milo node rework
This commit is contained in:
@@ -1,25 +1,47 @@
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local Ansi = require('ansi')
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local Event = require('event')
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local Milo = require('milo')
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local Peripheral = require('peripheral')
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local UI = require('ui')
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local Util = require('util')
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local colors = _G.colors
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local context = Milo:getContext()
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local mon = Peripheral.lookup(context.config.activityMonitor)
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local colors = _G.colors
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local context = Milo:getContext()
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local device = _G.device
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local monitor = context.storage:getSingleNode('activity')
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local ActivityTask = {
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name = 'activity',
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priority = 30,
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--[[ Configuration Page ]]--
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local template =
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[[%sDisplays the amount of items entering or leaving storage%s
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Right-clicking on the activity monitor will reset the totals.
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%sMilo must be restarted to activate diplay.
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]]
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local activityWizardPage = UI.Window {
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title = 'Activity Monitor',
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index = 2,
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backgroundColor = colors.cyan,
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[1] = UI.TextArea {
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x = 2, ex = -2, y = 2, ey = -2,
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value = string.format(template, Ansi.yellow, Ansi.reset, Ansi.orange),
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},
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}
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if not mon then
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return
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function activityWizardPage:isValidType(node)
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local m = device[node.name]
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return m and m.type == 'monitor' and { name = 'Activity Monitor', value = 'activity' }
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end
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function activityWizardPage:isValidFor(node)
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return node.mtype == 'activity'
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end
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UI:getPage('nodeWizard').wizard:add({ activity = activityWizardPage })
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local page = UI.Window {
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parent = UI.Device {
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device = mon,
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device = monitor.adapter,
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textScale = .5,
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},
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grid = UI.Grid {
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@@ -130,17 +152,23 @@ Event.on({ 'storage_offline', 'storage_online' }, function()
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end)
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Event.on('monitor_touch', function(_, side)
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if side == mon.side then
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if side == monitor.adapter.side then
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page:reset()
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page:sync()
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end
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end)
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page:draw()
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page:sync()
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--[[ Task ]]--
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local ActivityTask = {
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name = 'activity',
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priority = 30,
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}
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function ActivityTask:cycle()
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page:update()
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end
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Milo:registerTask(ActivityTask)
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page:draw()
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page:sync()
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@@ -16,7 +16,7 @@ When finished brewing, the recipe will be available upon refreshing.
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Note that you do not need to import items from the brewing stand, this will be done automatically.]]
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local brewingStandView = UI.Window {
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title = 'Storage Options',
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title = 'Brewing Stand',
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index = 2,
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backgroundColor = colors.cyan,
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[1] = UI.TextArea {
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@@ -25,11 +25,13 @@ local brewingStandView = UI.Window {
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},
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}
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function brewingStandView:isValidType(node)
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local m = device[node.name]
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return m and m.type == 'minecraft:brewing_stand'and { name = 'Brewing Stand', value = 'brewingStand' }
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end
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function brewingStandView:isValidFor(node)
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if node.mtype == 'machine' then
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local m = device[node.name]
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return m and m.type == 'minecraft:brewing_stand'
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end
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return node.mtype == 'brewingStand'
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end
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UI:getPage('nodeWizard').wizard:add({ brewingStand = brewingStandView })
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@@ -36,6 +36,11 @@ local exportView = UI.Window {
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},
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}
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function exportView:isValidType(node)
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local m = device[node.name]
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return m and m.pullItems and { name = 'Generic Inventory', value = 'machine' }
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end
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function exportView:isValidFor(node)
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return node.mtype == 'machine'
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end
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@@ -36,6 +36,11 @@ local importView = UI.Window {
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},
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}
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function importView:isValidType(node)
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local m = device[node.name]
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return m and m.pullItems and { name = 'Generic Inventory', value = 'machine' }
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end
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function importView:isValidFor(node)
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return node.mtype == 'machine'
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end
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33
milo/plugins/inputChestView.lua
Normal file
33
milo/plugins/inputChestView.lua
Normal file
@@ -0,0 +1,33 @@
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local Ansi = require('ansi')
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local UI = require('ui')
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local colors = _G.colors
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local device = _G.device
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--[[ Configuration Screen ]]
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local template =
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[[%sInput Chest%s
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Any items placed in this chest will be imported into storage.
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]]
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local inputChestWizardPage = UI.Window {
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title = 'Input Chest',
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index = 2,
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backgroundColor = colors.cyan,
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[1] = UI.TextArea {
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x = 2, ex = -2, y = 2, ey = -2,
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value = string.format(template, Ansi.yellow, Ansi.reset),
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},
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}
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function inputChestWizardPage:isValidType(node)
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local m = device[node.name]
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return m and m.pullItems and { name = 'Input Chest', value = 'input' }
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end
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function inputChestWizardPage:isValidFor(node)
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return node.mtype == 'input'
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end
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UI:getPage('nodeWizard').wizard:add({ inputChest = inputChestWizardPage })
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@@ -1,21 +1,53 @@
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local Ansi = require('ansi')
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local Craft = require('turtle.craft')
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local itemDB = require('itemDB')
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local Milo = require('milo')
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local Peripheral = require('peripheral')
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local UI = require('ui')
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local Util = require('util')
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local colors = _G.colors
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local context = Milo:getContext()
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local device = _G.device
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local monNode = context.storage:getSingleNode('jobs')
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local context = Milo:getContext()
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local mon = Peripheral.lookup(context.config.monitor) or
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error('Monitor is not attached')
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--[[ Configuration Screen ]]
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local template =
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[[%sDisplays the crafting progress%s
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%sMilo must be restarted to activate diplay.
