state) = shared.lock() {
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self.nodes = shared_state.nodes.clone();
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}
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}
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}
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}
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}
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impl Reify for BridgeState {
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