milo node rework

This commit is contained in:
kepler155c
2018-11-11 21:59:13 -05:00
parent fe1fc6ea93
commit 9ee8ce9f33
13 changed files with 317 additions and 83 deletions

View File

@@ -65,6 +65,9 @@ function Storage:initStorage()
v.adapter = InventoryAdapter.wrap({ side = k }) v.adapter = InventoryAdapter.wrap({ side = k })
v.adapter.online = true v.adapter.online = true
v.adapter.dirty = true v.adapter.dirty = true
elseif device[k] then
v.adapter = device[k]
v.adapter.online = true
end end
if v.mtype == 'storage' then if v.mtype == 'storage' then
online = online and not not (v.adapter and v.adapter.online) online = online and not not (v.adapter and v.adapter.online)
@@ -73,15 +76,23 @@ function Storage:initStorage()
if online ~= self.storageOnline then if online ~= self.storageOnline then
self.storageOnline = online self.storageOnline = online
-- TODO: if online, then list items
os.queueEvent(self.storageOnline and 'storage_online' or 'storage_offline', online) os.queueEvent(self.storageOnline and 'storage_online' or 'storage_offline', online)
_G._debug('Storage: %s', self.storageOnline and 'online' or 'offline') _G._debug('Storage: %s', self.storageOnline and 'online' or 'offline')
end end
end end
function Storage:filterActive(mtype, filter) function Storage:getSingleNode(mtype)
local node = Util.find(self.nodes, 'mtype', mtype)
if node and node.adapter and node.adapter.online then
return node
end
end
function Storage:filterNodes(mtype, filter)
local iter = { } local iter = { }
for _, v in pairs(self.nodes) do for _, v in pairs(self.nodes) do
if v.adapter and v.adapter.online and v.mtype == mtype then if v.mtype == mtype then
if not filter or filter(v) then if not filter or filter(v) then
table.insert(iter, v) table.insert(iter, v)
end end
@@ -95,6 +106,14 @@ function Storage:filterActive(mtype, filter)
end end
end end
function Storage:filterActive(mtype, filter)
return self:filterNodes(mtype, function(v)
if v.adapter and v.adapter.online then
return not filter and true or filter(v)
end
end)
end
function Storage:onlineAdapters(reversed) function Storage:onlineAdapters(reversed)
local iter = { } local iter = { }
for _, v in pairs(self.nodes) do for _, v in pairs(self.nodes) do
@@ -184,6 +203,12 @@ _G._debug('STORAGE: refresh in ' .. timer())
end end
function Storage:updateCache(adapter, key, count) function Storage:updateCache(adapter, key, count)
if not adapter.cache then
adapter.dirty = true
self.dirty = true
return
end
local entry = adapter.cache[key] local entry = adapter.cache[key]
if not entry then if not entry then

