fix(main): don't enable eye pointer for flatscreen mode with hands
This commit is contained in:
@@ -164,10 +164,11 @@ fn main() {
|
|||||||
left.zip(right)
|
left.zip(right)
|
||||||
})
|
})
|
||||||
.flatten();
|
.flatten();
|
||||||
let eye_pointer = (!cli_args.flatscreen && sk.device_has_eye_gaze())
|
let eye_pointer = (sk.active_display_mode() == DisplayMode::MixedReality
|
||||||
.then(EyePointer::new)
|
&& sk.device_has_eye_gaze())
|
||||||
.transpose()
|
.then(EyePointer::new)
|
||||||
.unwrap();
|
.transpose()
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
if hands.is_none() {
|
if hands.is_none() {
|
||||||
sk.input_hand_visible(Handed::Left, false);
|
sk.input_hand_visible(Handed::Left, false);
|
||||||
|
|||||||
Reference in New Issue
Block a user