storage refactor - void option
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@@ -11,7 +11,7 @@ local craftTask = {
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}
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function craftTask:craftItem(recipe, item, count)
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Craft.craftRecipe(recipe, count, context.inventoryAdapter, item)
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Craft.craftRecipe(recipe, count, context.storage, item)
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Milo:clearGrid()
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end
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@@ -73,7 +73,7 @@ function craftTask:forceCraftItem(inRecipe, originalItem, inCount)
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if craftable > 0 then
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craftable = Craft.craftRecipe(recipe, craftable * recipe.count,
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context.inventoryAdapter, originalItem) / recipe.count
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context.storage, originalItem) / recipe.count
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Milo:clearGrid()
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end
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@@ -25,11 +25,11 @@ function ExportTask:cycle(context)
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if count > 0 then
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item = Milo:getItemWithQty(item)
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if item and count > 0 then
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context.inventoryAdapter:provide(
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item,
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math.min(count, item.count),
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context.storage:export(
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target,
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entry.slot,
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target)
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math.min(count, item.count),
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item)
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end
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end
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end
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@@ -10,12 +10,12 @@ local ImportTask = {
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function ImportTask:cycle(context)
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for source, v in pairs(context.config.remoteDefaults) do
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if v.imports then
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local machine = device[source]
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if machine and machine.getItemMeta then
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for slotNo in pairs(v.imports) do
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local slot = machine.getItemMeta(slotNo)
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if slot then
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context.inventoryAdapter:insert(slotNo, slot.count, nil, slot, source)
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local inventory = device[source]
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if inventory and inventory.getItemMeta then
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for slot in pairs(v.imports) do
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local item = inventory.getItemMeta(slot)
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if item then
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context.storage:import(source, slot, item.count, item)
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end
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end
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else
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@@ -8,14 +8,14 @@ local InputChest = {
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}
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function InputChest:cycle(context)
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for name,v in pairs(context.config.remoteDefaults) do
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for source,v in pairs(context.config.remoteDefaults) do
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if v.mtype == 'input' then
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local inventory = device[name]
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local inventory = device[source]
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local list = inventory and inventory.list and inventory.list()
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if list then
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for slotNo, slot in pairs(list) do
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context.inventoryAdapter:insert(slotNo, slot.count, nil, slot, name)
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for slot, item in pairs(list) do
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context.storage:import(source, slot, item.count, item)
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end
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end
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end
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@@ -23,11 +23,11 @@ function LimitTask:cycle(context)
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if res.limit then
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local item = Milo:getItemWithQty(res, res.ignoreDamage, res.ignoreNbtHash)
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if item and item.count > res.limit then
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context.inventoryAdapter:provide(
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{ name = item.name, damage = item.damage, nbtHash = item.nbtHash },
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item.count - res.limit,
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context.storage:export(
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trashcan,
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nil,
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trashcan)
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item.count - res.limit,
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item)
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end
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end
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end
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@@ -12,9 +12,9 @@ function PotionImportTask:cycle(context)
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if v.type == 'minecraft:brewing_stand' and v.getBrewTime() == 0 then
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local list = v.list()
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if not list[4] then
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for i = 1, 3 do
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if list[i] then
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context.inventoryAdapter:insert(i, 1, nil, list[i], v.name)
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for slot = 1, 3 do
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if list[slot] then
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context.storage:import(v.name, slot, 1, list[slot])
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end
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end
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end
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@@ -47,11 +47,11 @@ local function client(socket)
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Milo:clearGrid()
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elseif data.request == 'transfer' then
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local count = context.inventoryAdapter:provide(
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data.item,
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data.count,
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local count = context.storage:export(
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context.localName,
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nil,
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context.localName)
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data.count,
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data.item)
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turtle.eachFilledSlot(function(slot)
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manipulator.getInventory().pullItems(
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