View File

@@ -12,6 +12,8 @@ local turtle = _G.turtle
local context = Milo:getContext() local context = Milo:getContext()
local nodeWizard
local function saveConfig() local function saveConfig()
local t = { } local t = { }
for k,v in pairs(context.config.nodes) do for k,v in pairs(context.config.nodes) do
@@ -38,9 +40,6 @@ local networkPage = UI.Page {
shadowText = 'filter', shadowText = 'filter',
backgroundColor = colors.cyan, backgroundColor = colors.cyan,
backgroundFocusColor = colors.cyan, backgroundFocusColor = colors.cyan,
accelerators = {
[ 'enter' ] = 'eject',
},
}, },
grid = UI.ScrollingGrid { grid = UI.ScrollingGrid {
y = 2, ey = -3, y = 2, ey = -3,
@@ -91,12 +90,16 @@ end
function networkPage:getList() function networkPage:getList()
for _, v in pairs(device) do for _, v in pairs(device) do
if v.pullItems then if not context.config.nodes[v.name] then
if not context.config.nodes[v.name] then local node = {
context.config.nodes[v.name] = { name = v.name,
name = v.name, mtype = 'ignore',
mtype = 'ignore', }
} for _, page in pairs(nodeWizard.wizard.pages) do
if page.isValidType and page:isValidType(node) then
context.config.nodes[v.name] = node
break
end
end end
end end
end end
@@ -168,7 +171,7 @@ function networkPage:eventHandler(event)
return true return true
end end
local nodeWizard = UI.Page { nodeWizard = UI.Page {
titleBar = UI.TitleBar { title = 'Configure' }, titleBar = UI.TitleBar { title = 'Configure' },
wizard = UI.Wizard { wizard = UI.Wizard {
y = 2, ey = -2, y = 2, ey = -2,
@@ -185,16 +188,9 @@ local nodeWizard = UI.Page {
limit = 64, pruneEmpty = true, limit = 64, pruneEmpty = true,
}, },
[2] = UI.Chooser { [2] = UI.Chooser {
width = 15, width = 25,
formLabel = 'Type', formKey = 'mtype', formLabel = 'Type', formKey = 'mtype',
nochoice = 'Storage', --nochoice = 'Storage',
choices = {
{ name = 'Storage', value = 'storage' },
{ name = 'Trashcan', value = 'trashcan' },
{ name = 'Input chest', value = 'input' },
{ name = 'Ignore', value = 'ignore' },
{ name = 'Machine', value = 'machine' },
},
help = 'Select type', help = 'Select type',
}, },
}, },
@@ -401,36 +397,30 @@ function nodeWizard.wizard.pages.general.grid:getDisplayValues(row)
end end
function nodeWizard.wizard.pages.general:validate() function nodeWizard.wizard.pages.general:validate()
return self.form:save() if self.form:save() then
end for _, page in pairs(nodeWizard.wizard.pages) do
page.index = nil
--[[ Wizard ]] -- end
function nodeWizard.wizard:eventHandler(event) local index = 2
if event.type == 'nextView' and nodeWizard.wizard.pages.general.index = 1
Util.find(self.pages, 'enabled', true) == self.pages.general then nodeWizard.wizard.pages.confirmation.index = 2
for _, page in pairs(nodeWizard.wizard.pages) do
if self.pages.general.form:save() then if not page.index then
local index = 2 if not page.isValidFor or page:isValidFor(nodeWizard.node) then
for _, page in pairs(self.pages) do
page.index = nil
end
self.pages.general.index = 1
self.pages.confirmation.index = 2
for _, page in pairs(self.pages) do
if not page.index and page:isValidFor(self.parent.node) then
page.index = index page.index = index
index = index + 1 index = index + 1
if page.setNode then
page:setNode(nodeWizard.node)
end
end end
end end
self.pages.confirmation.index = index
return UI.Wizard.eventHandler(self, event)
end end
else nodeWizard.wizard.pages.confirmation.index = index
return UI.Wizard.eventHandler(self, event) return true
end end
end end
--[[ Wizard ]] --
function nodeWizard:enable(node) function nodeWizard:enable(node)
local adapter = node.adapter local adapter = node.adapter
node.adapter = nil -- don't deep copy the adapter node.adapter = nil -- don't deep copy the adapter
@@ -439,8 +429,21 @@ function nodeWizard:enable(node)
node.adapter = adapter node.adapter = adapter
_G._p2 = self.node _G._p2 = self.node
self.wizard.pages.general.form:setValues(self.node)
local choices = {
{ name = 'Ignore', value = 'ignore' },
}
for _, page in pairs(self.wizard.pages) do
if page.isValidType then
local choice = page:isValidType(self.node)
if choice then
table.insert(choices, choice)
end
end
end
self.wizard.pages.general.form[1].shadowText = self.node.name self.wizard.pages.general.form[1].shadowText = self.node.name
self.wizard.pages.general.form[2].choices = choices
self.wizard.pages.general.form:setValues(self.node)
-- restore indices -- restore indices
for _, page in pairs(self.wizard.pages) do for _, page in pairs(self.wizard.pages) do
@@ -451,12 +454,6 @@ _G._p2 = self.node
end end
UI.Page.enable(self) UI.Page.enable(self)
for _, v in pairs(self.wizard.pages) do
if v.setNode then
v:setNode(self.node)
end
end
end end
function nodeWizard:eventHandler(event) function nodeWizard:eventHandler(event)