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]]
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local jobsWizardPage = UI.Window {
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title = 'Crafting Monitor',
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index = 2,
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backgroundColor = colors.cyan,
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[1] = UI.TextArea {
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x = 2, ex = -2, y = 2, ey = -2,
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value = string.format(template, Ansi.yellow, Ansi.reset, Ansi.orange),
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},
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}
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function jobsWizardPage:isValidType(node)
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local m = device[node.name]
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return m and m.type == 'monitor' and { name = 'Crafting Monitor', value = 'jobs' }
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end
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function jobsWizardPage:isValidFor(node)
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return node.mtype == 'jobs'
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end
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UI:getPage('nodeWizard').wizard:add({ jobs = jobsWizardPage })
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--[[ Display ]]
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if not monNode then
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return
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end
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-- TODO: some way to cancel a job
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local jobMonitor = UI.Page {
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parent = UI.Device {
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device = mon,
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device = monNode.adapter,
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textScale = .5,
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},
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grid = UI.Grid {
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@@ -90,6 +122,7 @@ jobMonitor:enable()
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jobMonitor:draw()
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jobMonitor:sync()
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--[[ Task ]]
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local jobMonitorTask = {
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name = 'job status',
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priority = 80,
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64
milo/plugins/manipulatorView.lua
Normal file
64
milo/plugins/manipulatorView.lua
Normal file
@@ -0,0 +1,64 @@
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local Ansi = require('ansi')
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local Milo = require('milo')
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local Sync = require('sync')
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local UI = require('ui')
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local colors = _G.colors
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local device = _G.device
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local turtle = _G.turtle
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--[[ Configuration Screen ]]
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local template =
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[[%sBound Manipulator%s
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Automatically import items into storage from your ender chest.
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]]
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local wizardPage = UI.Window {
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title = 'Manipulator',
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index = 2,
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backgroundColor = colors.cyan,
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[1] = UI.TextArea {
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x = 2, ex = -2, y = 2, ey = -2,
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value = string.format(template, Ansi.yellow, Ansi.reset),
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},
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}
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function wizardPage:isValidType(node)
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local m = device[node.name]
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return m and
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m.type == 'manipulator' and
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m.getEnder and
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{ name = 'Manipulator', value = 'manipulator' }
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end
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function wizardPage:isValidFor(node)
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return node.mtype == 'manipulator'
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end
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UI:getPage('nodeWizard').wizard:add({ manipulator = wizardPage })
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local task = {
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name = 'manipulator',
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priority = 15,
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}
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function task:cycle(context)
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local function filter(v)
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return v.adapter.getEnder
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end
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for manipulator in context.storage:filterActive('manipulator', filter) do
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for slot, item in pairs(manipulator.adapter.getEnder().list()) do
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Sync.sync(turtle, function()
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manipulator.adapter.getEnder().pushItems(
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context.localName,
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slot,
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item.count)
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Milo:clearGrid()
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end)
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end
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end
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end
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Milo:registerTask(task)
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@@ -70,4 +70,4 @@ function dispenserView:setNode(node)
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self.form:setValues(node.redstone)
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end
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UI:getPage('nodeWizard').wizard:add({ dispenser = dispenserView })
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--UI:getPage('nodeWizard').wizard:add({ dispenser = dispenserView })
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@@ -29,7 +29,7 @@ local function client(socket)
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local manipulator = getManipulatorForUser(user)
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if not manipulator then
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_debug('REMOTE: Manipulator with introspection module bound with user not found. Closing connection.')
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_G._debug('REMOTE: Manipulator with introspection module bound with user not found. Closing connection.')
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socket:write({
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msg = 'Manipulator not found'
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})
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@@ -37,7 +37,7 @@ local function client(socket)
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return
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end
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_debug('REMOTE: all good')
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_G._debug('REMOTE: all good')
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socket:write({
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data = 'ok',
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})
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@@ -98,12 +98,14 @@ local function client(socket)
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request.requested,
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data.item)
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turtle.eachFilledSlot(function(slot)
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manipulator.getInventory().pullItems(
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context.localName,
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slot.index,
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transferred)
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end)
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if transferred > 0 then
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turtle.eachFilledSlot(function(slot)
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manipulator.getInventory().pullItems(
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context.localName,
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slot.index,
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slot.count)
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end)
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end
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end)
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end
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@@ -48,6 +48,11 @@ function storageView:validate()
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return self.form:save()
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end
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function storageView:isValidType(node)
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local m = device[node.name]
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return m and m.pullItems and { name = 'Storage', value = 'storage' }
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end
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function storageView:isValidFor(node)
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return node.mtype == 'storage'
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end
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35
milo/plugins/trashcanView.lua
Normal file
35
milo/plugins/trashcanView.lua
Normal file
@@ -0,0 +1,35 @@
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local Ansi = require('ansi')
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local UI = require('ui')
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local colors = _G.colors
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local device = _G.device
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--[[ Configuration Screen ]]
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local template =
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[[%sUse this inventory as a trashcan%s
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If the number of items exceed the maximum value will be sent to this inventory.
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Any items that cannot fit into a locked chest will automatically be sent to this inventory.
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]]
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local trashcanWizardPage = UI.Window {
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title = 'Trashcan',
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index = 2,
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backgroundColor = colors.cyan,
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[1] = UI.TextArea {
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x = 2, ex = -2, y = 2, ey = -2,
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value = string.format(template, Ansi.yellow, Ansi.reset),
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},
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}
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function trashcanWizardPage:isValidType(node)
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local m = device[node.name]
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return m and m.pullItems and { name = 'Trashcan', value = 'trashcan' }
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end
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function trashcanWizardPage:isValidFor(node)
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return node.mtype == 'trashcan'
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end
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UI:getPage('nodeWizard').wizard:add({ trashcan = trashcanWizardPage })
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