Update implementation status to include parent/child hierarchies and entity query/filtering by distance
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This document summarizes the implementation work completed to enable Overte entities to be properly rendered in the StardustXR compositor.
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**Current Status:** ✅ Connection persistence issue is now fixed (see below). All core entity rendering features are implemented. Color tinting and texture application are pending StardustXR API support. See [NETWORK_PROTOCOL_INVESTIGATION.md](NETWORK_PROTOCOL_INVESTIGATION.md) for protocol details.
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**Current Status:** ✅ Connection persistence issue is now fixed (see below). All core entity rendering features are implemented, including parent/child hierarchies and entity query/filtering by distance. Color tinting and texture application are pending StardustXR API support. See [NETWORK_PROTOCOL_INVESTIGATION.md](NETWORK_PROTOCOL_INVESTIGATION.md) for protocol details.
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### Implemented ✅
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✅ **Entity Type Detection** - Box, Sphere, Model, and other entity types from Overte
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✅ **Entity Type Detection** - Box, Sphere, Model, Text, Light, Zone, and other entity types from Overte
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✅ **Parent/Child Hierarchies** - Entity parent/child relationships, transform propagation, and scene graph reification
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✅ **Entity Query/Filtering by Distance** - Query entities within a radius from a point via C++/Rust bridge
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✅ **HTTP/HTTPS Model Downloads** - Automatic downloading and caching of 3D models
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✅ **Local Model Loading** - Support for file:// URLs and direct paths
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✅ **Primitive Fallbacks** - Cube, sphere, and suzanne primitives when no URL provided
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