View File

@@ -1,25 +1,47 @@
local Ansi = require('ansi')
local Event = require('event') local Event = require('event')
local Milo = require('milo') local Milo = require('milo')
local Peripheral = require('peripheral')
local UI = require('ui') local UI = require('ui')
local Util = require('util') local Util = require('util')
local colors = _G.colors local colors = _G.colors
local context = Milo:getContext() local context = Milo:getContext()
local mon = Peripheral.lookup(context.config.activityMonitor) local device = _G.device
local monitor = context.storage:getSingleNode('activity')
local ActivityTask = { --[[ Configuration Page ]]--
name = 'activity', local template =
priority = 30, [[%sDisplays the amount of items entering or leaving storage%s
Right-clicking on the activity monitor will reset the totals.
%sMilo must be restarted to activate diplay.
]]
local activityWizardPage = UI.Window {
title = 'Activity Monitor',
index = 2,
backgroundColor = colors.cyan,
[1] = UI.TextArea {
x = 2, ex = -2, y = 2, ey = -2,
value = string.format(template, Ansi.yellow, Ansi.reset, Ansi.orange),
},
} }
if not mon then function activityWizardPage:isValidType(node)
return local m = device[node.name]
return m and m.type == 'monitor' and { name = 'Activity Monitor', value = 'activity' }
end end
function activityWizardPage:isValidFor(node)
return node.mtype == 'activity'
end
UI:getPage('nodeWizard').wizard:add({ activity = activityWizardPage })
local page = UI.Window { local page = UI.Window {
parent = UI.Device { parent = UI.Device {
device = mon, device = monitor.adapter,
textScale = .5, textScale = .5,
}, },
grid = UI.Grid { grid = UI.Grid {
@@ -130,17 +152,23 @@ Event.on({ 'storage_offline', 'storage_online' }, function()
end) end)
Event.on('monitor_touch', function(_, side) Event.on('monitor_touch', function(_, side)
if side == mon.side then if side == monitor.adapter.side then
page:reset() page:reset()
page:sync() page:sync()
end end
end) end)
page:draw()
page:sync()
--[[ Task ]]--
local ActivityTask = {
name = 'activity',
priority = 30,
}
function ActivityTask:cycle() function ActivityTask:cycle()
page:update() page:update()
end end
Milo:registerTask(ActivityTask) Milo:registerTask(ActivityTask)
page:draw()
page:sync()

View File

@@ -16,7 +16,7 @@ When finished brewing, the recipe will be available upon refreshing.
Note that you do not need to import items from the brewing stand, this will be done automatically.]] Note that you do not need to import items from the brewing stand, this will be done automatically.]]
local brewingStandView = UI.Window { local brewingStandView = UI.Window {
title = 'Storage Options', title = 'Brewing Stand',
index = 2, index = 2,
backgroundColor = colors.cyan, backgroundColor = colors.cyan,
[1] = UI.TextArea { [1] = UI.TextArea {
@@ -25,11 +25,13 @@ local brewingStandView = UI.Window {
}, },
} }
function brewingStandView:isValidType(node)
local m = device[node.name]
return m and m.type == 'minecraft:brewing_stand'and { name = 'Brewing Stand', value = 'brewingStand' }
end
function brewingStandView:isValidFor(node) function brewingStandView:isValidFor(node)
if node.mtype == 'machine' then return node.mtype == 'brewingStand'
local m = device[node.name]
return m and m.type == 'minecraft:brewing_stand'
end
end end
UI:getPage('nodeWizard').wizard:add({ brewingStand = brewingStandView }) UI:getPage('nodeWizard').wizard:add({ brewingStand = brewingStandView })

