fix(main): make eye pointer not work in flatscreen
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@@ -150,7 +150,9 @@ fn main() -> Result<()> {
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left.zip(right)
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})
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.flatten();
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let eye_pointer = sk.device_has_eye_gaze().then(EyePointer::new).transpose()?;
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let eye_pointer = (!cli_args.flatscreen && sk.device_has_eye_gaze())
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.then(EyePointer::new)
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.transpose()?;
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if hands.is_none() {
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sk.input_hand_visible(Handed::Left, false);
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