fix(main): don't enable eye pointer for flatscreen mode with hands

This commit is contained in:
Nova
2023-09-16 04:05:34 -04:00
parent f78da4b198
commit 823a71a286

View File

@@ -164,10 +164,11 @@ fn main() {
left.zip(right)
})
.flatten();
let eye_pointer = (!cli_args.flatscreen && sk.device_has_eye_gaze())
.then(EyePointer::new)
.transpose()
.unwrap();
let eye_pointer = (sk.active_display_mode() == DisplayMode::MixedReality
&& sk.device_has_eye_gaze())
.then(EyePointer::new)
.transpose()
.unwrap();
if hands.is_none() {
sk.input_hand_visible(Handed::Left, false);