View File

@@ -36,6 +36,11 @@ local exportView = UI.Window {
}, },
} }
function exportView:isValidType(node)
local m = device[node.name]
return m and m.pullItems and { name = 'Generic Inventory', value = 'machine' }
end
function exportView:isValidFor(node) function exportView:isValidFor(node)
return node.mtype == 'machine' return node.mtype == 'machine'
end end

View File

@@ -36,6 +36,11 @@ local importView = UI.Window {
}, },
} }
function importView:isValidType(node)
local m = device[node.name]
return m and m.pullItems and { name = 'Generic Inventory', value = 'machine' }
end
function importView:isValidFor(node) function importView:isValidFor(node)
return node.mtype == 'machine' return node.mtype == 'machine'
end end

View File

@@ -0,0 +1,33 @@
local Ansi = require('ansi')
local UI = require('ui')
local colors = _G.colors
local device = _G.device
--[[ Configuration Screen ]]
local template =
[[%sInput Chest%s
Any items placed in this chest will be imported into storage.
]]
local inputChestWizardPage = UI.Window {
title = 'Input Chest',
index = 2,
backgroundColor = colors.cyan,
[1] = UI.TextArea {
x = 2, ex = -2, y = 2, ey = -2,
value = string.format(template, Ansi.yellow, Ansi.reset),
},
}
function inputChestWizardPage:isValidType(node)
local m = device[node.name]
return m and m.pullItems and { name = 'Input Chest', value = 'input' }
end
function inputChestWizardPage:isValidFor(node)
return node.mtype == 'input'
end
UI:getPage('nodeWizard').wizard:add({ inputChest = inputChestWizardPage })

View File

@@ -1,21 +1,53 @@
local Ansi = require('ansi')
local Craft = require('turtle.craft') local Craft = require('turtle.craft')
local itemDB = require('itemDB') local itemDB = require('itemDB')
local Milo = require('milo') local Milo = require('milo')
local Peripheral = require('peripheral')
local UI = require('ui') local UI = require('ui')
local Util = require('util') local Util = require('util')
local colors = _G.colors local colors = _G.colors
local context = Milo:getContext()
local device = _G.device
local monNode = context.storage:getSingleNode('jobs')
local context = Milo:getContext() --[[ Configuration Screen ]]
local mon = Peripheral.lookup(context.config.monitor) or local template =
error('Monitor is not attached') [[%sDisplays the crafting progress%s
%sMilo must be restarted to activate diplay.
]]
local jobsWizardPage = UI.Window {
title = 'Crafting Monitor',
index = 2,
backgroundColor = colors.cyan,
[1] = UI.TextArea {
x = 2, ex = -2, y = 2, ey = -2,
value = string.format(template, Ansi.yellow, Ansi.reset, Ansi.orange),
},
}
function jobsWizardPage:isValidType(node)
local m = device[node.name]
return m and m.type == 'monitor' and { name = 'Crafting Monitor', value = 'jobs' }
end
function jobsWizardPage:isValidFor(node)
return node.mtype == 'jobs'
end
UI:getPage('nodeWizard').wizard:add({ jobs = jobsWizardPage })
--[[ Display ]]
if not monNode then
return
end
-- TODO: some way to cancel a job -- TODO: some way to cancel a job
local jobMonitor = UI.Page { local jobMonitor = UI.Page {
parent = UI.Device { parent = UI.Device {
device = mon, device = monNode.adapter,
textScale = .5, textScale = .5,
}, },
grid = UI.Grid { grid = UI.Grid {
@@ -90,6 +122,7 @@ jobMonitor:enable()
jobMonitor:draw() jobMonitor:draw()
jobMonitor:sync() jobMonitor:sync()
--[[ Task ]]
local jobMonitorTask = { local jobMonitorTask = {
name = 'job status', name = 'job status',
priority = 80, priority = 80,

