fix(main): make eye pointer not work in flatscreen

This commit is contained in:
Nova
2023-05-31 08:47:16 -04:00
parent f42c8963e7
commit f7a9976760

View File

@@ -150,7 +150,9 @@ fn main() -> Result<()> {
left.zip(right)
})
.flatten();
let eye_pointer = sk.device_has_eye_gaze().then(EyePointer::new).transpose()?;
let eye_pointer = (!cli_args.flatscreen && sk.device_has_eye_gaze())
.then(EyePointer::new)
.transpose()?;
if hands.is_none() {
sk.input_hand_visible(Handed::Left, false);