milo logging
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@@ -432,7 +432,7 @@ function Storage:export(target, slot, count, item)
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end
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end
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_G._debug('MISS: %s(%d): %s%s %s',
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_G._debug('STORAGE warning: %s(%d): %s%s %s failed to export',
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item.displayName or item.name, count, self:_sn(target.name),
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slot and string.format('[%d]', slot) or '[*]', key)
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@@ -499,8 +499,8 @@ function Storage:import(source, slot, count, item)
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self:updateCache(adapter, item, amount)
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_G._debug('INS: %s(%d): %s[%d] -> %s',
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item.displayName or item.name, amount,
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self:_sn(source.name), slot, self:_sn(adapter.name))
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item.displayName or item.name, amount,
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self:_sn(source.name), slot, self:_sn(adapter.name))
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-- record that we have imported this item into storage during this cycle
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self.activity[key] = (self.activity[key] or 0) + amount
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@@ -514,8 +514,7 @@ function Storage:import(source, slot, count, item)
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if node.lock and node.lock[key] then
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insert(node.adapter, item)
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if count > 0 and node.void then
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total = total + self:trash(source, slot, count, item)
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return total
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return total + self:trash(source, slot, count, item)
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end
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end
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if count <= 0 then
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@@ -545,10 +544,17 @@ function Storage:import(source, slot, count, item)
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end
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end
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if count ~= 0 then
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_G._debug('STORAGE warning: %s(%d): %s -> INSERT failed',
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item.displayName or item.name, count,
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self:_sn(source.name))
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end
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return total
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end
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-- When importing items into a locked chest, trash any remaining items if full
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-- TODO: use all available trashcans
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function Storage:trash(source, slot, count, item)
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local target = Util.find(self.nodes, 'mtype', 'trashcan')
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local amount = 0
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@@ -569,6 +575,13 @@ function Storage:trash(source, slot, count, item)
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_G._debug(m)
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end
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end
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if amount ~= count then
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_G._debug('STORAGE warning: %s(%d): %s -> TRASH failed',
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item.displayName or item.name, count - amount,
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self:_sn(source.name))
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end
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return amount
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end
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@@ -54,10 +54,7 @@ function ExportTask:cycle(context)
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local _, item = next(items)
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if item then
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local count = math.min(item.count, itemDB:getMaxCount(item))
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if context.storage:export(node, entry.slot, count, item) ~= count then
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_G._debug('EXPORTER warning: Failed to export %s(%d) %s[%d]',
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node.displayName or node.name, entry.slot, item.name, count)
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end
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context.storage:export(node, entry.slot, count, item)
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break
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end
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end
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@@ -70,8 +67,6 @@ function ExportTask:cycle(context)
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if context.storage:export(node, nil, item.count, item) == 0 then
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-- TODO: really shouldn't break here as there may be room in other slots
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-- leaving for now for performance reasons
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_G._debug('EXPORTER warning: Failed to export %s %s[%d]',
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node.displayName or node.name, item.name, item.count)
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break
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end
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end
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@@ -55,10 +55,7 @@ function ImportTask:cycle(context)
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return node.adapter.getItemMeta(slotNo)
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end)
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if item and matchesFilter(item) then
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if context.storage:import(node, slotNo, item.count, item) ~= item.count then
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_G._debug('IMPORTER warning: Failed to import %s(%d) %s[%d]',
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node.displayName or node.name, slotNo, item.name, item.count)
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end
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context.storage:import(node, slotNo, item.count, item)
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end
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end
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@@ -1,10 +1,10 @@
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local peripheral = _G.peripheral
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local device = _G.device
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local ni = peripheral.find('neuralInterface')
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if not ni then
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error('Missing neural interface')
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elseif not ni.disableAI then
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local kinetic = device['plethora:kinetic'] or
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error('Missing kinetic augment')
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else
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ni.disableAI()
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if not kinetic.disableAI then
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error('Nope')
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end
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kinetic.disableAI()
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@@ -1,10 +1,10 @@
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local peripheral = _G.peripheral
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local device = _G.device
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local ni = peripheral.find('neuralInterface')
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if not ni then
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error('Missing neural interface')
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elseif not ni.getEquipment then
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error('Missing introspection module')
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local intro = device['plethora:introspection'] or
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error('Missing Introspection module')
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if intro.getBaubles then
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intro.getBaubles().drop(5)
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else
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ni.getEquipment().drop(6)
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intro.getEquipment().drop(6)
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end
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@@ -20,13 +20,32 @@ local function findTargets()
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return l[1]
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end
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local last
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local count = 0
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while true do
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local target = findTargets()
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if target then
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print('looking at ' .. target.name)
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ni.lookAt(target)
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os.sleep(0)
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if target and (not last or Point.distance(last, target) > .2) then
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-- last = target
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if last then print(Point.distance(last, target)) end
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last = target
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--print(target.x, target.y, target.z, count)
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ni.lookAt(target)
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count = 0
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os.sleep(0)
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-- elseif count < 10 then
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-- count = count + 1
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-- os.sleep(.1)
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-- end
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else
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os.sleep(3)
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count = count + 1
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if count > 50 or not target then
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ni.lookAt({ x = math.random(-10, 10),
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y = math.random(-10, 10),
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z = math.random(-10, 10) })
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os.sleep(3)
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else
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os.sleep(.1)
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end
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end
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end
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