View File

@@ -0,0 +1,64 @@
local Ansi = require('ansi')
local Milo = require('milo')
local Sync = require('sync')
local UI = require('ui')
local colors = _G.colors
local device = _G.device
local turtle = _G.turtle
--[[ Configuration Screen ]]
local template =
[[%sBound Manipulator%s
Automatically import items into storage from your ender chest.
]]
local wizardPage = UI.Window {
title = 'Manipulator',
index = 2,
backgroundColor = colors.cyan,
[1] = UI.TextArea {
x = 2, ex = -2, y = 2, ey = -2,
value = string.format(template, Ansi.yellow, Ansi.reset),
},
}
function wizardPage:isValidType(node)
local m = device[node.name]
return m and
m.type == 'manipulator' and
m.getEnder and
{ name = 'Manipulator', value = 'manipulator' }
end
function wizardPage:isValidFor(node)
return node.mtype == 'manipulator'
end
UI:getPage('nodeWizard').wizard:add({ manipulator = wizardPage })
local task = {
name = 'manipulator',
priority = 15,
}
function task:cycle(context)
local function filter(v)
return v.adapter.getEnder
end
for manipulator in context.storage:filterActive('manipulator', filter) do
for slot, item in pairs(manipulator.adapter.getEnder().list()) do
Sync.sync(turtle, function()
manipulator.adapter.getEnder().pushItems(
context.localName,
slot,
item.count)
Milo:clearGrid()
end)
end
end
end
Milo:registerTask(task)

View File

@@ -70,4 +70,4 @@ function dispenserView:setNode(node)
self.form:setValues(node.redstone) self.form:setValues(node.redstone)
end end
UI:getPage('nodeWizard').wizard:add({ dispenser = dispenserView }) --UI:getPage('nodeWizard').wizard:add({ dispenser = dispenserView })

View File

@@ -29,7 +29,7 @@ local function client(socket)
local manipulator = getManipulatorForUser(user) local manipulator = getManipulatorForUser(user)
if not manipulator then if not manipulator then
_debug('REMOTE: Manipulator with introspection module bound with user not found. Closing connection.') _G._debug('REMOTE: Manipulator with introspection module bound with user not found. Closing connection.')
socket:write({ socket:write({
msg = 'Manipulator not found' msg = 'Manipulator not found'
}) })
@@ -37,7 +37,7 @@ local function client(socket)
return return
end end
_debug('REMOTE: all good') _G._debug('REMOTE: all good')
socket:write({ socket:write({
data = 'ok', data = 'ok',
}) })
@@ -98,12 +98,14 @@ local function client(socket)
request.requested, request.requested,
data.item) data.item)
turtle.eachFilledSlot(function(slot) if transferred > 0 then
manipulator.getInventory().pullItems( turtle.eachFilledSlot(function(slot)
context.localName, manipulator.getInventory().pullItems(
slot.index, context.localName,
transferred) slot.index,
end) slot.count)
end)
end
end) end)
end end

View File

@@ -48,6 +48,11 @@ function storageView:validate()
return self.form:save() return self.form:save()
end end
function storageView:isValidType(node)
local m = device[node.name]
return m and m.pullItems and { name = 'Storage', value = 'storage' }
end
function storageView:isValidFor(node) function storageView:isValidFor(node)
return node.mtype == 'storage' return node.mtype == 'storage'
end end

View File

@@ -0,0 +1,35 @@
local Ansi = require('ansi')
local UI = require('ui')
local colors = _G.colors
local device = _G.device
--[[ Configuration Screen ]]
local template =
[[%sUse this inventory as a trashcan%s
If the number of items exceed the maximum value will be sent to this inventory.
Any items that cannot fit into a locked chest will automatically be sent to this inventory.
]]
local trashcanWizardPage = UI.Window {
title = 'Trashcan',
index = 2,
backgroundColor = colors.cyan,
[1] = UI.TextArea {
x = 2, ex = -2, y = 2, ey = -2,
value = string.format(template, Ansi.yellow, Ansi.reset),
},
}
function trashcanWizardPage:isValidType(node)
local m = device[node.name]
return m and m.pullItems and { name = 'Trashcan', value = 'trashcan' }
end
function trashcanWizardPage:isValidFor(node)
return node.mtype == 'trashcan'
end
UI:getPage('nodeWizard').wizard:add({ trashcan = trashcanWizardPage })