mass storage not ready yet
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@@ -81,8 +81,6 @@ context.storage.nodes[localName].adapter.name = localName
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Milo:init(context)
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context.storage:initStorage()
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-- TODO: fix
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context.storage.turtleInventory = context.turtleInventory
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local function loadDirectory(dir)
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@@ -12,7 +12,8 @@ function Adapter:init(args)
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self._rawList = self.list
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function self.list()
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-- wait for up to 1 sec until any items that have been inserted into interface are added to the system
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-- wait for up to 1 sec until any items that have been inserted
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-- into interface are added to the system
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for _ = 0, 20 do
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if #self._rawList() == 0 then
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break
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@@ -35,12 +36,20 @@ function Adapter:init(args)
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end
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function self.pushItems(target, key, amount, slot)
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_debug('pushing items')
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local item = self.findItem(itemDB:splitKey(key))
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if item and item.export then
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return item.export(target, amount, slot)
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end
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return 0
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end
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function self.pullItems(target, key, amount, slot)
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_debug('pulling items')
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_debug({target, key, amount, slot })
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return 0
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end
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end
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return Adapter
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@@ -342,7 +342,28 @@ end
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local function rawExport(source, target, item, qty, slot)
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local total = 0
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local push = isValidTransfer(source, target.name)
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local transfer
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if isValidTransfer(source, target.name) then
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transfer = function(key, amount)
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return source.pushItems(target.name, key, amount, slot)
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end
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else --if isValidTransfer(target, source.name) then
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transfer = function(key, amount)
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return target.pullItems(source.name, key, amount, slot)
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end
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end
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--[[
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-- TODO: mass storage will require a transfer chest (or something)
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elseif isValidTransfer(source, 'minecraft:chest_0') then
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transfer = function(key, amount)
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local a = source.pushItems('minecraft:chest_0', key, amount, 1)
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return target.pullItems('minecraft:chest_0', 1, amount, slot)
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end
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else
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...
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end
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]]
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local s, m = pcall(function()
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local stacks = source.list()
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@@ -352,11 +373,7 @@ local function rawExport(source, target, item, qty, slot)
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stack.nbtHash == item.nbtHash then
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local amount = math.min(qty, stack.count)
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if amount > 0 then
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if push then
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amount = source.pushItems(target.name, key, amount, slot)
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else
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amount = target.pullItems(source.name, key, amount, slot)
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end
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amount = transfer(key, amount, slot)
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end
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qty = qty - amount
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total = total + amount
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@@ -380,12 +397,12 @@ function Storage:export(target, slot, count, item)
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local function provide(adapter)
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local amount = rawExport(adapter, target.adapter, item, count, slot)
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_G._debug('EXT: %s(%d): %s -> %s%s',
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item.displayName or item.name, amount, self:_sn(adapter.name), self:_sn(target.name),
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slot and string.format('[%d]', slot) or '[*]')
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if amount > 0 then
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_G._debug('EXT: %s(%d): %s -> %s%s',
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item.displayName or item.name, amount, self:_sn(adapter.name), self:_sn(target.name),
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slot and string.format('[%d]', slot) or '[*]')
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self:updateCache(adapter, item, -amount)
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end
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count = count - amount
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@@ -459,12 +476,12 @@ function Storage:import(source, slot, count, item)
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local function insert(adapter)
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local amount = rawInsert(adapter, source.adapter, slot, count)
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_G._debug('INS: %s(%d): %s[%d] -> %s',
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item.displayName or item.name, amount,
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self:_sn(source.name), slot, self:_sn(adapter.name))
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if amount > 0 then
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_G._debug('INS: %s(%d): %s[%d] -> %s',
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item.displayName or item.name, amount,
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self:_sn(source.name), slot, self:_sn(adapter.name))
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self:updateCache(adapter, item, amount)
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-- record that we have imported this item into storage during this cycle
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@@ -1,78 +0,0 @@
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local Ansi = require('ansi')
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local Milo = require('milo')
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local UI = require('ui')
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local colors = _G.colors
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local device = _G.device
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--[[ Configuration Screen ]]--
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local wizardPage = UI.Window {
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title = 'Manipulator',
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index = 2,
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backgroundColor = colors.cyan,
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form = UI.Form {
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x = 2, ex = -2, y = 3, ey = -2,
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manualControls = true,
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[1] = UI.Checkbox {
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formLabel = 'Import', formKey = 'importEnder',
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help = 'Locks chest to a single item type',
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pruneEmpty = true,
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},
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[2] = UI.TextArea {
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x = 13, ex = -2, y = 2,
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value = 'Automatically import the user\'s ender chest contents',
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},
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},
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userInfo = UI.TextArea {
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x = 3, ex = -2, y = 2, height = 2,
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},
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}
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function wizardPage:isValidType(node)
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local m = device[node.name]
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return m and
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m.type == 'manipulator' and
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m.getEnder and
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{
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name = 'Manipulator',
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value = 'manipulator',
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category = 'custom',
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help = 'Manipulator w/bound introspection mod'
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}
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end
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function wizardPage:isValidFor(node)
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return node.mtype == 'manipulator'
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end
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function wizardPage:setNode(node)
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self.form:setValues(node)
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self.userInfo.value = string.format('%sBound to: %s%s',
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Ansi.black, Ansi.yellow, node.adapter.getName())
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end
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function wizardPage:validate()
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return self.form:save()
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end
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--UI:getPage('nodeWizard').wizard:add({ manipulator = wizardPage })
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--[[ Task ]]--
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local task = {
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name = 'manipulator',
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priority = 15,
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}
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function task:cycle(context)
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local function filter(v)
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return v.adapter.getEnder and v.importEnder
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end
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for manipulator in context.storage:filterActive('manipulator', filter) do
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for slot, item in pairs(manipulator.adapter.getEnder().list()) do
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context.storage:import('joebodo:enderChest', slot, item.count, item)
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end
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end
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end
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--Milo:registerTask(task)
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@@ -39,4 +39,5 @@ function wizardPage:validate()
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return true
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end
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UI:getPage('nodeWizard').wizard:add({ inputChest = wizardPage })
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-- disable until a way is found to transfer between 2 non-transferrable nodes
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-- UI:getPage('nodeWizard').wizard:add({ inputChest = wizardPage })
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