mass storage not ready yet

This commit is contained in:
kepler155c@gmail.com
2019-01-08 11:39:05 -05:00
parent 004dac65ce
commit c5c79e6de3
5 changed files with 45 additions and 98 deletions

View File

@@ -81,8 +81,6 @@ context.storage.nodes[localName].adapter.name = localName
Milo:init(context)
context.storage:initStorage()
-- TODO: fix
context.storage.turtleInventory = context.turtleInventory
local function loadDirectory(dir)

View File

@@ -12,7 +12,8 @@ function Adapter:init(args)
self._rawList = self.list
function self.list()
-- wait for up to 1 sec until any items that have been inserted into interface are added to the system
-- wait for up to 1 sec until any items that have been inserted
-- into interface are added to the system
for _ = 0, 20 do
if #self._rawList() == 0 then
break
@@ -35,12 +36,20 @@ function Adapter:init(args)
end
function self.pushItems(target, key, amount, slot)
_debug('pushing items')
local item = self.findItem(itemDB:splitKey(key))
if item and item.export then
return item.export(target, amount, slot)
end
return 0
end
function self.pullItems(target, key, amount, slot)
_debug('pulling items')
_debug({target, key, amount, slot })
return 0
end
end
return Adapter

View File

@@ -342,7 +342,28 @@ end
local function rawExport(source, target, item, qty, slot)
local total = 0
local push = isValidTransfer(source, target.name)
local transfer
if isValidTransfer(source, target.name) then
transfer = function(key, amount)
return source.pushItems(target.name, key, amount, slot)
end
else --if isValidTransfer(target, source.name) then
transfer = function(key, amount)
return target.pullItems(source.name, key, amount, slot)
end
end
--[[
-- TODO: mass storage will require a transfer chest (or something)
elseif isValidTransfer(source, 'minecraft:chest_0') then
transfer = function(key, amount)
local a = source.pushItems('minecraft:chest_0', key, amount, 1)
return target.pullItems('minecraft:chest_0', 1, amount, slot)
end
else
...
end
]]
local s, m = pcall(function()
local stacks = source.list()
@@ -352,11 +373,7 @@ local function rawExport(source, target, item, qty, slot)
stack.nbtHash == item.nbtHash then
local amount = math.min(qty, stack.count)
if amount > 0 then
if push then
amount = source.pushItems(target.name, key, amount, slot)
else
amount = target.pullItems(source.name, key, amount, slot)
end
amount = transfer(key, amount, slot)
end
qty = qty - amount
total = total + amount
@@ -380,12 +397,12 @@ function Storage:export(target, slot, count, item)
local function provide(adapter)
local amount = rawExport(adapter, target.adapter, item, count, slot)
_G._debug('EXT: %s(%d): %s -> %s%s',
item.displayName or item.name, amount, self:_sn(adapter.name), self:_sn(target.name),
slot and string.format('[%d]', slot) or '[*]')
if amount > 0 then
_G._debug('EXT: %s(%d): %s -> %s%s',
item.displayName or item.name, amount, self:_sn(adapter.name), self:_sn(target.name),
slot and string.format('[%d]', slot) or '[*]')
self:updateCache(adapter, item, -amount)
end
count = count - amount
@@ -459,12 +476,12 @@ function Storage:import(source, slot, count, item)
local function insert(adapter)
local amount = rawInsert(adapter, source.adapter, slot, count)
_G._debug('INS: %s(%d): %s[%d] -> %s',
item.displayName or item.name, amount,
self:_sn(source.name), slot, self:_sn(adapter.name))
if amount > 0 then
_G._debug('INS: %s(%d): %s[%d] -> %s',
item.displayName or item.name, amount,
self:_sn(source.name), slot, self:_sn(adapter.name))
self:updateCache(adapter, item, amount)
-- record that we have imported this item into storage during this cycle

View File

@@ -1,78 +0,0 @@
local Ansi = require('ansi')
local Milo = require('milo')
local UI = require('ui')
local colors = _G.colors
local device = _G.device
--[[ Configuration Screen ]]--
local wizardPage = UI.Window {
title = 'Manipulator',
index = 2,
backgroundColor = colors.cyan,
form = UI.Form {
x = 2, ex = -2, y = 3, ey = -2,
manualControls = true,
[1] = UI.Checkbox {
formLabel = 'Import', formKey = 'importEnder',
help = 'Locks chest to a single item type',
pruneEmpty = true,
},
[2] = UI.TextArea {
x = 13, ex = -2, y = 2,
value = 'Automatically import the user\'s ender chest contents',
},
},
userInfo = UI.TextArea {
x = 3, ex = -2, y = 2, height = 2,
},
}
function wizardPage:isValidType(node)
local m = device[node.name]
return m and
m.type == 'manipulator' and
m.getEnder and
{
name = 'Manipulator',
value = 'manipulator',
category = 'custom',
help = 'Manipulator w/bound introspection mod'
}
end
function wizardPage:isValidFor(node)
return node.mtype == 'manipulator'
end
function wizardPage:setNode(node)
self.form:setValues(node)
self.userInfo.value = string.format('%sBound to: %s%s',
Ansi.black, Ansi.yellow, node.adapter.getName())
end
function wizardPage:validate()
return self.form:save()
end
--UI:getPage('nodeWizard').wizard:add({ manipulator = wizardPage })
--[[ Task ]]--
local task = {
name = 'manipulator',
priority = 15,
}
function task:cycle(context)
local function filter(v)
return v.adapter.getEnder and v.importEnder
end
for manipulator in context.storage:filterActive('manipulator', filter) do
for slot, item in pairs(manipulator.adapter.getEnder().list()) do
context.storage:import('joebodo:enderChest', slot, item.count, item)
end
end
end
--Milo:registerTask(task)

View File

@@ -39,4 +39,5 @@ function wizardPage:validate()
return true
end
UI:getPage('nodeWizard').wizard:add({ inputChest = wizardPage })
-- disable until a way is found to transfer between 2 non-transferrable nodes
-- UI:getPage('nodeWizard').wizard:add({ inputChest = wizardPage })